mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	gpu: Always flush.
This commit is contained in:
		
							parent
							
								
									aaa373585c
								
							
						
					
					
						commit
						3f1b4fb23a
					
				| @ -110,9 +110,8 @@ void ThreadManager::SwapBuffers( | ||||
| } | ||||
| 
 | ||||
| void ThreadManager::FlushRegion(VAddr addr, u64 size) { | ||||
|     if (Settings::values.use_accurate_gpu_emulation) { | ||||
|         PushCommand(FlushRegionCommand(addr, size), true, false); | ||||
|     } | ||||
|     // Block the CPU when using accurate emulation
 | ||||
|     PushCommand(FlushRegionCommand(addr, size), Settings::values.use_accurate_gpu_emulation, false); | ||||
| } | ||||
| 
 | ||||
| void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { | ||||
| @ -120,11 +119,9 @@ void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { | ||||
| } | ||||
| 
 | ||||
| void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { | ||||
|     if (Settings::values.use_accurate_gpu_emulation) { | ||||
|         PushCommand(FlushAndInvalidateRegionCommand(addr, size), true, false); | ||||
|     } else { | ||||
|         InvalidateRegion(addr, size); | ||||
|     } | ||||
|     // Block the CPU when using accurate emulation
 | ||||
|     PushCommand(FlushAndInvalidateRegionCommand(addr, size), | ||||
|                 Settings::values.use_accurate_gpu_emulation, false); | ||||
| } | ||||
| 
 | ||||
| void ThreadManager::PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu) { | ||||
|  | ||||
| @ -749,11 +749,7 @@ void RasterizerOpenGL::FlushAll() {} | ||||
| 
 | ||||
| void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { | ||||
|     MICROPROFILE_SCOPE(OpenGL_CacheManagement); | ||||
| 
 | ||||
|     if (Settings::values.use_accurate_gpu_emulation) { | ||||
|         // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
 | ||||
|         res_cache.FlushRegion(addr, size); | ||||
|     } | ||||
|     res_cache.FlushRegion(addr, size); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 bunnei
						bunnei