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	Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
shader/node: Unpack bindless texture encoding
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				| @ -935,10 +935,9 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag | ||||
|             if (!entry.IsBindless()) { | ||||
|                 return maxwell3d.GetStageTexture(stage, entry.GetOffset()); | ||||
|             } | ||||
|             const auto cbuf = entry.GetBindlessCBuf(); | ||||
|             Tegra::Texture::TextureHandle tex_handle; | ||||
|             Tegra::Engines::ShaderType shader_type = static_cast<Tegra::Engines::ShaderType>(stage); | ||||
|             tex_handle.raw = maxwell3d.AccessConstBuffer32(shader_type, cbuf.first, cbuf.second); | ||||
|             const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage); | ||||
|             const Tegra::Texture::TextureHandle tex_handle = | ||||
|                 maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset()); | ||||
|             return maxwell3d.GetTextureInfo(tex_handle); | ||||
|         }(); | ||||
| 
 | ||||
| @ -966,10 +965,8 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) | ||||
|             if (!entry.IsBindless()) { | ||||
|                 return compute.GetTexture(entry.GetOffset()); | ||||
|             } | ||||
|             const auto cbuf = entry.GetBindlessCBuf(); | ||||
|             Tegra::Texture::TextureHandle tex_handle; | ||||
|             tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, | ||||
|                                                          cbuf.first, cbuf.second); | ||||
|             const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32( | ||||
|                 Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset()); | ||||
|             return compute.GetTextureInfo(tex_handle); | ||||
|         }(); | ||||
| 
 | ||||
| @ -1012,10 +1009,8 @@ void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { | ||||
|             if (!entry.IsBindless()) { | ||||
|                 return compute.GetTexture(entry.GetOffset()).tic; | ||||
|             } | ||||
|             const auto cbuf = entry.GetBindlessCBuf(); | ||||
|             Tegra::Texture::TextureHandle tex_handle; | ||||
|             tex_handle.raw = compute.AccessConstBuffer32(Tegra::Engines::ShaderType::Compute, | ||||
|                                                          cbuf.first, cbuf.second); | ||||
|             const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32( | ||||
|                 Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset()); | ||||
|             return compute.GetTextureInfo(tex_handle).tic; | ||||
|         }(); | ||||
|         SetupImage(bindpoint, tic, entry); | ||||
|  | ||||
| @ -735,7 +735,7 @@ private: | ||||
| 
 | ||||
|     void DeclareImages() { | ||||
|         const auto& images{ir.GetImages()}; | ||||
|         for (const auto& [offset, image] : images) { | ||||
|         for (const auto& image : images) { | ||||
|             std::string qualifier = "coherent volatile"; | ||||
|             if (image.IsRead() && !image.IsWritten()) { | ||||
|                 qualifier += " readonly"; | ||||
| @ -2466,16 +2466,16 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir) { | ||||
|         entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(), | ||||
|                                            cbuf.first); | ||||
|     } | ||||
|     for (const auto& sampler : ir.GetSamplers()) { | ||||
|         entries.samplers.emplace_back(sampler); | ||||
|     } | ||||
|     for (const auto& [offset, image] : ir.GetImages()) { | ||||
|         entries.images.emplace_back(image); | ||||
|     } | ||||
|     for (const auto& [base, usage] : ir.GetGlobalMemory()) { | ||||
|         entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_read, | ||||
|                                                    usage.is_written); | ||||
|     } | ||||
|     for (const auto& sampler : ir.GetSamplers()) { | ||||
|         entries.samplers.emplace_back(sampler); | ||||
|     } | ||||
|     for (const auto& image : ir.GetImages()) { | ||||
|         entries.images.emplace_back(image); | ||||
|     } | ||||
|     entries.clip_distances = ir.GetClipDistances(); | ||||
|     entries.shader_length = ir.GetLength(); | ||||
|     return entries; | ||||
|  | ||||
| @ -82,10 +82,9 @@ private: | ||||
| 
 | ||||
| struct ShaderEntries { | ||||
|     std::vector<ConstBufferEntry> const_buffers; | ||||
|     std::vector<SamplerEntry> samplers; | ||||
|     std::vector<SamplerEntry> bindless_samplers; | ||||
|     std::vector<ImageEntry> images; | ||||
|     std::vector<GlobalMemoryEntry> global_memory_entries; | ||||
|     std::vector<SamplerEntry> samplers; | ||||
|     std::vector<ImageEntry> images; | ||||
|     std::array<bool, Maxwell::NumClipDistances> clip_distances{}; | ||||
