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shader: Implement SR_THREAD_KILL
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@@ -92,6 +92,7 @@ struct Info {
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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bool uses_is_helper_invocation{};
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bool uses_subgroup_invocation_id{};
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std::array<InputVarying, 32> input_generics{};
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