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	audout_u: Implement GetAudioOutState.
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				@ -25,7 +25,7 @@ class IAudioOut final : public ServiceFramework<IAudioOut> {
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public:
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    IAudioOut() : ServiceFramework("IAudioOut"), audio_out_state(AudioState::Stopped) {
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        static const FunctionInfo functions[] = {
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            {0x0, nullptr, "GetAudioOutState"},
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            {0x0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
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            {0x1, &IAudioOut::StartAudioOut, "StartAudioOut"},
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            {0x2, &IAudioOut::StopAudioOut, "StopAudioOut"},
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            {0x3, &IAudioOut::AppendAudioOutBuffer_1, "AppendAudioOutBuffer_1"},
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@ -57,6 +57,13 @@ public:
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    }
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private:
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    void GetAudioOutState(Kernel::HLERequestContext& ctx) {
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        LOG_DEBUG(Service_Audio, "called");
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        IPC::ResponseBuilder rb{ctx, 3};
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        rb.Push(RESULT_SUCCESS);
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        rb.Push(static_cast<u32>(audio_out_state));
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    }
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    void StartAudioOut(Kernel::HLERequestContext& ctx) {
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        LOG_WARNING(Service_Audio, "(STUBBED) called");
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