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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
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	Merge pull request #2550 from yuriks/pica-refactor2
Small VideoCore cleanups
This commit is contained in:
		
						commit
						443bb3d522
					
				@ -72,7 +72,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
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    if (role == Qt::DisplayRole) {
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					    if (role == Qt::DisplayRole) {
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        switch (index.column()) {
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					        switch (index.column()) {
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        case 0:
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					        case 0:
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            return QString::fromLatin1(Pica::Regs::GetCommandName(write.cmd_id).c_str());
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					            return QString::fromLatin1(Pica::Regs::GetRegisterName(write.cmd_id));
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        case 1:
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					        case 1:
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            return QString("%1").arg(write.cmd_id, 3, 16, QLatin1Char('0'));
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					            return QString("%1").arg(write.cmd_id, 3, 16, QLatin1Char('0'));
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        case 2:
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					        case 2:
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@ -17,7 +17,8 @@
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#include "core/hw/gpu.h"
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					#include "core/hw/gpu.h"
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#include "core/memory.h"
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					#include "core/memory.h"
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#include "video_core/pica_state.h"
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					#include "video_core/pica_state.h"
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#include "video_core/regs.h"
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					#include "video_core/regs_framebuffer.h"
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					#include "video_core/regs_texturing.h"
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#include "video_core/texture/texture_decode.h"
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					#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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					#include "video_core/utils.h"
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@ -15,7 +15,6 @@
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#include "video_core/pica_state.h"
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					#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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					#include "video_core/pica_types.h"
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#include "video_core/rasterizer.h"
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					#include "video_core/rasterizer.h"
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#include "video_core/regs.h"
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#include "video_core/shader/shader.h"
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					#include "video_core/shader/shader.h"
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using Pica::Rasterizer::Vertex;
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					using Pica::Rasterizer::Vertex;
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@ -21,6 +21,8 @@
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#include "video_core/primitive_assembly.h"
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					#include "video_core/primitive_assembly.h"
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#include "video_core/rasterizer_interface.h"
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					#include "video_core/rasterizer_interface.h"
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#include "video_core/regs.h"
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					#include "video_core/regs.h"
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					#include "video_core/regs_pipeline.h"
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					#include "video_core/regs_texturing.h"
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#include "video_core/renderer_base.h"
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					#include "video_core/renderer_base.h"
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#include "video_core/shader/shader.h"
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					#include "video_core/shader/shader.h"
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#include "video_core/vertex_loader.h"
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					#include "video_core/vertex_loader.h"
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@ -49,19 +51,23 @@ MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
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static void WritePicaReg(u32 id, u32 value, u32 mask) {
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					static void WritePicaReg(u32 id, u32 value, u32 mask) {
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    auto& regs = g_state.regs;
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					    auto& regs = g_state.regs;
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    if (id >= regs.NumIds())
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					    if (id >= Regs::NUM_REGS) {
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					        LOG_ERROR(HW_GPU,
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					                  "Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)",
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					                  id, value, mask);
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        return;
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					        return;
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					    }
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    // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
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					    // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
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    u32 old_value = regs[id];
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					    u32 old_value = regs.reg_array[id];
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    const u32 write_mask = expand_bits_to_bytes[mask];
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					    const u32 write_mask = expand_bits_to_bytes[mask];
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    regs[id] = (old_value & ~write_mask) | (value & write_mask);
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					    regs.reg_array[id] = (old_value & ~write_mask) | (value & write_mask);
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    // Double check for is_pica_tracing to avoid call overhead
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					    // Double check for is_pica_tracing to avoid call overhead
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    if (DebugUtils::IsPicaTracing()) {
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					    if (DebugUtils::IsPicaTracing()) {
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        DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs[id]});
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					        DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs.reg_array[id]});
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    }
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					    }
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    if (g_debug_context)
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					    if (g_debug_context)
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@ -32,7 +32,9 @@
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#include "video_core/pica_state.h"
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					#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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					#include "video_core/pica_types.h"
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#include "video_core/rasterizer_interface.h"
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					#include "video_core/rasterizer_interface.h"
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#include "video_core/regs.h"
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					#include "video_core/regs_rasterizer.h"
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					#include "video_core/regs_shader.h"
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					#include "video_core/regs_texturing.h"
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#include "video_core/renderer_base.h"
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					#include "video_core/renderer_base.h"
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#include "video_core/shader/shader.h"
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					#include "video_core/shader/shader.h"
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#include "video_core/texture/texture_decode.h"
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					#include "video_core/texture/texture_decode.h"
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@ -17,7 +17,9 @@
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#include <vector>
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					#include <vector>
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#include "common/common_types.h"
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					#include "common/common_types.h"
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#include "common/vector_math.h"
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					#include "common/vector_math.h"
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#include "video_core/regs.h"
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					#include "video_core/regs_rasterizer.h"
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					#include "video_core/regs_shader.h"
