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	am: Resolve ineffective moves
Previously const objects were being std::moved, which results in no move actually occurring. This resolves that.
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				@ -903,7 +903,7 @@ private:
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    void PopOutData(Kernel::HLERequestContext& ctx) {
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        LOG_DEBUG(Service_AM, "called");
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        const auto storage = applet->GetBroker().PopNormalDataToGame();
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        auto storage = applet->GetBroker().PopNormalDataToGame();
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        if (storage == nullptr) {
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            LOG_ERROR(Service_AM,
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                      "storage is a nullptr. There is no data in the current normal channel");
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@ -934,7 +934,7 @@ private:
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    void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
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        LOG_DEBUG(Service_AM, "called");
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        const auto storage = applet->GetBroker().PopInteractiveDataToGame();
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        auto storage = applet->GetBroker().PopInteractiveDataToGame();
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        if (storage == nullptr) {
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            LOG_ERROR(Service_AM,
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                      "storage is a nullptr. There is no data in the current interactive channel");
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