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shader: Implement NDC [-1, 1], attribute types and default varying initialization
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@@ -39,6 +39,9 @@ public:
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void Return();
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void DemoteToHelperInvocation(Block* continue_label);
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void Prologue();
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void Epilogue();
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[[nodiscard]] U32 GetReg(IR::Reg reg);
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void SetReg(IR::Reg reg, const U32& value);
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