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					#include "video_core/regs_texturing.h"
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namespace CiTrace {
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					namespace CiTrace {
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class Recorder;
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					class Recorder;
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@ -5,7 +5,7 @@
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#include <cstring>
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					#include <cstring>
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#include "video_core/pica.h"
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					#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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					#include "video_core/pica_state.h"
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#include "video_core/regs.h"
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					#include "video_core/regs_pipeline.h"
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namespace Pica {
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					namespace Pica {
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@ -19,7 +19,9 @@
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#include "video_core/pica_state.h"
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					#include "video_core/pica_state.h"
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#include "video_core/pica_types.h"
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					#include "video_core/pica_types.h"
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#include "video_core/rasterizer.h"
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					#include "video_core/rasterizer.h"
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#include "video_core/regs.h"
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					#include "video_core/regs_framebuffer.h"
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					#include "video_core/regs_rasterizer.h"
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					#include "video_core/regs_texturing.h"
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#include "video_core/shader/shader.h"
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					#include "video_core/shader/shader.h"
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#include "video_core/texture/texture_decode.h"
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					#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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					#include "video_core/utils.h"
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@ -2,8 +2,8 @@
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// Licensed under GPLv2 or any later version
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					// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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					// Refer to the license.txt file included.
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					#include <algorithm>
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#include <iterator>
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					#include <iterator>
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#include <unordered_map>
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#include <utility>
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					#include <utility>
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#include "common/common_types.h"
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					#include "common/common_types.h"
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@ -474,19 +474,14 @@ static const std::pair<u16, const char*> register_names[] = {
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    {0x2DD, "GPUREG_VSH_OPDESCS_DATA7"},
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					    {0x2DD, "GPUREG_VSH_OPDESCS_DATA7"},
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};
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					};
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std::string Regs::GetCommandName(int index) {
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					const char* Regs::GetRegisterName(u16 index) {
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    static std::unordered_map<u32, const char*> map;
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					    auto found = std::lower_bound(std::begin(register_names), std::end(register_names), index,
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					                                  [](auto p, auto i) { return p.first < i; });
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    if (map.empty()) {
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					    if (found->first == index) {
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        map.insert(std::begin(register_names), std::end(register_names));
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					        return found->second;
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    }
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    // Return empty string if no match is found
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    auto it = map.find(index);
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    if (it != map.end()) {
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        return it->second;
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    } else {
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					    } else {
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        return std::string();
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					        // Return empty string if no match is found
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					        return "";
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    }
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					    }
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}
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					}
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@ -45,46 +45,31 @@ namespace Pica {
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#endif // _MSC_VER
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					#endif // _MSC_VER
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struct Regs {
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					struct Regs {
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    INSERT_PADDING_WORDS(0x10);
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					    static constexpr size_t NUM_REGS = 0x300;
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    u32 trigger_irq;
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    INSERT_PADDING_WORDS(0x2f);
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    RasterizerRegs rasterizer;
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    TexturingRegs texturing;
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    FramebufferRegs framebuffer;
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    LightingRegs lighting;
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    PipelineRegs pipeline;
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    ShaderRegs gs;
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    ShaderRegs vs;
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    INSERT_PADDING_WORDS(0x20);
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    // Map register indices to names readable by humans
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					    union {
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    // Used for debugging purposes, so performance is not an issue here
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					        struct {
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    static std::string GetCommandName(int index);
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					            INSERT_PADDING_WORDS(0x10);
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					            u32 trigger_irq;
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					            INSERT_PADDING_WORDS(0x2f);
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					            RasterizerRegs rasterizer;
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					            TexturingRegs texturing;
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					            FramebufferRegs framebuffer;
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					            LightingRegs lighting;
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					            PipelineRegs pipeline;
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					            ShaderRegs gs;
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					            ShaderRegs vs;
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					            INSERT_PADDING_WORDS(0x20);
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					        };
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					        std::array<u32, NUM_REGS> reg_array;
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					    };
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    static constexpr size_t NumIds() {
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					    /// Map register indices to names readable by humans
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        return sizeof(Regs) / sizeof(u32);
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					    static const char* GetRegisterName(u16 index);
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    }
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    const u32& operator[](int index) const {
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        const u32* content = reinterpret_cast<const u32*>(this);
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        return content[index];
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    }
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    u32& operator[](int index) {
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        u32* content = reinterpret_cast<u32*>(this);
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        return content[index];
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    }
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private:
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    /*
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					 | 
				
