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	shader_decode: Implement IPA
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				| @ -45,6 +45,18 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) { | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|     case OpCode::Id::IPA: { | ||||
|         const auto& attribute = instr.attribute.fmt28; | ||||
|         const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(), | ||||
|                                                 instr.ipa.sample_mode.Value()}; | ||||
| 
 | ||||
|         const Node input_attr = GetInputAttribute(attribute.index, attribute.element, input_mode); | ||||
|         const Node ipa = Operation(OperationCode::Ipa, input_attr); | ||||
|         const Node value = GetSaturatedFloat(ipa, instr.ipa.saturate); | ||||
| 
 | ||||
|         SetRegister(bb, instr.gpr0, value); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName()); | ||||
|     } | ||||
|  | ||||
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