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	renderer_gl: Port boilerplate rasterizer code over from Citra.
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				@ -11,8 +11,11 @@ add_library(video_core STATIC
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    gpu.h
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    memory_manager.cpp
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    memory_manager.h
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    rasterizer_interface.h
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    renderer_base.cpp
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    renderer_base.h
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    renderer_opengl/gl_rasterizer.cpp
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    renderer_opengl/gl_rasterizer.h
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    renderer_opengl/gl_rasterizer_cache.cpp
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    renderer_opengl/gl_rasterizer_cache.h
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    renderer_opengl/gl_resource_manager.h
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										61
									
								
								src/video_core/rasterizer_interface.h
									
									
									
									
									
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										61
									
								
								src/video_core/rasterizer_interface.h
									
									
									
									
									
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							@ -0,0 +1,61 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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struct ScreenInfo;
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namespace VideoCore {
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class RasterizerInterface {
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public:
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    virtual ~RasterizerInterface() {}
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    /// Draw the current batch of triangles
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    virtual void DrawTriangles() = 0;
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    /// Notify rasterizer that the specified Maxwell register has been changed
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    virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
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    /// Notify rasterizer that all caches should be flushed to 3DS memory
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    virtual void FlushAll() = 0;
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    /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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    virtual void FlushRegion(PAddr addr, u32 size) = 0;
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    /// Notify rasterizer that any caches of the specified region should be invalidated
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    virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
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    /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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    /// and invalidated
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    virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
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    /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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    virtual bool AccelerateDisplayTransfer(const void* config) {
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        return false;
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    }
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    /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
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    virtual bool AccelerateTextureCopy(const void* config) {
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        return false;
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    }
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    /// Attempt to use a faster method to fill a region
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    virtual bool AccelerateFill(const void* config) {
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        return false;
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    }
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    /// Attempt to use a faster method to display the framebuffer to screen
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    virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
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                                   ScreenInfo& screen_info) {
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        return false;
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    }
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    virtual bool AccelerateDrawBatch(bool is_indexed) {
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        return false;
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    }
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};
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} // namespace VideoCore
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										269
									
								
								src/video_core/renderer_opengl/gl_rasterizer.cpp
									
									
									
									
									
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										269
									
								
								src/video_core/renderer_opengl/gl_rasterizer.cpp
									
									
									
									
									
