mirror of
https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
synced 2025-12-19 11:02:39 +00:00
GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
This commit is contained in:
@@ -32,7 +32,12 @@ public:
|
||||
|
||||
union {
|
||||
struct {
|
||||
INSERT_PADDING_WORDS(0x6C0);
|
||||
INSERT_PADDING_WORDS(0x585);
|
||||
struct {
|
||||
u32 vertex_end_gl;
|
||||
u32 vertex_begin_gl;
|
||||
} draw;
|
||||
INSERT_PADDING_WORDS(0x139);
|
||||
struct {
|
||||
u32 query_address_high;
|
||||
u32 query_address_low;
|
||||
@@ -61,6 +66,9 @@ private:
|
||||
/// Handles a write to the QUERY_GET register.
|
||||
void ProcessQueryGet();
|
||||
|
||||
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
|
||||
void DrawArrays();
|
||||
|
||||
MemoryManager& memory_manager;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user