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    * Most physical addresses which Pica registers refer to are 8-byte aligned.
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					 | 
				
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    * This function should be used to get the address from a raw register value.
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					 | 
				
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    */
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    static inline u32 DecodeAddressRegister(u32 register_value) {
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					 | 
				
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        return register_value * 8;
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					 | 
				
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    }
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					 | 
				
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};
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					};
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					static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Regs struct has wrong size");
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// TODO: MSVC does not support using offsetof() on non-static data members even though this
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					// TODO: MSVC does not support using offsetof() on non-static data members even though this
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//       is technically allowed since C++11. This macro should be enabled once MSVC adds
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					//       is technically allowed since C++11. This macro should be enabled once MSVC adds
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//       support for that.
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					//       support for that.
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@ -154,11 +139,4 @@ ASSERT_REG_POSITION(vs, 0x2b0);
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#undef ASSERT_REG_POSITION
 | 
					#undef ASSERT_REG_POSITION
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#endif // !defined(_MSC_VER)
 | 
					#endif // !defined(_MSC_VER)
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// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
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					 | 
				
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// anyway.
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					 | 
				
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static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
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					 | 
				
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              "Register set structure larger than it should be");
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					 | 
				
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static_assert(sizeof(Regs) >= 0x300 * sizeof(u32),
 | 
					 | 
				
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              "Register set structure smaller than it should be");
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					 | 
				
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					 | 
				
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} // namespace Pica
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					} // namespace Pica
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@ -34,7 +34,7 @@ struct LightingRegs {
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    * configurations that require more LUTs, more cycles are required on HW to perform lighting
 | 
					    * configurations that require more LUTs, more cycles are required on HW to perform lighting
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    * computations.
 | 
					    * computations.
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    */
 | 
					    */
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			||||||
    enum class LightingConfig {
 | 
					    enum class LightingConfig : u32 {
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        Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
 | 
					        Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
 | 
				
			||||||
        Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
 | 
					        Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
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			||||||
        Config2 = 2, ///< Reflect Red, Distribution 0/1
 | 
					        Config2 = 2, ///< Reflect Red, Distribution 0/1
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			||||||
@ -48,7 +48,7 @@ struct LightingRegs {
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			|||||||
    };
 | 
					    };
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 | 
					
 | 
				
			||||||
    /// Selects which lighting components are affected by fresnel
 | 
					    /// Selects which lighting components are affected by fresnel
 | 
				
			||||||
    enum class LightingFresnelSelector {
 | 
					    enum class LightingFresnelSelector : u32 {
 | 
				
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        None = 0,           ///< Fresnel is disabled
 | 
					        None = 0,           ///< Fresnel is disabled
 | 
				
			||||||
        PrimaryAlpha = 1,   ///< Primary (diffuse) lighting alpha is affected by fresnel
 | 
					        PrimaryAlpha = 1,   ///< Primary (diffuse) lighting alpha is affected by fresnel
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			||||||
        SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
 | 
					        SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
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@ -58,7 +58,7 @@ struct LightingRegs {
 | 
				
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    };
 | 
					    };
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 | 
					
 | 
				
			||||||
    /// Factor used to scale the output of a lighting LUT
 | 
					    /// Factor used to scale the output of a lighting LUT
 | 
				
			||||||
    enum class LightingScale {
 | 
					    enum class LightingScale : u32 {
 | 
				
			||||||
        Scale1 = 0, ///< Scale is 1x
 | 
					        Scale1 = 0, ///< Scale is 1x
 | 
				
			||||||
        Scale2 = 1, ///< Scale is 2x
 | 
					        Scale2 = 1, ///< Scale is 2x
 | 
				
			||||||
        Scale4 = 2, ///< Scale is 4x
 | 
					        Scale4 = 2, ///< Scale is 4x
 | 
				
