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Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache.
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committed by
FernandoS27
parent
a3eb91ed8c
commit
4c36b78567
@@ -49,7 +49,6 @@ public:
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return alignment;
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}
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private:
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VAddr cpu_addr{};
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std::size_t size{};
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