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OpenGL: Implement Fencing backend.
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@@ -49,6 +49,14 @@ public:
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/// Records a GPU query and caches it
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virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
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virtual void SignalFence(GPUVAddr addr, u32 value) {
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}
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virtual void ReleaseFences() {
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}
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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