			||||||
@ -68,7 +68,7 @@ struct LightingRegs {
 | 
				
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        Scale1_2 = 7, ///< Scale is 0.5x
 | 
					        Scale1_2 = 7, ///< Scale is 0.5x
 | 
				
			||||||
    };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    enum class LightingLutInput {
 | 
					    enum class LightingLutInput : u32 {
 | 
				
			||||||
        NH = 0, // Cosine of the angle between the normal and half-angle vectors
 | 
					        NH = 0, // Cosine of the angle between the normal and half-angle vectors
 | 
				
			||||||
        VH = 1, // Cosine of the angle between the view and half-angle vectors
 | 
					        VH = 1, // Cosine of the angle between the view and half-angle vectors
 | 
				
			||||||
        NV = 2, // Cosine of the angle between the normal and the view vector
 | 
					        NV = 2, // Cosine of the angle between the normal and the view vector
 | 
				
			||||||
 | 
				
			|||||||
@ -14,7 +14,7 @@
 | 
				
			|||||||
namespace Pica {
 | 
					namespace Pica {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
struct PipelineRegs {
 | 
					struct PipelineRegs {
 | 
				
			||||||
    enum class VertexAttributeFormat : u64 {
 | 
					    enum class VertexAttributeFormat : u32 {
 | 
				
			||||||
        BYTE = 0,
 | 
					        BYTE = 0,
 | 
				
			||||||
        UBYTE = 1,
 | 
					        UBYTE = 1,
 | 
				
			||||||
        SHORT = 2,
 | 
					        SHORT = 2,
 | 
				
			||||||
@ -31,34 +31,37 @@ struct PipelineRegs {
 | 
				
			|||||||
        // Descriptor for internal vertex attributes
 | 
					        // Descriptor for internal vertex attributes
 | 
				
			||||||
        union {
 | 
					        union {
 | 
				
			||||||
            BitField<0, 2, VertexAttributeFormat> format0; // size of one element
 | 
					            BitField<0, 2, VertexAttributeFormat> format0; // size of one element
 | 
				
			||||||
            BitField<2, 2, u64> size0;                     // number of elements minus 1
 | 
					            BitField<2, 2, u32> size0;                     // number of elements minus 1
 | 
				
			||||||
            BitField<4, 2, VertexAttributeFormat> format1;
 | 
					            BitField<4, 2, VertexAttributeFormat> format1;
 | 
				
			||||||
            BitField<6, 2, u64> size1;
 | 
					            BitField<6, 2, u32> size1;
 | 
				
			||||||
            BitField<8, 2, VertexAttributeFormat> format2;
 | 
					            BitField<8, 2, VertexAttributeFormat> format2;
 | 
				
			||||||
            BitField<10, 2, u64> size2;
 | 
					            BitField<10, 2, u32> size2;
 | 
				
			||||||
            BitField<12, 2, VertexAttributeFormat> format3;
 | 
					            BitField<12, 2, VertexAttributeFormat> format3;
 | 
				
			||||||
            BitField<14, 2, u64> size3;
 | 
					            BitField<14, 2, u32> size3;
 | 
				
			||||||
            BitField<16, 2, VertexAttributeFormat> format4;
 | 
					            BitField<16, 2, VertexAttributeFormat> format4;
 | 
				
			||||||
            BitField<18, 2, u64> size4;
 | 
					            BitField<18, 2, u32> size4;
 | 
				
			||||||
            BitField<20, 2, VertexAttributeFormat> format5;
 | 
					            BitField<20, 2, VertexAttributeFormat> format5;
 | 
				
			||||||
            BitField<22, 2, u64> size5;
 | 
					            BitField<22, 2, u32> size5;
 | 
				
			||||||
            BitField<24, 2, VertexAttributeFormat> format6;
 | 
					            BitField<24, 2, VertexAttributeFormat> format6;
 | 
				
			||||||
            BitField<26, 2, u64> size6;
 | 
					            BitField<26, 2, u32> size6;
 | 
				
			||||||
            BitField<28, 2, VertexAttributeFormat> format7;
 | 
					            BitField<28, 2, VertexAttributeFormat> format7;
 | 
				
			||||||
            BitField<30, 2, u64> size7;
 | 
					            BitField<30, 2, u32> size7;
 | 
				
			||||||
            BitField<32, 2, VertexAttributeFormat> format8;
 | 
					        };
 | 
				
