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	gl_shader_cache: Remove unused entry in GetPrimitiveDescription
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				| @ -112,25 +112,25 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) { | ||||
| } | ||||
| 
 | ||||
| /// Describes primitive behavior on geometry shaders
 | ||||
| constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) { | ||||
| constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) { | ||||
|     switch (primitive_mode) { | ||||
|     case GL_POINTS: | ||||
|         return {"points", "Points", 1}; | ||||
|         return {"points", 1}; | ||||
|     case GL_LINES: | ||||
|     case GL_LINE_STRIP: | ||||
|         return {"lines", "Lines", 2}; | ||||
|         return {"lines", 2}; | ||||
|     case GL_LINES_ADJACENCY: | ||||
|     case GL_LINE_STRIP_ADJACENCY: | ||||
|         return {"lines_adjacency", "LinesAdj", 4}; | ||||
|         return {"lines_adjacency", 4}; | ||||
|     case GL_TRIANGLES: | ||||
|     case GL_TRIANGLE_STRIP: | ||||
|     case GL_TRIANGLE_FAN: | ||||
|         return {"triangles", "Triangles", 3}; | ||||
|         return {"triangles", 3}; | ||||
|     case GL_TRIANGLES_ADJACENCY: | ||||
|     case GL_TRIANGLE_STRIP_ADJACENCY: | ||||
|         return {"triangles_adjacency", "TrianglesAdj", 6}; | ||||
|         return {"triangles_adjacency", 6}; | ||||
|     default: | ||||
|         return {"points", "Invalid", 1}; | ||||
|         return {"points", 1}; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -267,11 +267,9 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp | ||||
|     source += '\n'; | ||||
| 
 | ||||
|     if (shader_type == ShaderType::Geometry) { | ||||
|         const auto [glsl_topology, debug_name, max_vertices] = | ||||
|             GetPrimitiveDescription(variant.primitive_mode); | ||||
| 
 | ||||
|         source += fmt::format("layout ({}) in;\n\n", glsl_topology); | ||||
|         const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode); | ||||
|         source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices); | ||||
|         source += fmt::format("layout ({}) in;\n\n", glsl_topology); | ||||
|     } | ||||
|     if (shader_type == ShaderType::Compute) { | ||||
|         source += | ||||
|  | ||||
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