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Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
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@@ -525,8 +525,9 @@ void Maxwell3D::ProcessSyncPoint() {
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const u32 sync_point = regs.sync_info.sync_point.Value();
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const u32 increment = regs.sync_info.increment.Value();
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const u32 cache_flush = regs.sync_info.unknown.Value();
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LOG_DEBUG(HW_GPU, "Syncpoint set {}, increment: {}, unk: {}", sync_point, increment,
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cache_flush);
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if (increment) {
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system.GPU().IncrementSyncPoint(sync_point);
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}
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}
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void Maxwell3D::DrawArrays() {
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