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							@ -0,0 +1,269 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <string>
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#include <tuple>
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#include <utility>
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#include <glad/glad.h>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/vector_math.h"
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#include "core/settings.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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using PixelFormat = SurfaceParams::PixelFormat;
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using SurfaceType = SurfaceParams::SurfaceType;
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MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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enum class UniformBindings : GLuint { Common, VS, FS };
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static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
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                                         size_t expected_size) {
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    GLuint ub_index = glGetUniformBlockIndex(shader, name);
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    if (ub_index != GL_INVALID_INDEX) {
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        GLint ub_size = 0;
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        glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
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        ASSERT_MSG(ub_size == expected_size,
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                   "Uniform block size did not match! Got %d, expected %zu",
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                   static_cast<int>(ub_size), expected_size);
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        glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
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    }
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}
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static void SetShaderUniformBlockBindings(GLuint shader) {
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    SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
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                                 sizeof(RasterizerOpenGL::UniformData));
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    SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
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                                 sizeof(RasterizerOpenGL::VSUniformData));
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    SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
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                                 sizeof(RasterizerOpenGL::FSUniformData));
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}
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RasterizerOpenGL::RasterizerOpenGL() {
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    has_ARB_buffer_storage = false;
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    has_ARB_direct_state_access = false;
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    has_ARB_separate_shader_objects = false;
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    has_ARB_vertex_attrib_binding = false;
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    GLint ext_num;
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    glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
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    for (GLint i = 0; i < ext_num; i++) {
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        std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
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        if (extension == "GL_ARB_buffer_storage") {
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            has_ARB_buffer_storage = true;
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        } else if (extension == "GL_ARB_direct_state_access") {
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            has_ARB_direct_state_access = true;
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        } else if (extension == "GL_ARB_separate_shader_objects") {
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            has_ARB_separate_shader_objects = true;
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        } else if (extension == "GL_ARB_vertex_attrib_binding") {
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            has_ARB_vertex_attrib_binding = true;
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        }
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    }
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    // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
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    state.clip_distance[0] = true;
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    // Generate VBO, VAO and UBO
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    vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
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    vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
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    sw_vao.Create();
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    uniform_buffer.Create();
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    state.draw.vertex_array = sw_vao.handle;
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    state.draw.vertex_buffer = vertex_buffer->GetHandle();
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    state.draw.uniform_buffer = uniform_buffer.handle;
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    state.Apply();
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    glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
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    glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
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    uniform_block_data.dirty = true;
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    // Create render framebuffer
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    framebuffer.Create();
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    if (has_ARB_separate_shader_objects) {
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        hw_vao.Create();
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        hw_vao_enabled_attributes.fill(false);
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        stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
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        stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
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        state.draw.vertex_buffer = stream_buffer->GetHandle();
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        pipeline.Create();
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        vs_input_index_min = 0;
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        vs_input_index_max = 0;
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        state.draw.program_pipeline = pipeline.handle;
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        state.draw.shader_program = 0;
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        state.draw.vertex_array = hw_vao.handle;
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        state.Apply();
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        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
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        vs_uniform_buffer.Create();
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        glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
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        glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
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        glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
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    } else {
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        UNIMPLEMENTED();
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    }
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    accelerate_draw = AccelDraw::Disabled;
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    glEnable(GL_BLEND);
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    // Sync fixed function OpenGL state
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    SyncClipEnabled();
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    SyncClipCoef();
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    SyncCullMode();
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    SyncBlendEnabled();
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    SyncBlendFuncs();
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    SyncBlendColor();
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}
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RasterizerOpenGL::~RasterizerOpenGL() {
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    if (stream_buffer != nullptr) {
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        state.draw.vertex_buffer = stream_buffer->GetHandle();
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        state.Apply();
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        stream_buffer->Release();
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    }
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}
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static constexpr std::array<GLenum, 4> vs_attrib_types{
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    GL_BYTE,          // VertexAttributeFormat::BYTE
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    GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
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    GL_SHORT,         // VertexAttributeFormat::SHORT
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    GL_FLOAT          // VertexAttributeFormat::FLOAT
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};
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void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
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    MICROPROFILE_SCOPE(OpenGL_VAO);
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
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    MICROPROFILE_SCOPE(OpenGL_VS);
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
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    MICROPROFILE_SCOPE(OpenGL_FS);
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    UNIMPLEMENTED();
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}
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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    if (!has_ARB_separate_shader_objects) {
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        UNIMPLEMENTED();
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        return false;
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    }
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    accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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    DrawTriangles();
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    return true;
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}
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void RasterizerOpenGL::DrawTriangles() {
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    MICROPROFILE_SCOPE(OpenGL_Drawing);
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
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void RasterizerOpenGL::FlushAll() {
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    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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    res_cache.FlushAll();
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}
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void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
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    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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    res_cache.FlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
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    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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    res_cache.InvalidateRegion(addr, size, nullptr);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
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    MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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    res_cache.FlushRegion(addr, size);
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    res_cache.InvalidateRegion(addr, size, nullptr);
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}
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bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
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    MICROPROFILE_SCOPE(OpenGL_Blits);
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    UNIMPLEMENTED();
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    return true;
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}
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bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
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    UNIMPLEMENTED();
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    return true;
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}
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bool RasterizerOpenGL::AccelerateFill(const void* config) {
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    UNIMPLEMENTED();
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    return true;
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}
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bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
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                                         u32 pixel_stride, ScreenInfo& screen_info) {
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    UNIMPLEMENTED();
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    return true;
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}
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void RasterizerOpenGL::SetShader() {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncClipEnabled() {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncClipCoef() {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncCullMode() {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncDepthScale() {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncDepthOffset() {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncBlendEnabled() {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncBlendFuncs() {
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    UNIMPLEMENTED();
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}
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void RasterizerOpenGL::SyncBlendColor() {
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    UNIMPLEMENTED();
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}
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										162
									