			||||||
            BitField<34, 2, u64> size8;
 | 
					 | 
				
			||||||
            BitField<36, 2, VertexAttributeFormat> format9;
 | 
					 | 
				
			||||||
            BitField<38, 2, u64> size9;
 | 
					 | 
				
			||||||
            BitField<40, 2, VertexAttributeFormat> format10;
 | 
					 | 
				
			||||||
            BitField<42, 2, u64> size10;
 | 
					 | 
				
			||||||
            BitField<44, 2, VertexAttributeFormat> format11;
 | 
					 | 
				
			||||||
            BitField<46, 2, u64> size11;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
            BitField<48, 12, u64> attribute_mask;
 | 
					        union {
 | 
				
			||||||
 | 
					            BitField<0, 2, VertexAttributeFormat> format8;
 | 
				
			||||||
 | 
					            BitField<2, 2, u32> size8;
 | 
				
			||||||
 | 
					            BitField<4, 2, VertexAttributeFormat> format9;
 | 
				
			||||||
 | 
					            BitField<6, 2, u32> size9;
 | 
				
			||||||
 | 
					            BitField<8, 2, VertexAttributeFormat> format10;
 | 
				
			||||||
 | 
					            BitField<10, 2, u32> size10;
 | 
				
			||||||
 | 
					            BitField<12, 2, VertexAttributeFormat> format11;
 | 
				
			||||||
 | 
					            BitField<14, 2, u32> size11;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            BitField<16, 12, u32> attribute_mask;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // number of total attributes minus 1
 | 
					            // number of total attributes minus 1
 | 
				
			||||||
            BitField<60, 4, u64> max_attribute_index;
 | 
					            BitField<28, 4, u32> max_attribute_index;
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        inline VertexAttributeFormat GetFormat(int n) const {
 | 
					        inline VertexAttributeFormat GetFormat(int n) const {
 | 
				
			||||||
@ -69,7 +72,7 @@ struct PipelineRegs {
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        inline int GetNumElements(int n) const {
 | 
					        inline int GetNumElements(int n) const {
 | 
				
			||||||
            u64 sizes[] = {size0, size1, size2, size3, size4,  size5,
 | 
					            u32 sizes[] = {size0, size1, size2, size3, size4,  size5,
 | 
				
			||||||
                           size6, size7, size8, size9, size10, size11};
 | 
					                           size6, size7, size8, size9, size10, size11};
 | 
				
			||||||
            return (int)sizes[n] + 1;
 | 
					            return (int)sizes[n] + 1;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@ -99,27 +102,30 @@ struct PipelineRegs {
 | 
				
			|||||||
            u32 data_offset;
 | 
					            u32 data_offset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            union {
 | 
					            union {
 | 
				
			||||||
                BitField<0, 4, u64> comp0;
 | 
					                BitField<0, 4, u32> comp0;
 | 
				
			||||||
                BitField<4, 4, u64> comp1;
 | 
					                BitField<4, 4, u32> comp1;
 | 
				
			||||||
                BitField<8, 4, u64> comp2;
 | 
					                BitField<8, 4, u32> comp2;
 | 
				
			||||||
                BitField<12, 4, u64> comp3;
 | 
					                BitField<12, 4, u32> comp3;
 | 
				
			||||||
                BitField<16, 4, u64> comp4;
 | 
					                BitField<16, 4, u32> comp4;
 | 
				
			||||||
                BitField<20, 4, u64> comp5;
 | 
					                BitField<20, 4, u32> comp5;
 | 
				
			||||||
                BitField<24, 4, u64> comp6;
 | 
					                BitField<24, 4, u32> comp6;
 | 
				
			||||||
                BitField<28, 4, u64> comp7;
 | 
					                BitField<28, 4, u32> comp7;
 | 
				
			||||||
                BitField<32, 4, u64> comp8;
 | 
					            };
 | 
				
			||||||
                BitField<36, 4, u64> comp9;
 | 
					
 | 
				
			||||||
                BitField<40, 4, u64> comp10;
 | 
					            union {
 | 
				
			||||||
                BitField<44, 4, u64> comp11;
 | 
					                BitField<0, 4, u32> comp8;
 | 
				
			||||||
 | 
					                BitField<4, 4, u32> comp9;
 | 
				
			||||||
 | 
					                BitField<8, 4, u32> comp10;
 | 
				
			||||||
 | 
					                BitField<12, 4, u32> comp11;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                // bytes for a single vertex in this loader
 | 
					                // bytes for a single vertex in this loader
 | 
				
