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	shader/shader_ir: Change declare output attribute to a switch
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				| @ -106,7 +106,8 @@ Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_addres | ||||
| } | ||||
| 
 | ||||
| Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) { | ||||
|     if (index == Attribute::Index::LayerViewportPointSize) { | ||||
|     switch (index) { | ||||
|     case Attribute::Index::LayerViewportPointSize: | ||||
|         switch (element) { | ||||
|         case 0: | ||||
|             UNIMPLEMENTED(); | ||||
| @ -121,8 +122,8 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff | ||||
|             uses_point_size = true; | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
|     if (index == Attribute::Index::TessCoordInstanceIDVertexID) { | ||||
|         break; | ||||
|     case Attribute::Index::TessCoordInstanceIDVertexID: | ||||
|         switch (element) { | ||||
|         case 2: | ||||
|             uses_instance_id = true; | ||||
| @ -130,18 +131,17 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff | ||||
|         case 3: | ||||
|             uses_vertex_id = true; | ||||
|             break; | ||||
|         default: | ||||
|         } | ||||
|         break; | ||||
|         } | ||||
|     } | ||||
|     if (index == Attribute::Index::ClipDistances0123 || | ||||
|         index == Attribute::Index::ClipDistances4567) { | ||||
|     case Attribute::Index::ClipDistances0123: | ||||
|     case Attribute::Index::ClipDistances4567: { | ||||
|         const auto clip_index = | ||||
|             static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element); | ||||
|         used_clip_distances.at(clip_index) = true; | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
|     used_output_attributes.insert(index); | ||||
| 
 | ||||
|     return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer)); | ||||
| } | ||||
| 
 | ||||
|  | ||||
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