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	gpu: Add several framebuffer formats to RenderTargetFormat.
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				@ -15,7 +15,10 @@ namespace Tegra {
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enum class RenderTargetFormat : u32 {
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    NONE = 0x0,
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    RGBA16_FLOAT = 0xCA,
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    RGB10_A2_UNORM = 0xD1,
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    RGBA8_UNORM = 0xD5,
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    RGBA8_SRGB = 0xD6,
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};
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class DebugContext;
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