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	Fix attribute mapping in vs debugger
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				@ -498,8 +498,8 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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    // Reload widget state
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    for (int attr = 0; attr < num_attributes; ++attr) {
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        unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
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        input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
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        input_data_container[source_attr]->setVisible(true);
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        input_data_mapping[attr]->setText(QString("-> v%1").arg(source_attr));
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        input_data_container[attr]->setVisible(true);
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    }
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    // Only show input attributes which are used as input to the shader
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    for (unsigned int attr = num_attributes; attr < 16; ++attr) {
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