								
								src/video_core/renderer_opengl/gl_rasterizer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										162
									
								
								src/video_core/renderer_opengl/gl_rasterizer.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,162 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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		||||
#include <cstring>
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <glad/glad.h>
 | 
			
		||||
#include "common/bit_field.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/hash.h"
 | 
			
		||||
#include "common/vector_math.h"
 | 
			
		||||
#include "video_core/rasterizer_interface.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_state.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
 | 
			
		||||
 | 
			
		||||
struct ScreenInfo;
 | 
			
		||||
 | 
			
		||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
 | 
			
		||||
public:
 | 
			
		||||
    RasterizerOpenGL();
 | 
			
		||||
    ~RasterizerOpenGL() override;
 | 
			
		||||
 | 
			
		||||
    void DrawTriangles() override;
 | 
			
		||||
    void NotifyMaxwellRegisterChanged(u32 id) override;
 | 
			
		||||
    void FlushAll() override;
 | 
			
		||||
    void FlushRegion(PAddr addr, u32 size) override;
 | 
			
		||||
    void InvalidateRegion(PAddr addr, u32 size) override;
 | 
			
		||||
    void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
 | 
			
		||||
    bool AccelerateDisplayTransfer(const void* config) override;
 | 
			
		||||
    bool AccelerateTextureCopy(const void* config) override;
 | 
			
		||||
    bool AccelerateFill(const void* config) override;
 | 
			
		||||
    bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
 | 
			
		||||
                           ScreenInfo& screen_info) override;
 | 
			
		||||
    bool AccelerateDrawBatch(bool is_indexed) override;
 | 
			
		||||
 | 
			
		||||
    struct VertexShader {
 | 
			
		||||
        OGLShader shader;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    struct FragmentShader {
 | 
			
		||||
        OGLShader shader;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
 | 
			
		||||
    // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
 | 
			
		||||
    //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
 | 
			
		||||
    //       Not following that rule will cause problems on some AMD drivers.
 | 
			
		||||
    struct UniformData {};
 | 
			
		||||
 | 
			
		||||
    // static_assert(
 | 
			
		||||
    //    sizeof(UniformData) == 0x460,
 | 
			
		||||
    //    "The size of the UniformData structure has changed, update the structure in the shader");
 | 
			
		||||
    static_assert(sizeof(UniformData) < 16384,
 | 
			
		||||
                  "UniformData structure must be less than 16kb as per the OpenGL spec");
 | 
			
		||||
 | 
			
		||||
    struct VSUniformData {};
 | 
			
		||||
    // static_assert(
 | 
			
		||||
    //    sizeof(VSUniformData) == 1856,
 | 
			
		||||
    //    "The size of the VSUniformData structure has changed, update the structure in the
 | 
			
		||||
    //    shader");
 | 
			
		||||
    static_assert(sizeof(VSUniformData) < 16384,
 | 
			
		||||
                  "VSUniformData structure must be less than 16kb as per the OpenGL spec");
 | 
			
		||||
 | 
			
		||||
    struct FSUniformData {};
 | 
			
		||||
    // static_assert(
 | 
			
		||||
    //    sizeof(FSUniformData) == 1856,
 | 
			
		||||
    //    "The size of the FSUniformData structure has changed, update the structure in the
 | 
			
		||||
    //    shader");
 | 
			
		||||
    static_assert(sizeof(FSUniformData) < 16384,
 | 
			
		||||
                  "FSUniformData structure must be less than 16kb as per the OpenGL spec");
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    struct SamplerInfo {};
 | 
			
