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	audio_core: Interpolate
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				| @ -1,6 +1,8 @@ | |||||||
| add_library(audio_core STATIC | add_library(audio_core STATIC | ||||||
|     algorithm/filter.cpp |     algorithm/filter.cpp | ||||||
|     algorithm/filter.h |     algorithm/filter.h | ||||||
|  |     algorithm/interpolate.cpp | ||||||
|  |     algorithm/interpolate.h | ||||||
|     audio_out.cpp |     audio_out.cpp | ||||||
|     audio_out.h |     audio_out.h | ||||||
|     audio_renderer.cpp |     audio_renderer.cpp | ||||||
|  | |||||||
							
								
								
									
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								src/audio_core/algorithm/interpolate.cpp
									
									
									
									
									
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							| @ -0,0 +1,71 @@ | |||||||
|  | // Copyright 2018 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #define _USE_MATH_DEFINES | ||||||
|  | 
 | ||||||
|  | #include <algorithm> | ||||||
|  | #include <cmath> | ||||||
|  | #include <vector> | ||||||
|  | #include "audio_core/algorithm/interpolate.h" | ||||||
|  | #include "common/common_types.h" | ||||||
|  | #include "common/logging/log.h" | ||||||
|  | 
 | ||||||
|  | namespace AudioCore { | ||||||
|  | 
 | ||||||
|  | /// The Lanczos kernel
 | ||||||
|  | static double Lanczos(size_t a, double x) { | ||||||
|  |     if (x == 0.0) | ||||||
|  |         return 1.0; | ||||||
|  |     const double px = M_PI * x; | ||||||
|  |     return a * std::sin(px) * std::sin(px / a) / (px * px); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio) { | ||||||
|  |     if (input.size() < 2) | ||||||
|  |         return {}; | ||||||
|  | 
 | ||||||
|  |     if (ratio <= 0) { | ||||||
|  |         LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio); | ||||||
|  |         ratio = 1.0; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if (ratio != state.current_ratio) { | ||||||
|  |         const double cutoff_frequency = std::min(0.5 / ratio, 0.5 * ratio); | ||||||
|  |         state.nyquist = CascadingFilter::LowPass(std::clamp(cutoff_frequency, 0.0, 0.4), 3); | ||||||
|  |         state.current_ratio = ratio; | ||||||
|  |     } | ||||||
|  |     state.nyquist.Process(input); | ||||||
|  | 
 | ||||||
|  |     constexpr size_t taps = InterpolationState::lanczos_taps; | ||||||
|  |     const size_t num_frames = input.size() / 2; | ||||||
|  | 
 | ||||||
|  |     std::vector<s16> output; | ||||||
|  |     output.reserve(static_cast<size_t>(input.size() / ratio + 4)); | ||||||
|  | 
 | ||||||
|  |     double& pos = state.position; | ||||||
|  |     auto& h = state.history; | ||||||
|  |     for (size_t i = 0; i < num_frames; ++i) { | ||||||
|  |         std::rotate(h.begin(), h.end() - 1, h.end()); | ||||||
|  |         h[0][0] = input[i * 2 + 0]; | ||||||
|  |         h[0][1] = input[i * 2 + 1]; | ||||||
|  | 
 | ||||||
|  |         while (pos <= 1.0) { | ||||||
|  |             double l = 0.0; | ||||||
|  |             double r = 0.0; | ||||||
|  |             for (size_t j = 0; j < h.size(); j++) { | ||||||
|  |                 l += Lanczos(taps, pos + j - taps + 1) * h[j][0]; | ||||||
|  |                 r += Lanczos(taps, pos + j - taps + 1) * h[j][1]; | ||||||
|  |             } | ||||||
|  |             output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0))); | ||||||
|  |             output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0))); | ||||||
|  | 
 | ||||||
|  |             pos += ratio; | ||||||
|  |         } | ||||||
|  |         pos -= 1.0; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return output; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace AudioCore
 | ||||||
							
