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	gpu: Always flush.
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				| @ -110,9 +110,8 @@ void ThreadManager::SwapBuffers( | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ThreadManager::FlushRegion(VAddr addr, u64 size) { | void ThreadManager::FlushRegion(VAddr addr, u64 size) { | ||||||
|     if (Settings::values.use_accurate_gpu_emulation) { |     // Block the CPU when using accurate emulation
 | ||||||
|         PushCommand(FlushRegionCommand(addr, size), true, false); |     PushCommand(FlushRegionCommand(addr, size), Settings::values.use_accurate_gpu_emulation, false); | ||||||
|     } |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { | void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { | ||||||
| @ -120,11 +119,9 @@ void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { | void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { | ||||||
|     if (Settings::values.use_accurate_gpu_emulation) { |     // Block the CPU when using accurate emulation
 | ||||||
|         PushCommand(FlushAndInvalidateRegionCommand(addr, size), true, false); |     PushCommand(FlushAndInvalidateRegionCommand(addr, size), | ||||||
|     } else { |                 Settings::values.use_accurate_gpu_emulation, false); | ||||||
|         InvalidateRegion(addr, size); |  | ||||||
|     } |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ThreadManager::PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu) { | void ThreadManager::PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu) { | ||||||
|  | |||||||
| @ -749,11 +749,7 @@ void RasterizerOpenGL::FlushAll() {} | |||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { | void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { | ||||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); |     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||||
| 
 |     res_cache.FlushRegion(addr, size); | ||||||
|     if (Settings::values.use_accurate_gpu_emulation) { |  | ||||||
|         // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
 |  | ||||||
|         res_cache.FlushRegion(addr, size); |  | ||||||
|     } |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { | void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { | ||||||
|  | |||||||
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