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service: vi: Implement CloseLayer.
- Needed for Undertale.
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@@ -54,6 +54,9 @@ public:
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/// If an invalid display ID is specified, then an empty optional is returned.
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std::optional<u64> CreateLayer(u64 display_id);
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/// Closes a layer on all displays for the given layer ID.
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void CloseLayer(u64 layer_id);
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/// Finds the buffer queue ID of the specified layer in the specified display.
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///
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/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
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