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	Merge pull request #2282 from bunnei/gpu-asynch-v2
gpu_thread: Improve synchronization by using CoreTiming.
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				| @ -9,7 +9,7 @@ | ||||
| namespace VideoCommon { | ||||
| 
 | ||||
| GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer) | ||||
|     : Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {} | ||||
|     : Tegra::GPU(system, renderer), gpu_thread{system, renderer, *dma_pusher} {} | ||||
| 
 | ||||
| GPUAsynch::~GPUAsynch() = default; | ||||
| 
 | ||||
|  | ||||
| @ -4,6 +4,9 @@ | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "core/core.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/core_timing_util.h" | ||||
| #include "core/frontend/scope_acquire_window_context.h" | ||||
| #include "video_core/dma_pusher.h" | ||||
| #include "video_core/gpu.h" | ||||
| @ -36,7 +39,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p | ||||
|                 dma_pusher.Push(std::move(submit_list->entries)); | ||||
|                 dma_pusher.DispatchCalls(); | ||||
|             } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { | ||||
|                 state.DecrementFramesCounter(); | ||||
|                 renderer.SwapBuffers(std::move(data->framebuffer)); | ||||
|             } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { | ||||
|                 renderer.Rasterizer().FlushRegion(data->addr, data->size); | ||||
| @ -47,13 +49,18 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p | ||||
|             } else { | ||||
|                 UNREACHABLE(); | ||||
|             } | ||||
|             state.signaled_fence = next.fence; | ||||
|             state.TrySynchronize(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) | ||||
|     : renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), | ||||
|                                  std::ref(state)} {} | ||||
| ThreadManager::ThreadManager(Core::System& system, VideoCore::RendererBase& renderer, | ||||
|                              Tegra::DmaPusher& dma_pusher) | ||||
|     : system{system}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)} { | ||||
|     synchronization_event = system.CoreTiming().RegisterEvent( | ||||
|         "GPUThreadSynch", [this](u64 fence, int) { state.WaitForSynchronization(fence); }); | ||||
| } | ||||
| 
 | ||||
| ThreadManager::~ThreadManager() { | ||||
|     // Notify GPU thread that a shutdown is pending
 | ||||
| @ -62,14 +69,14 @@ ThreadManager::~ThreadManager() { | ||||
| } | ||||
| 
 | ||||
| void ThreadManager::SubmitList(Tegra::CommandList&& entries) { | ||||
|     PushCommand(SubmitListCommand(std::move(entries))); | ||||
|     const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))}; | ||||
|     const s64 synchronization_ticks{Core::Timing::usToCycles(9000)}; | ||||
|     system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence); | ||||
| } | ||||
| 
 | ||||
| void ThreadManager::SwapBuffers( | ||||
|     std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { | ||||
|     state.IncrementFramesCounter(); | ||||
|     PushCommand(SwapBuffersCommand(std::move(framebuffer))); | ||||
|     state.WaitForFrames(); | ||||
| } | ||||
| 
 | ||||
| void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { | ||||
| @ -79,7 +86,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { | ||||
| void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) { | ||||
|     if (state.queue.Empty()) { | ||||
|         // It's quicker to invalidate a single region on the CPU if the queue is already empty
 | ||||
|         renderer.Rasterizer().InvalidateRegion(addr, size); | ||||
|         system.Renderer().Rasterizer().InvalidateRegion(addr, size); | ||||
|     } else { | ||||
|         PushCommand(InvalidateRegionCommand(addr, size)); | ||||
|     } | ||||
| @ -90,9 +97,25 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { | ||||
|     InvalidateRegion(addr, size); | ||||
| } | ||||
| 
 | ||||
| void ThreadManager::PushCommand(CommandData&& command_data) { | ||||
|     state.queue.Push(CommandDataContainer(std::move(command_data))); | ||||
| u64 ThreadManager::PushCommand(CommandData&& command_data) { | ||||
|     const u64 fence{++state.last_fence}; | ||||
|     state.queue.Push(CommandDataContainer(std::move(command_data), fence)); | ||||
|     state.SignalCommands(); | ||||
|     return fence; | ||||
| } | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); | ||||
| void SynchState::WaitForSynchronization(u64 fence) { | ||||
|     if (signaled_fence >= fence) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // Wait for the GPU to be idle (all commands to be executed)
 | ||||
|     { | ||||
|         MICROPROFILE_SCOPE(GPU_wait); | ||||
|         std::unique_lock<std::mutex> lock{synchronization_mutex}; | ||||
|         synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; }); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCommon::GPUThread