			||||||
                BitField<48, 8, u64> byte_count;
 | 
					                BitField<16, 8, u32> byte_count;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                BitField<60, 4, u64> component_count;
 | 
					                BitField<28, 4, u32> component_count;
 | 
				
			||||||
            };
 | 
					            };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            inline int GetComponent(int n) const {
 | 
					            inline int GetComponent(int n) const {
 | 
				
			||||||
                u64 components[] = {comp0, comp1, comp2, comp3, comp4,  comp5,
 | 
					                u32 components[] = {comp0, comp1, comp2, comp3, comp4,  comp5,
 | 
				
			||||||
                                    comp6, comp7, comp8, comp9, comp10, comp11};
 | 
					                                    comp6, comp7, comp8, comp9, comp10, comp11};
 | 
				
			||||||
                return (int)components[n];
 | 
					                return (int)components[n];
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
 | 
				
			|||||||
@ -15,7 +15,9 @@
 | 
				
			|||||||
#include "common/vector_math.h"
 | 
					#include "common/vector_math.h"
 | 
				
			||||||
#include "core/hw/gpu.h"
 | 
					#include "core/hw/gpu.h"
 | 
				
			||||||
#include "video_core/pica_state.h"
 | 
					#include "video_core/pica_state.h"
 | 
				
			||||||
#include "video_core/regs.h"
 | 
					#include "video_core/regs_framebuffer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_rasterizer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_texturing.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
					#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
					#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
					#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
				
			||||||
@ -26,18 +28,6 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
 | 
				
			|||||||
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
 | 
					MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
 | 
				
			||||||
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
 | 
					MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static bool IsPassThroughTevStage(const Pica::TexturingRegs::TevStageConfig& stage) {
 | 
					 | 
				
			||||||
    using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    return (stage.color_op == TevStageConfig::Operation::Replace &&
 | 
					 | 
				
			||||||
            stage.alpha_op == TevStageConfig::Operation::Replace &&
 | 
					 | 
				
			||||||
            stage.color_source1 == TevStageConfig::Source::Previous &&
 | 
					 | 
				
			||||||
            stage.alpha_source1 == TevStageConfig::Source::Previous &&
 | 
					 | 
				
			||||||
            stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
 | 
					 | 
				
			||||||
            stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
 | 
					 | 
				
			||||||
            stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
 | 
					RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
 | 
				
			||||||
    // Create sampler objects
 | 
					    // Create sampler objects
 | 
				
			||||||
    for (size_t i = 0; i < texture_samplers.size(); ++i) {
 | 
					    for (size_t i = 0; i < texture_samplers.size(); ++i) {
 | 
				
			||||||
 | 
				
			|||||||
@ -19,7 +19,10 @@
 | 
				
			|||||||
#include "video_core/pica_state.h"
 | 
					#include "video_core/pica_state.h"
 | 
				
			||||||
#include "video_core/pica_types.h"
 | 
					#include "video_core/pica_types.h"
 | 
				
			||||||
#include "video_core/rasterizer_interface.h"
 | 
					#include "video_core/rasterizer_interface.h"
 | 
				
			||||||
#include "video_core/regs.h"
 | 
					#include "video_core/regs_framebuffer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_lighting.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_rasterizer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_texturing.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 | 
					#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
					#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_state.h"
 | 
					#include "video_core/renderer_opengl/gl_state.h"
 | 
				
			||||||
 | 
				
			|||||||
@ -21,7 +21,8 @@
 | 
				
			|||||||
#include "common/common_funcs.h"
 | 
					#include "common/common_funcs.h"
 | 
				
			||||||
#include "common/common_types.h"
 | 
					#include "common/common_types.h"
 | 
				
			||||||
#include "core/hw/gpu.h"
 | 
					#include "core/hw/gpu.h"
 | 
				
			||||||
#include "video_core/regs.h"
 | 
					#include "video_core/regs_framebuffer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_texturing.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
					#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace MathUtil {
 | 
					namespace MathUtil {
 | 
				
			||||||
 | 
				
			|||||||
@ -7,15 +7,19 @@
 | 
				
			|||||||
#include "common/assert.h"
 | 
					#include "common/assert.h"
 | 
				
			||||||
#include "common/bit_field.h"
 | 
					#include "common/bit_field.h"
 | 
				
			||||||
#include "common/logging/log.h"
 | 
					#include "common/logging/log.h"
 | 
				
