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	OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
This commit aims to help easing debugging of driver crashes without having to modify existing code.
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				| @ -753,6 +753,9 @@ void RendererOpenGL::RenderScreenshot() { | ||||
| bool RendererOpenGL::Init() { | ||||
|     if (GLAD_GL_KHR_debug) { | ||||
|         glEnable(GL_DEBUG_OUTPUT); | ||||
|         if (Settings::values.renderer_debug) { | ||||
|             glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); | ||||
|         } | ||||
|         glDebugMessageCallback(DebugHandler, nullptr); | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -106,6 +106,9 @@ public: | ||||
|         format.setVersion(4, 3); | ||||
|         format.setProfile(QSurfaceFormat::CompatibilityProfile); | ||||
|         format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); | ||||
|         if (Settings::values.renderer_debug) { | ||||
|             format.setOption(QSurfaceFormat::FormatOption::DebugContext); | ||||
|         } | ||||
|         // TODO: expose a setting for buffer value (ie default/single/double/triple)
 | ||||
|         format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); | ||||
|         format.setSwapInterval(0); | ||||
|  | ||||
| @ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen) | ||||
|     SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); | ||||
|     SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); | ||||
|     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); | ||||
|     if (Settings::values.renderer_debug) { | ||||
|         SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); | ||||
|     } | ||||
|     SDL_GL_SetSwapInterval(0); | ||||
| 
 | ||||
|     std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname, | ||||
|  | ||||
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