		||||
 | 
			
		||||
    /// Syncs the clip enabled status to match the guest state
 | 
			
		||||
    void SyncClipEnabled();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the clip coefficients to match the guest state
 | 
			
		||||
    void SyncClipCoef();
 | 
			
		||||
 | 
			
		||||
    /// Sets the OpenGL shader in accordance with the current guest state
 | 
			
		||||
    void SetShader();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the cull mode to match the guest state
 | 
			
		||||
    void SyncCullMode();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the depth scale to match the guest state
 | 
			
		||||
    void SyncDepthScale();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the depth offset to match the guest state
 | 
			
		||||
    void SyncDepthOffset();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the blend enabled status to match the guest state
 | 
			
		||||
    void SyncBlendEnabled();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the blend functions to match the guest state
 | 
			
		||||
    void SyncBlendFuncs();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the blend color to match the guest state
 | 
			
		||||
    void SyncBlendColor();
 | 
			
		||||
 | 
			
		||||
    bool has_ARB_buffer_storage;
 | 
			
		||||
    bool has_ARB_direct_state_access;
 | 
			
		||||
    bool has_ARB_separate_shader_objects;
 | 
			
		||||
    bool has_ARB_vertex_attrib_binding;
 | 
			
		||||
 | 
			
		||||
    OpenGLState state;
 | 
			
		||||
 | 
			
		||||
    RasterizerCacheOpenGL res_cache;
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        UniformData data;
 | 
			
		||||
        bool dirty;
 | 
			
		||||
    } uniform_block_data = {};
 | 
			
		||||
 | 
			
		||||
    OGLPipeline pipeline;
 | 
			
		||||
    OGLVertexArray sw_vao;
 | 
			
		||||
    OGLVertexArray hw_vao;
 | 
			
		||||
    std::array<bool, 16> hw_vao_enabled_attributes;
 | 
			
		||||
 | 
			
		||||
    std::array<SamplerInfo, 3> texture_samplers;
 | 
			
		||||
    static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
 | 
			
		||||
    std::unique_ptr<OGLStreamBuffer> vertex_buffer;
 | 
			
		||||
    OGLBuffer uniform_buffer;
 | 
			
		||||
    OGLFramebuffer framebuffer;
 | 
			
		||||
 | 
			
		||||
    static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024;
 | 
			
		||||
    std::unique_ptr<OGLStreamBuffer> stream_buffer;
 | 
			
		||||
 | 
			
		||||
    GLint vs_input_index_min;
 | 
			
		||||
    GLint vs_input_index_max;
 | 
			
		||||
    GLsizeiptr vs_input_size;
 | 
			
		||||
 | 
			
		||||
    void AnalyzeVertexArray(bool is_indexed);
 | 
			
		||||
    void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset);
 | 
			
		||||
 | 
			
		||||
    OGLBuffer vs_uniform_buffer;
 | 
			
		||||
    std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map;
 | 
			
		||||
    std::unordered_map<std::string, VertexShader> vs_shader_cache;
 | 
			
		||||
    OGLShader vs_default_shader;
 | 
			
		||||
 | 
			
		||||
    void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset);
 | 
			
		||||
 | 
			
		||||
    OGLBuffer fs_uniform_buffer;
 | 
			
		||||
    std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map;
 | 
			
		||||
    std::unordered_map<std::string, FragmentShader> fs_shader_cache;
 | 
			
		||||
    OGLShader fs_default_shader;
 | 
			
		||||
 | 
			
		||||
    void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset);
 | 
			
		||||
 | 
			
		||||
    enum class AccelDraw { Disabled, Arrays, Indexed };
 | 
			
		||||
    AccelDraw accelerate_draw;
 | 
			
		||||
};
 | 
			
		||||
@ -26,7 +26,6 @@
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 | 
			
		||||
#include "video_core/renderer_opengl/gl_state.h"
 | 
			
		||||
#include "video_core/texture/texture_decode.h"
 | 
			
		||||
#include "video_core/utils.h"
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
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	Block a user