			||||||
#include "video_core/regs.h"
 | 
					#include "video_core/regs_framebuffer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_lighting.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_rasterizer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_texturing.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
					#include "video_core/renderer_opengl/gl_rasterizer.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
					#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
				
			||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
					#include "video_core/renderer_opengl/gl_shader_util.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
using Pica::Regs;
 | 
					using Pica::FramebufferRegs;
 | 
				
			||||||
using Pica::RasterizerRegs;
 | 
					 | 
				
			||||||
using Pica::LightingRegs;
 | 
					using Pica::LightingRegs;
 | 
				
			||||||
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
 | 
					using Pica::RasterizerRegs;
 | 
				
			||||||
 | 
					using Pica::TexturingRegs;
 | 
				
			||||||
 | 
					using TevStageConfig = TexturingRegs::TevStageConfig;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace GLShader {
 | 
					namespace GLShader {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -48,10 +52,10 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config,
 | 
				
			|||||||
    case Source::Texture0:
 | 
					    case Source::Texture0:
 | 
				
			||||||
        // Only unit 0 respects the texturing type (according to 3DBrew)
 | 
					        // Only unit 0 respects the texturing type (according to 3DBrew)
 | 
				
			||||||
        switch (state.texture0_type) {
 | 
					        switch (state.texture0_type) {
 | 
				
			||||||
        case Pica::TexturingRegs::TextureConfig::Texture2D:
 | 
					        case TexturingRegs::TextureConfig::Texture2D:
 | 
				
			||||||
            out += "texture(tex[0], texcoord[0])";
 | 
					            out += "texture(tex[0], texcoord[0])";
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        case Pica::TexturingRegs::TextureConfig::Projection2D:
 | 
					        case TexturingRegs::TextureConfig::Projection2D:
 | 
				
			||||||
            out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
 | 
					            out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
 | 
				
			||||||
            break;
 | 
					            break;
 | 
				
			||||||
        default:
 | 
					        default:
 | 
				
			||||||
@ -278,8 +282,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
 | 
				
			|||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Writes the if-statement condition used to evaluate alpha testing
 | 
					/// Writes the if-statement condition used to evaluate alpha testing
 | 
				
			||||||
static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) {
 | 
					static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareFunc func) {
 | 
				
			||||||
    using CompareFunc = Pica::FramebufferRegs::CompareFunc;
 | 
					    using CompareFunc = FramebufferRegs::CompareFunc;
 | 
				
			||||||
    switch (func) {
 | 
					    switch (func) {
 | 
				
			||||||
    case CompareFunc::Never:
 | 
					    case CompareFunc::Never:
 | 
				
			||||||
        out += "true";
 | 
					        out += "true";
 | 
				
			||||||
@ -309,7 +313,7 @@ static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::Co
 | 
				
			|||||||
/// Writes the code to emulate the specified TEV stage
 | 
					/// Writes the code to emulate the specified TEV stage
 | 
				
			||||||
static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
 | 
					static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
 | 
				
			||||||
    const auto stage =
 | 
					    const auto stage =
 | 
				
			||||||
        static_cast<const Pica::TexturingRegs::TevStageConfig>(config.state.tev_stages[index]);
 | 
					        static_cast<const TexturingRegs::TevStageConfig>(config.state.tev_stages[index]);
 | 
				
			||||||
    if (!IsPassThroughTevStage(stage)) {
 | 
					    if (!IsPassThroughTevStage(stage)) {
 | 
				
			||||||
        std::string index_name = std::to_string(index);
 | 
					        std::string index_name = std::to_string(index);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -642,7 +646,7 @@ vec4 secondary_fragment_color = vec4(0.0);
 | 
				
			|||||||
)";
 | 
					)";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
 | 
					    // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
 | 
				
			||||||
    if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) {
 | 
					    if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) {
 | 
				
			||||||
        out += "discard; }";
 | 
					        out += "discard; }";
 | 
				
			||||||
        return out;
 | 
					        return out;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@ -661,7 +665,7 @@ vec4 secondary_fragment_color = vec4(0.0);
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
 | 
					    out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
 | 
				
			||||||
    out += "float depth = z_over_w * depth_scale + depth_offset;\n";
 | 
					    out += "float depth = z_over_w * depth_scale + depth_offset;\n";
 | 
				
			||||||
    if (state.depthmap_enable == Pica::RasterizerRegs::DepthBuffering::WBuffering) {
 | 
					    if (state.depthmap_enable == RasterizerRegs::DepthBuffering::WBuffering) {
 | 
				
