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shader: Implement texture buffers
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@@ -277,6 +277,8 @@ private:
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Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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bool depth_compare, bool is_array, bool is_aoffi);
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Node4 GetTldCode(Tegra::Shader::Instruction instr);
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Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
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bool is_array);
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