|     std::size_t shader_length{}; | ||||
| }; | ||||
|  | ||||
| @ -143,39 +143,37 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) { | ||||
| } | ||||
| 
 | ||||
| Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) { | ||||
|     const auto offset{static_cast<std::size_t>(image.index.Value())}; | ||||
|     if (const auto existing_image = TryUseExistingImage(offset, type)) { | ||||
|         return *existing_image; | ||||
|     const auto offset = static_cast<u32>(image.index.Value()); | ||||
| 
 | ||||
|     const auto it = | ||||
|         std::find_if(std::begin(used_images), std::end(used_images), | ||||
|                      [offset](const Image& entry) { return entry.GetOffset() == offset; }); | ||||
|     if (it != std::end(used_images)) { | ||||
|         ASSERT(!it->IsBindless() && it->GetType() == it->GetType()); | ||||
|         return *it; | ||||
|     } | ||||
| 
 | ||||
|     const std::size_t next_index{used_images.size()}; | ||||
|     return used_images.emplace(offset, Image{offset, next_index, type}).first->second; | ||||
|     const auto next_index = static_cast<u32>(used_images.size()); | ||||
|     return used_images.emplace_back(next_index, offset, type); | ||||
| } | ||||
| 
 | ||||
| Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) { | ||||
|     const Node image_register{GetRegister(reg)}; | ||||
|     const auto [base_image, cbuf_index, cbuf_offset]{ | ||||
|         TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))}; | ||||
|     const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)}; | ||||
|     const Node image_register = GetRegister(reg); | ||||
|     const auto [base_image, buffer, offset] = | ||||
|         TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size())); | ||||
| 
 | ||||
|     if (const auto image = TryUseExistingImage(cbuf_key, type)) { | ||||
|         return *image; | ||||
|     const auto it = | ||||
|         std::find_if(std::begin(used_images), std::end(used_images), | ||||
|                      [buffer = buffer, offset = offset](const Image& entry) { | ||||
|                          return entry.GetBuffer() == buffer && entry.GetOffset() == offset; | ||||
|                      }); | ||||
|     if (it != std::end(used_images)) { | ||||
|         ASSERT(it->IsBindless() && it->GetType() == it->GetType()); | ||||
|         return *it; | ||||
|     } | ||||
| 
 | ||||
|     const std::size_t next_index{used_images.size()}; | ||||
|     return used_images.emplace(cbuf_key, Image{cbuf_index, cbuf_offset, next_index, type}) | ||||
|         .first->second; | ||||
| } | ||||
| 
 | ||||
| Image* ShaderIR::TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type) { | ||||
|     auto it = used_images.find(offset); | ||||
|     if (it == used_images.end()) { | ||||
|         return nullptr; | ||||
|     } | ||||
|     auto& image = it->second; | ||||
|     ASSERT(image.GetType() == type); | ||||
| 
 | ||||
|     return ℑ | ||||
|     const auto next_index = static_cast<u32>(used_images.size()); | ||||
|     return used_images.emplace_back(next_index, offset, buffer, type); | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCommon::Shader
 | ||||
|  | ||||
| @ -262,7 +262,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         break; | ||||
|     } | ||||
|     case OpCode::Id::TLDS: { | ||||
|         const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; | ||||
|         const TextureType texture_type{instr.tlds.GetTextureType()}; | ||||
|         const bool is_array{instr.tlds.IsArrayTexture()}; | ||||
| 
 | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), | ||||
| @ -293,77 +293,80 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, | ||||
|                                     std::optional<SamplerInfo> sampler_info) { | ||||
|     const auto offset = static_cast<u32>(sampler.index.Value()); | ||||
| 
 | ||||
|     Tegra::Shader::TextureType type; | ||||
|     TextureType type; | ||||
|     bool is_array; | ||||
|     bool is_shadow; | ||||
|     if (sampler_info) { | ||||
|         type = sampler_info->type; | ||||
|         is_array = sampler_info->is_array; | ||||
|         is_shadow = sampler_info->is_shadow; | ||||
|     } else if (auto sampler = locker.ObtainBoundSampler(offset); sampler) { | ||||
|     } else if (const auto sampler = locker.ObtainBoundSampler(offset)) { | ||||
|         type = sampler->texture_type.Value(); | ||||
|         is_array = sampler->is_array.Value() != 0; | ||||
|         is_shadow = sampler->is_shadow.Value() != 0; | ||||
|     } else { | ||||
|         type = Tegra::Shader::TextureType::Texture2D; | ||||
|         LOG_WARNING(HW_GPU, "Unknown sampler info"); | ||||
|         type = TextureType::Texture2D; | ||||
|         is_array = false; | ||||
|         is_shadow = false; | ||||
|     } | ||||
| 
 | ||||
|     // If this sampler has already been used, return the existing mapping.
