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	Prevent estimated time from flashing after slow shader compilation starts
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				| @ -141,7 +141,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size | ||||
| 
 | ||||
|     QString estimate; | ||||
|     // If theres a drastic slowdown in the rate, then display an estimate
 | ||||
|     if (now - previous_time > milliseconds{20}) { | ||||
|     if (now - previous_time > milliseconds{50} || slow_shader_compile_start) { | ||||
|         if (!slow_shader_compile_start) { | ||||
|             slow_shader_start = high_resolution_clock::now(); | ||||
|             slow_shader_compile_start = true; | ||||
|  | ||||
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	 James Rowe
						James Rowe