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	thread: Implement ChangeCore function.
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				@ -273,7 +273,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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    thread->name = std::move(name);
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					    thread->name = std::move(name);
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    thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
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					    thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap();
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    thread->owner_process = owner_process;
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					    thread->owner_process = owner_process;
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    thread->scheduler = Core::System().GetInstance().Scheduler(static_cast<size_t>(processor_id));
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					    thread->scheduler = Core::System().GetInstance().Scheduler(processor_id);
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    thread->scheduler->AddThread(thread, priority);
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					    thread->scheduler->AddThread(thread, priority);
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    // Find the next available TLS index, and mark it as used
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					    // Find the next available TLS index, and mark it as used
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@ -415,6 +415,57 @@ void Thread::UpdatePriority() {
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        lock_owner->UpdatePriority();
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					        lock_owner->UpdatePriority();
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}
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					}
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					static s32 GetNextProcessorId(u64 mask) {
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					    s32 processor_id{};
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					    for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
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					        if (mask & (1ULL << index)) {
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					            if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
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					                // Core is enabled and not running any threads, use this one
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					                return index;
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					            }
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					            // Core is enabled, but running a thread, less ideal
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					            processor_id = index;
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					        }
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					    }
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					    return processor_id;
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					}
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					void Thread::ChangeCore(u32 core, u64 mask) {
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					    const s32 new_processor_id{GetNextProcessorId(mask)};
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					    ASSERT(ideal_core == core); // We're not doing anything with this yet, so assert the expected
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					    ASSERT(new_processor_id < Core::NUM_CPU_CORES);
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					    if (new_processor_id == processor_id) {
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					        // Already running on ideal core, nothing to do here
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					        return;
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					    }
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					    ASSERT(status != THREADSTATUS_RUNNING); // Unsupported
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					    processor_id = new_processor_id;
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					    ideal_core = core;
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					    mask = mask;
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					    // Add thread to new core's scheduler
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					    auto& next_scheduler = Core::System().GetInstance().Scheduler(new_processor_id);
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					    next_scheduler->AddThread(this, current_priority);
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					    if (status == THREADSTATUS_READY) {
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					        // If the thread was ready, unschedule from the previous core and schedule on the new core
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					        scheduler->UnscheduleThread(this, current_priority);
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					        next_scheduler->ScheduleThread(this, current_priority);
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					    }
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					    // Remove thread from previous core's scheduler
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					    scheduler->RemoveThread(this);
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					    // Change thread's scheduler
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					    scheduler = next_scheduler;
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					}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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					////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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					/**
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@ -120,6 +120,9 @@ public:
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    /// Recalculates the current priority taking into account priority inheritance.
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					    /// Recalculates the current priority taking into account priority inheritance.
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    void UpdatePriority();
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					    void UpdatePriority();
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					    /// Changes the core that the thread is running or scheduled to run on.
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					    void ChangeCore(u32 core, u64 mask);
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    /**
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					    /**
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     * Gets the thread's thread ID
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					     * Gets the thread's thread ID
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     * @return The thread's ID
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					     * @return The thread's ID
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@ -244,6 +247,9 @@ public:
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    std::shared_ptr<Scheduler> scheduler;
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					    std::shared_ptr<Scheduler> scheduler;
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					    u32 ideal_core{0xFFFFFFFF};
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					    u64 mask{0x1};
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private:
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					private:
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    Thread();
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					    Thread();
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    ~Thread() override;
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					    ~Thread() override;
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