 | ||||
|     const auto itr = | ||||
|     const auto it = | ||||
|         std::find_if(used_samplers.begin(), used_samplers.end(), | ||||
|                      [&](const Sampler& entry) { return entry.GetOffset() == offset; }); | ||||
|     if (itr != used_samplers.end()) { | ||||
|         ASSERT(itr->GetType() == type && itr->IsArray() == is_array && | ||||
|                itr->IsShadow() == is_shadow); | ||||
|         return *itr; | ||||
|                      [offset](const Sampler& entry) { return entry.GetOffset() == offset; }); | ||||
|     if (it != used_samplers.end()) { | ||||
|         ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && | ||||
|                it->IsShadow() == is_shadow); | ||||
|         return *it; | ||||
|     } | ||||
| 
 | ||||
|     // Otherwise create a new mapping for this sampler
 | ||||
|     const std::size_t next_index = used_samplers.size(); | ||||
|     const Sampler entry{offset, next_index, type, is_array, is_shadow}; | ||||
|     return *used_samplers.emplace(entry).first; | ||||
| } // namespace VideoCommon::Shader
 | ||||
|     const auto next_index = static_cast<u32>(used_samplers.size()); | ||||
|     return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow)); | ||||
| } | ||||
| 
 | ||||
| const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, | ||||
|                                             std::optional<SamplerInfo> sampler_info) { | ||||
|     const Node sampler_register = GetRegister(reg); | ||||
|     const auto [base_sampler, cbuf_index, cbuf_offset] = | ||||
|     const auto [base_sampler, buffer, offset] = | ||||
|         TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); | ||||
|     ASSERT(base_sampler != nullptr); | ||||
|     const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset); | ||||
|     Tegra::Shader::TextureType type; | ||||
| 
 | ||||
|     TextureType type; | ||||
|     bool is_array; | ||||
|     bool is_shadow; | ||||
|     if (sampler_info) { | ||||
|         type = sampler_info->type; | ||||
|         is_array = sampler_info->is_array; | ||||
|         is_shadow = sampler_info->is_shadow; | ||||
|     } else if (auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset); sampler) { | ||||
|     } else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) { | ||||
|         type = sampler->texture_type.Value(); | ||||
|         is_array = sampler->is_array.Value() != 0; | ||||
|         is_shadow = sampler->is_shadow.Value() != 0; | ||||
|     } else { | ||||
|         type = Tegra::Shader::TextureType::Texture2D; | ||||
|         LOG_WARNING(HW_GPU, "Unknown sampler info"); | ||||
|         type = TextureType::Texture2D; | ||||
|         is_array = false; | ||||
|         is_shadow = false; | ||||
|     } | ||||
| 
 | ||||
|     // If this sampler has already been used, return the existing mapping.
