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shader: Address feedback + clang format
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@@ -7,7 +7,6 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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Id WarpExtract(EmitContext& ctx, Id value) {
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[[maybe_unused]] const Id shift{ctx.Constant(ctx.U32[1], 5)};
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const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
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return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
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}
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