								
								
									
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								src/audio_core/algorithm/interpolate.h
									
									
									
									
									
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							| @ -0,0 +1,43 @@ | |||||||
|  | // Copyright 2018 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | #include <array> | ||||||
|  | #include <vector> | ||||||
|  | #include "audio_core/algorithm/filter.h" | ||||||
|  | #include "common/common_types.h" | ||||||
|  | 
 | ||||||
|  | namespace AudioCore { | ||||||
|  | 
 | ||||||
|  | struct InterpolationState { | ||||||
|  |     static constexpr size_t lanczos_taps = 4; | ||||||
|  |     static constexpr size_t history_size = lanczos_taps * 2 - 1; | ||||||
|  | 
 | ||||||
|  |     double current_ratio = 0.0; | ||||||
|  |     CascadingFilter nyquist; | ||||||
|  |     std::array<std::array<s16, 2>, history_size> history = {}; | ||||||
|  |     double position = 0; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | /// Interpolates input signal to produce output signal.
 | ||||||
|  | /// @param input The signal to interpolate.
 | ||||||
|  | /// @param ratio Interpolation ratio.
 | ||||||
|  | ///              ratio > 1.0 results in fewer output samples.
 | ||||||
|  | ///              ratio < 1.0 results in more output samples.
 | ||||||
|  | /// @returns Output signal.
 | ||||||
|  | std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio); | ||||||
|  | 
 | ||||||
|  | /// Interpolates input signal to produce output signal.
 | ||||||
|  | /// @param input The signal to interpolate.
 | ||||||
|  | /// @param input_rate The sample rate of input.
 | ||||||
|  | /// @param output_rate The desired sample rate of the output.
 | ||||||
|  | /// @returns Output signal.
 | ||||||
|  | inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, | ||||||
|  |                                     u32 input_rate, u32 output_rate) { | ||||||
|  |     const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate); | ||||||
|  |     return Interpolate(state, std::move(input), ratio); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace AudioCore
 | ||||||
| @ -2,6 +2,7 @@ | |||||||
| // Licensed under GPLv2 or any later version
 | // Licensed under GPLv2 or any later version
 | ||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
|  | #include "audio_core/algorithm/interpolate.h" | ||||||
| #include "audio_core/audio_renderer.h" | #include "audio_core/audio_renderer.h" | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
| #include "common/logging/log.h" | #include "common/logging/log.h" | ||||||
| @ -199,6 +200,8 @@ void AudioRenderer::VoiceState::RefreshBuffer() { | |||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     samples = Interpolate(interp_state, std::move(samples), Info().sample_rate, STREAM_SAMPLE_RATE); | ||||||
|  | 
 | ||||||
|     is_refresh_pending = false; |     is_refresh_pending = false; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -8,6 +8,7 @@ | |||||||
| #include <memory> | #include <memory> | ||||||
| #include <vector> | #include <vector> | ||||||
| 
 | 
 | ||||||
|  | #include "audio_core/algorithm/interpolate.h" | ||||||
| #include "audio_core/audio_out.h" | #include "audio_core/audio_out.h" | ||||||
| #include "audio_core/codec.h" | #include "audio_core/codec.h" | ||||||
| #include "audio_core/stream.h" | #include "audio_core/stream.h" | ||||||
| @ -194,6 +195,7 @@ private: | |||||||
|         size_t wave_index{}; |         size_t wave_index{}; | ||||||
|         size_t offset{}; |         size_t offset{}; | ||||||
|         Codec::ADPCMState adpcm_state{}; |         Codec::ADPCMState adpcm_state{}; | ||||||
|  |         InterpolationState interp_state{}; | ||||||
|         std::vector<s16> samples; |         std::vector<s16> samples; | ||||||
|         VoiceOutStatus out_status{}; |         VoiceOutStatus out_status{}; | ||||||
|         VoiceInfo info{}; |         VoiceInfo info{}; | ||||||
|  | |||||||
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