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	OpenGL: Implement texture type 3
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				@ -76,6 +76,9 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
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    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
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    glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
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    glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
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@ -319,6 +322,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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        SyncLogicOp();
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        break;
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    // Texture 0 type
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    case PICA_REG_INDEX(texture0.type):
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        shader_dirty = true;
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        break;
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    // TEV stages
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    case PICA_REG_INDEX(tev_stage0.color_source1):
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    case PICA_REG_INDEX(tev_stage0.color_modifier1):
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@ -61,6 +61,8 @@ union PicaShaderConfig {
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        state.alpha_test_func = regs.output_merger.alpha_test.enable ?
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            regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
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        state.texture0_type = regs.texture0.type;
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        // Copy relevant tev stages fields.
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        // We don't sync const_color here because of the high variance, it is a
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        // shader uniform instead.
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@ -170,6 +172,7 @@ union PicaShaderConfig {
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    struct State {
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        Pica::Regs::CompareFunc alpha_test_func;
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        Pica::Regs::TextureConfig::TextureType texture0_type;
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        std::array<TevStageConfigRaw, 6> tev_stages;
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        u8 combiner_buffer_input;
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@ -281,6 +284,7 @@ private:
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            tex_coord1[1] = v.tc1.y.ToFloat32();
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            tex_coord2[0] = v.tc2.x.ToFloat32();
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            tex_coord2[1] = v.tc2.y.ToFloat32();
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            tex_coord0_w = v.tc0_w.ToFloat32();
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            normquat[0] = v.quat.x.ToFloat32();
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            normquat[1] = v.quat.y.ToFloat32();
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            normquat[2] = v.quat.z.ToFloat32();
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@ -301,6 +305,7 @@ private:
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        GLfloat tex_coord0[2];
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        GLfloat tex_coord1[2];
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        GLfloat tex_coord2[2];
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        GLfloat tex_coord0_w;
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        GLfloat normquat[4];
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        GLfloat view[3];
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    };
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@ -32,8 +32,9 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) {
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}
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/// Writes the specified TEV stage source component(s)
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static void AppendSource(std::string& out, TevStageConfig::Source source,
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static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source,
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        const std::string& index_name) {
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    const auto& state = config.state;
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    using Source = TevStageConfig::Source;
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    switch (source) {
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    case Source::PrimaryColor:
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@ -46,8 +47,21 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
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        out += "secondary_fragment_color";
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        break;
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    case Source::Texture0:
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        // Only unit 0 respects the texturing type (according to 3DBrew)
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        switch(state.texture0_type) {
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        case Pica::Regs::TextureConfig::Texture2D:
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            out += "texture(tex[0], texcoord[0])";
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            break;
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        case Pica::Regs::TextureConfig::Projection2D:
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            out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
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            break;
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        default:
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            out += "texture(tex[0], texcoord[0])";
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            LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type));
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            UNIMPLEMENTED();
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            break;
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        }
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        break;
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    case Source::Texture1:
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        out += "texture(tex[1], texcoord[1])";
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        break;
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@ -71,53 +85,53 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
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}
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/// Writes the color components to use for the specified TEV stage color modifier
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static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
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static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier,
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        TevStageConfig::Source source, const std::string& index_name) {
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    using ColorModifier = TevStageConfig::ColorModifier;
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    switch (modifier) {
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    case ColorModifier::SourceColor:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".rgb";
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        break;
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    case ColorModifier::OneMinusSourceColor:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".rgb";
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        break;
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    case ColorModifier::SourceAlpha:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".aaa";
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        break;
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    case ColorModifier::OneMinusSourceAlpha:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".aaa";
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        break;
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    case ColorModifier::SourceRed:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".rrr";
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        break;
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    case ColorModifier::OneMinusSourceRed:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".rrr";
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        break;
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    case ColorModifier::SourceGreen:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".ggg";
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        break;
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    case ColorModifier::OneMinusSourceGreen:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".ggg";
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        break;
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    case ColorModifier::SourceBlue:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".bbb";
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        break;
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    case ColorModifier::OneMinusSourceBlue:
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        out += "vec3(1.0) - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".bbb";
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        break;
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    default:
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@ -128,44 +142,44 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier
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}
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/// Writes the alpha component to use for the specified TEV stage alpha modifier
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static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
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static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier,
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        TevStageConfig::Source source, const std::string& index_name) {
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    using AlphaModifier = TevStageConfig::AlphaModifier;
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    switch (modifier) {
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    case AlphaModifier::SourceAlpha:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".a";
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        break;
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    case AlphaModifier::OneMinusSourceAlpha:
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        out += "1.0 - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".a";
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        break;
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    case AlphaModifier::SourceRed:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".r";
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        break;
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    case AlphaModifier::OneMinusSourceRed:
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        out += "1.0 - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".r";
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        break;
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    case AlphaModifier::SourceGreen:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".g";
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        break;
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    case AlphaModifier::OneMinusSourceGreen:
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        out += "1.0 - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".g";
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        break;
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    case AlphaModifier::SourceBlue:
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".b";
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        break;
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    case AlphaModifier::OneMinusSourceBlue:
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        out += "1.0 - ";
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        AppendSource(out, source, index_name);
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        AppendSource(out, config, source, index_name);
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        out += ".b";
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        break;
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    default:
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@ -292,11 +306,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
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        std::string index_name = std::to_string(index);
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        out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
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        AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
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        AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name);
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        out += ", ";
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        AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
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        AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name);
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        out += ", ";
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        AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
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        AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name);
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        out += ");\n";
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        out += "vec3 color_output_" + index_name + " = ";
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@ -304,11 +318,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
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        out += ";\n";
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        out += "float alpha_results_" + index_name + "[3] = float[3](";
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        AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
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        AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name);
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        out += ", ";
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        AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
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        AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name);
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        out += ", ";
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        AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
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        AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name);
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        out += ");\n";
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        out += "float alpha_output_" + index_name + " = ";
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@ -523,6 +537,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
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in vec4 primary_color;
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in vec2 texcoord[3];
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in float texcoord0_w;
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in vec4 normquat;
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in vec3 view;
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@ -603,12 +618,14 @@ std::string GenerateVertexShader() {
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    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0)   + ") in vec2 vert_texcoord0;\n";
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    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1)   + ") in vec2 vert_texcoord1;\n";
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    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2)   + ") in vec2 vert_texcoord2;\n";
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    out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n";
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    out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT)    + ") in vec4 vert_normquat;\n";
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    out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW)        + ") in vec3 vert_view;\n";
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    out += R"(
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out vec4 primary_color;
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out vec2 texcoord[3];
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out float texcoord0_w;
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out vec4 normquat;
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out vec3 view;
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@ -617,6 +634,7 @@ void main() {
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    texcoord[0] = vert_texcoord0;
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    texcoord[1] = vert_texcoord1;
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    texcoord[2] = vert_texcoord2;
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    texcoord0_w = vert_texcoord0_w;
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    normquat = vert_normquat;
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    view = vert_view;
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    gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w);
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@ -14,6 +14,7 @@ enum Attributes {
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    ATTRIBUTE_TEXCOORD0,
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    ATTRIBUTE_TEXCOORD1,
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    ATTRIBUTE_TEXCOORD2,
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    ATTRIBUTE_TEXCOORD0_W,
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    ATTRIBUTE_NORMQUAT,
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    ATTRIBUTE_VIEW,
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};
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