			||||||
        out += "depth /= gl_FragCoord.w;\n";
 | 
					        out += "depth /= gl_FragCoord.w;\n";
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -675,14 +679,14 @@ vec4 secondary_fragment_color = vec4(0.0);
 | 
				
			|||||||
    for (size_t index = 0; index < state.tev_stages.size(); ++index)
 | 
					    for (size_t index = 0; index < state.tev_stages.size(); ++index)
 | 
				
			||||||
        WriteTevStage(out, config, (unsigned)index);
 | 
					        WriteTevStage(out, config, (unsigned)index);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) {
 | 
					    if (state.alpha_test_func != FramebufferRegs::CompareFunc::Always) {
 | 
				
			||||||
        out += "if (";
 | 
					        out += "if (";
 | 
				
			||||||
        AppendAlphaTestCondition(out, state.alpha_test_func);
 | 
					        AppendAlphaTestCondition(out, state.alpha_test_func);
 | 
				
			||||||
        out += ") discard;\n";
 | 
					        out += ") discard;\n";
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Append fog combiner
 | 
					    // Append fog combiner
 | 
				
			||||||
    if (state.fog_mode == Pica::TexturingRegs::FogMode::Fog) {
 | 
					    if (state.fog_mode == TexturingRegs::FogMode::Fog) {
 | 
				
			||||||
        // Get index into fog LUT
 | 
					        // Get index into fog LUT
 | 
				
			||||||
        if (state.fog_flip) {
 | 
					        if (state.fog_flip) {
 | 
				
			||||||
            out += "float fog_index = (1.0 - depth) * 128.0;\n";
 | 
					            out += "float fog_index = (1.0 - depth) * 128.0;\n";
 | 
				
			||||||
 | 
				
			|||||||
@ -12,7 +12,9 @@
 | 
				
			|||||||
#include "common/common_funcs.h"
 | 
					#include "common/common_funcs.h"
 | 
				
			||||||
#include "common/common_types.h"
 | 
					#include "common/common_types.h"
 | 
				
			||||||
#include "common/logging/log.h"
 | 
					#include "common/logging/log.h"
 | 
				
			||||||
#include "video_core/regs.h"
 | 
					#include "video_core/regs_framebuffer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_lighting.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_texturing.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
using GLvec2 = std::array<GLfloat, 2>;
 | 
					using GLvec2 = std::array<GLfloat, 2>;
 | 
				
			||||||
using GLvec3 = std::array<GLfloat, 3>;
 | 
					using GLvec3 = std::array<GLfloat, 3>;
 | 
				
			||||||
 | 
				
			|||||||
@ -8,7 +8,8 @@
 | 
				
			|||||||
#include "common/logging/log.h"
 | 
					#include "common/logging/log.h"
 | 
				
			||||||
#include "common/microprofile.h"
 | 
					#include "common/microprofile.h"
 | 
				
			||||||
#include "video_core/pica_state.h"
 | 
					#include "video_core/pica_state.h"
 | 
				
			||||||
#include "video_core/regs.h"
 | 
					#include "video_core/regs_rasterizer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_shader.h"
 | 
				
			||||||
#include "video_core/shader/shader.h"
 | 
					#include "video_core/shader/shader.h"
 | 
				
			||||||
#include "video_core/shader/shader_interpreter.h"
 | 
					#include "video_core/shader/shader_interpreter.h"
 | 
				
			||||||
#ifdef ARCHITECTURE_x86_64
 | 
					#ifdef ARCHITECTURE_x86_64
 | 
				
			||||||
 | 
				
			|||||||
@ -13,7 +13,8 @@
 | 
				
			|||||||
#include "common/common_types.h"
 | 
					#include "common/common_types.h"
 | 
				
			||||||
#include "common/vector_math.h"
 | 
					#include "common/vector_math.h"
 | 
				
			||||||
#include "video_core/pica_types.h"
 | 
					#include "video_core/pica_types.h"
 | 
				
			||||||
#include "video_core/regs.h"
 | 
					#include "video_core/regs_rasterizer.h"
 | 
				
			||||||
 | 
					#include "video_core/regs_shader.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
using nihstro::RegisterType;
 | 
					using nihstro::RegisterType;
 | 
				
			||||||
using nihstro::SourceRegister;
 | 
					using nihstro::SourceRegister;
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user