 | ||||
|     const auto itr = | ||||
|     const auto it = | ||||
|         std::find_if(used_samplers.begin(), used_samplers.end(), | ||||
|                      [&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; }); | ||||
|     if (itr != used_samplers.end()) { | ||||
|         ASSERT(itr->GetType() == type && itr->IsArray() == is_array && | ||||
|                itr->IsShadow() == is_shadow); | ||||
|         return *itr; | ||||
|                      [buffer = buffer, offset = offset](const Sampler& entry) { | ||||
|                          return entry.GetBuffer() == buffer && entry.GetOffset() == offset; | ||||
|                      }); | ||||
|     if (it != used_samplers.end()) { | ||||
|         ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array && | ||||
|                it->IsShadow() == is_shadow); | ||||
|         return *it; | ||||
|     } | ||||
| 
 | ||||
|     // Otherwise create a new mapping for this sampler
 | ||||
|     const std::size_t next_index = used_samplers.size(); | ||||
|     const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow}; | ||||
|     return *used_samplers.emplace(entry).first; | ||||
|     const auto next_index = static_cast<u32>(used_samplers.size()); | ||||
|     return used_samplers.emplace_back( | ||||
|         Sampler(next_index, offset, buffer, type, is_array, is_shadow)); | ||||
| } | ||||
| 
 | ||||
| void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { | ||||
|  | ||||
| @ -230,62 +230,49 @@ using NodeBlock = std::vector<Node>; | ||||
| class Sampler { | ||||
| public: | ||||
|     /// This constructor is for bound samplers
 | ||||
|     explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, | ||||
|                      bool is_array, bool is_shadow) | ||||
|         : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, | ||||
|           is_bindless{false} {} | ||||
|     constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type, | ||||
|                                bool is_array, bool is_shadow) | ||||
|         : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} | ||||
| 
 | ||||
|     /// This constructor is for bindless samplers
 | ||||
|     explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index, | ||||
|                      Tegra::Shader::TextureType type, bool is_array, bool is_shadow) | ||||
|         : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, | ||||
|           is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {} | ||||
|     constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type, | ||||
|                                bool is_array, bool is_shadow) | ||||
|         : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array}, | ||||
|           is_shadow{is_shadow}, is_bindless{true} {} | ||||
| 
 | ||||
|     /// This constructor is for serialization/deserialization
 | ||||
|     explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, | ||||
|                      bool is_array, bool is_shadow, bool is_bindless) | ||||
|         : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, | ||||
|           is_bindless{is_bindless} {} | ||||
| 
 | ||||
|     std::size_t GetOffset() const { | ||||
|         return offset; | ||||
|     } | ||||
| 
 | ||||
|     std::size_t GetIndex() const { | ||||
|     constexpr u32 GetIndex() const { | ||||
|         return index; | ||||
|     } | ||||
| 
 | ||||
|     Tegra::Shader::TextureType GetType() const { | ||||
|     constexpr u32 GetOffset() const { | ||||
|         return offset; | ||||
|     } | ||||
| 
 | ||||
|     constexpr u32 GetBuffer() const { | ||||
|         return buffer; | ||||
|     } | ||||
| 
 | ||||
|     constexpr Tegra::Shader::TextureType GetType() const { | ||||
|         return type; | ||||
|     } | ||||
| 
 | ||||
|     bool IsArray() const { | ||||
|     constexpr bool IsArray() const { | ||||
|         return is_array; | ||||
|     } | ||||
| 
 | ||||
|     bool IsShadow() const { | ||||
|     constexpr bool IsShadow() const { | ||||
|         return is_shadow; | ||||
|     } | ||||
| 
 | ||||
|     bool IsBindless() const { | ||||
|     constexpr bool IsBindless() const { | ||||
|         return is_bindless; | ||||
|     } | ||||
| 
 | ||||
|     std::pair<u32, u32> GetBindlessCBuf() const { | ||||
|         return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)}; | ||||
|     } | ||||
| 
 | ||||
|     bool operator<(const Sampler& rhs) const { | ||||
|         return std::tie(index, offset, type, is_array, is_shadow, is_bindless) < | ||||
|                std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow, | ||||
|                         rhs.is_bindless); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
 | ||||
|     /// instruction.
 | ||||
|     std::size_t offset{}; | ||||
|     std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
 | ||||
|     u32 index{};  ///< Emulated index given for the this sampler.
 | ||||
|     u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
 | ||||
|     u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
 | ||||
| 
 | ||||
|     Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
 | ||||
|     bool is_array{};    ///< Whether the texture is being sampled as an array texture or not.
 | ||||
|     bool is_shadow{};   ///< Whether the texture is being sampled as a depth texture or not.
