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shader: Implement CSET and CSETP
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@@ -62,6 +62,7 @@ public:
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void SetOFlag(const U1& value);
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[[nodiscard]] U1 Condition(IR::Condition cond);
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[[nodiscard]] U1 GetFlowTestResult(FlowTest test);
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[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
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void SetAttribute(IR::Attribute attribute, const F32& value);
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