 | ||||
|  | ||||
| @ -19,9 +19,12 @@ struct FramebufferConfig; | ||||
| class DmaPusher; | ||||
| } // namespace Tegra
 | ||||
| 
 | ||||
| namespace VideoCore { | ||||
| class RendererBase; | ||||
| } // namespace VideoCore
 | ||||
| namespace Core { | ||||
| class System; | ||||
| namespace Timing { | ||||
| struct EventType; | ||||
| } // namespace Timing
 | ||||
| } // namespace Core
 | ||||
| 
 | ||||
| namespace VideoCommon::GPUThread { | ||||
| 
 | ||||
| @ -75,64 +78,48 @@ using CommandData = | ||||
| struct CommandDataContainer { | ||||
|     CommandDataContainer() = default; | ||||
| 
 | ||||
|     CommandDataContainer(CommandData&& data) : data{std::move(data)} {} | ||||
|     CommandDataContainer(CommandData&& data, u64 next_fence) | ||||
|         : data{std::move(data)}, fence{next_fence} {} | ||||
| 
 | ||||
|     CommandDataContainer& operator=(const CommandDataContainer& t) { | ||||
|         data = std::move(t.data); | ||||
|         fence = t.fence; | ||||
|         return *this; | ||||
|     } | ||||
| 
 | ||||
|     CommandData data; | ||||
|     u64 fence{}; | ||||
| }; | ||||
| 
 | ||||
| /// Struct used to synchronize the GPU thread
 | ||||
| struct SynchState final { | ||||
|     std::atomic_bool is_running{true}; | ||||
|     std::atomic_int queued_frame_count{}; | ||||
|     std::mutex frames_mutex; | ||||
|     std::mutex synchronization_mutex; | ||||
|     std::mutex commands_mutex; | ||||
|     std::condition_variable commands_condition; | ||||
|     std::condition_variable frames_condition; | ||||
|     std::condition_variable synchronization_condition; | ||||
| 
 | ||||
|     void IncrementFramesCounter() { | ||||
|         std::lock_guard lock{frames_mutex}; | ||||
|         ++queued_frame_count; | ||||
|     /// Returns true if the gap in GPU commands is small enough that we can consider the CPU and GPU
 | ||||
|     /// synchronized. This is entirely empirical.
 | ||||
|     bool IsSynchronized() const { | ||||
|         constexpr std::size_t max_queue_gap{5}; | ||||
|         return queue.Size() <= max_queue_gap; | ||||
|     } | ||||
| 
 | ||||
|     void DecrementFramesCounter() { | ||||
|         { | ||||
|             std::lock_guard lock{frames_mutex}; | ||||
|             --queued_frame_count; | ||||
| 
 | ||||
|             if (queued_frame_count) { | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|         frames_condition.notify_one(); | ||||
|     } | ||||
| 
 | ||||
|     void WaitForFrames() { | ||||
|         { | ||||
|             std::lock_guard lock{frames_mutex}; | ||||
|             if (!queued_frame_count) { | ||||
|                 return; | ||||
|     void TrySynchronize() { | ||||
|         if (IsSynchronized()) { | ||||
|             std::lock_guard<std::mutex> lock{synchronization_mutex}; | ||||
|             synchronization_condition.notify_one(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|         // Wait for the GPU to be idle (all commands to be executed)
 | ||||
|         { | ||||
|             std::unique_lock lock{frames_mutex}; | ||||
|             frames_condition.wait(lock, [this] { return !queued_frame_count; }); | ||||
|         } | ||||
|     } | ||||
|     void WaitForSynchronization(u64 fence); | ||||
| 
 | ||||
|     void SignalCommands() { | ||||
|         { | ||||
|             std::unique_lock lock{commands_mutex}; | ||||
|         if (queue.Empty()) { | ||||
|             return; | ||||
|         } | ||||
|         } | ||||
| 
 | ||||
|         commands_condition.notify_one(); | ||||
|     } | ||||
| @ -144,12 +131,15 @@ struct SynchState final { | ||||
| 
 | ||||
|     using CommandQueue = Common::SPSCQueue<CommandDataContainer>; | ||||
|     CommandQueue queue; | ||||
|     u64 last_fence{}; | ||||
|     std::atomic<u64> signaled_fence{}; | ||||
| }; | ||||
| 
 | ||||
| /// Class used to manage the GPU thread
 | ||||
| class ThreadManager final { | ||||
| public: | ||||
|     explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher); | ||||
|     explicit ThreadManager(Core::System& system, VideoCore::RendererBase& renderer, | ||||
|                            Tegra::DmaPusher& dma_pusher); | ||||
|     ~ThreadManager(); | ||||
| 
 | ||||
|     /// Push GPU command entries to be processed
 | ||||
| @ -170,11 +160,12 @@ public: | ||||
| 
 | ||||
| private: | ||||
|     /// Pushes a command to be executed by the GPU thread
 | ||||
|     void PushCommand(CommandData&& command_data); | ||||
|     u64 PushCommand(CommandData&& command_data); | ||||
| 
 | ||||
| private: | ||||
|     SynchState state; | ||||
|     VideoCore::RendererBase& renderer; | ||||
|     Core::System& system; | ||||
|     Core::Timing::EventType* synchronization_event{}; | ||||
|     std::thread thread; | ||||
|     std::thread::id thread_id; | ||||
| }; | ||||
|  | ||||
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