 | ||||
| @ -294,18 +281,13 @@ private: | ||||
| 
 | ||||
| class Image final { | ||||
| public: | ||||
|     constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type) | ||||
|         : offset{offset}, index{index}, type{type}, is_bindless{false} {} | ||||
|     /// This constructor is for bound images
 | ||||
|     constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type) | ||||
|         : index{index}, offset{offset}, type{type} {} | ||||
| 
 | ||||
|     constexpr explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index, | ||||
|                              Tegra::Shader::ImageType type) | ||||
|         : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, | ||||
|           is_bindless{true} {} | ||||
| 
 | ||||
|     constexpr explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type, | ||||
|                              bool is_bindless, bool is_written, bool is_read, bool is_atomic) | ||||
|         : offset{offset}, index{index}, type{type}, is_bindless{is_bindless}, | ||||
|           is_written{is_written}, is_read{is_read}, is_atomic{is_atomic} {} | ||||
|     /// This constructor is for bindless samplers
 | ||||
|     constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type) | ||||
|         : index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {} | ||||
| 
 | ||||
|     void MarkWrite() { | ||||
|         is_written = true; | ||||
| @ -321,12 +303,16 @@ public: | ||||
|         is_atomic = true; | ||||
|     } | ||||
| 
 | ||||
|     constexpr std::size_t GetOffset() const { | ||||
|     constexpr u32 GetIndex() const { | ||||
|         return index; | ||||
|     } | ||||
| 
 | ||||
|     constexpr u32 GetOffset() const { | ||||
|         return offset; | ||||
|     } | ||||
| 
 | ||||
|     constexpr std::size_t GetIndex() const { | ||||
|         return index; | ||||
|     constexpr u32 GetBuffer() const { | ||||
|         return buffer; | ||||
|     } | ||||
| 
 | ||||
|     constexpr Tegra::Shader::ImageType GetType() const { | ||||
| @ -349,18 +335,11 @@ public: | ||||
|         return is_atomic; | ||||
|     } | ||||
| 
 | ||||
|     constexpr std::pair<u32, u32> GetBindlessCBuf() const { | ||||
|         return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)}; | ||||
|     } | ||||
| 
 | ||||
|     constexpr bool operator<(const Image& rhs) const { | ||||
|         return std::tie(offset, index, type, is_bindless) < | ||||
|                std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     u64 offset{}; | ||||
|     std::size_t index{}; | ||||
|     u32 index{}; | ||||
|     u32 offset{}; | ||||
|     u32 buffer{}; | ||||
| 
 | ||||
|     Tegra::Shader::ImageType type{}; | ||||
|     bool is_bindless{}; | ||||
|     bool is_written{}; | ||||
|  | ||||
| @ -5,6 +5,7 @@ | ||||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <list> | ||||
| #include <map> | ||||
| #include <optional> | ||||
| #include <set> | ||||
| @ -95,11 +96,11 @@ public: | ||||
|         return used_cbufs; | ||||
|     } | ||||
| 
 | ||||
|     const std::set<Sampler>& GetSamplers() const { | ||||
|     const std::list<Sampler>& GetSamplers() const { | ||||
|         return used_samplers; | ||||
|     } | ||||
| 
 | ||||
|     const std::map<u64, Image>& GetImages() const { | ||||
|     const std::list<Image>& GetImages() const { | ||||
|         return used_images; | ||||
|     } | ||||
| 
 | ||||
| @ -316,9 +317,6 @@ private: | ||||
|     /// Access a bindless image sampler.
 | ||||
|     Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type); | ||||
| 
 | ||||
|     /// Tries to access an existing image, updating it's state as needed
 | ||||
|     Image* TryUseExistingImage(u64 offset, Tegra::Shader::ImageType type); | ||||
| 
 | ||||
|     /// Extracts a sequence of bits from a node
 | ||||
|     Node BitfieldExtract(Node value, u32 offset, u32 bits); | ||||
| 
 | ||||
| @ -402,8 +400,8 @@ private: | ||||
|     std::set<Tegra::Shader::Attribute::Index> used_input_attributes; | ||||
|     std::set<Tegra::Shader::Attribute::Index> used_output_attributes; | ||||
|     std::map<u32, ConstBuffer> used_cbufs; | ||||
|     std::set<Sampler> used_samplers; | ||||
|     std::map<u64, Image> used_images; | ||||
|     std::list<Sampler> used_samplers; | ||||
|     std::list<Image> used_images; | ||||
|     std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{}; | ||||
|     std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory; | ||||
|     bool uses_layer{}; | ||||
|  | ||||
| @ -132,6 +132,8 @@ enum class SwizzleSource : u32 { | ||||
| }; | ||||
| 
 | ||||
| union TextureHandle { | ||||
|     TextureHandle(u32 raw) : raw{raw} {} | ||||
| 
 | ||||
|     u32 raw; | ||||
|     BitField<0, 20, u32> tic_id; | ||||
|     BitField<20, 12, u32> tsc_id; | ||||
|  | ||||
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	 Rodrigo Locatti
						Rodrigo Locatti