mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	GPU: Preliminary work for texture decoding.
This commit is contained in:
		
							parent
							
								
									46945b5c96
								
							
						
					
					
						commit
						71ebc3e90d
					
				@ -31,6 +31,9 @@ add_library(video_core STATIC
 | 
			
		||||
    renderer_opengl/gl_stream_buffer.h
 | 
			
		||||
    renderer_opengl/renderer_opengl.cpp
 | 
			
		||||
    renderer_opengl/renderer_opengl.h
 | 
			
		||||
    textures/decoders.cpp
 | 
			
		||||
    textures/decoders.h
 | 
			
		||||
    textures/texture.h
 | 
			
		||||
    utils.h
 | 
			
		||||
    video_core.cpp
 | 
			
		||||
    video_core.h
 | 
			
		||||
 | 
			
		||||
@ -2,8 +2,11 @@
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <cinttypes>
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "video_core/engines/maxwell_3d.h"
 | 
			
		||||
#include "video_core/textures/decoders.h"
 | 
			
		||||
#include "video_core/textures/texture.h"
 | 
			
		||||
 | 
			
		||||
namespace Tegra {
 | 
			
		||||
namespace Engines {
 | 
			
		||||
@ -160,6 +163,48 @@ void Maxwell3D::ProcessQueryGet() {
 | 
			
		||||
 | 
			
		||||
void Maxwell3D::DrawArrays() {
 | 
			
		||||
    LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
 | 
			
		||||
 | 
			
		||||
    auto& fragment_shader = state.shader_stages[static_cast<size_t>(Regs::ShaderStage::Fragment)];
 | 
			
		||||
    auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
 | 
			
		||||
    ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
 | 
			
		||||
 | 
			
		||||
    GPUVAddr tic_base_address = regs.tic.TICAddress();
 | 
			
		||||
 | 
			
		||||
    GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
 | 
			
		||||
 | 
			
		||||
    for (GPUVAddr current_texture = tex_info_buffer.address + 0x20;
 | 
			
		||||
         current_texture < tex_info_buffer_end; current_texture += 4) {
 | 
			
		||||
 | 
			
		||||
        Texture::TextureHandle tex_info{
 | 
			
		||||
            Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))};
 | 
			
		||||
 | 
			
		||||
        if (tex_info.tic_id != 0 || tex_info.tsc_id != 0) {
 | 
			
		||||
            GPUVAddr tic_address_gpu =
 | 
			
		||||
                tic_base_address + tex_info.tic_id * sizeof(Texture::TICEntry);
 | 
			
		||||
            VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu);
 | 
			
		||||
 | 
			
		||||
            Texture::TICEntry tic_entry;
 | 
			
		||||
            Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
 | 
			
		||||
 | 
			
		||||
            auto r_type = tic_entry.r_type.Value();
 | 
			
		||||
            auto g_type = tic_entry.g_type.Value();
 | 
			
		||||
            auto b_type = tic_entry.b_type.Value();
 | 
			
		||||
            auto a_type = tic_entry.a_type.Value();
 | 
			
		||||
 | 
			
		||||
            // TODO(Subv): Different data types for separate components are not supported
 | 
			
		||||
            ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
 | 
			
		||||
 | 
			
		||||
            auto format = tic_entry.format.Value();
 | 
			
		||||
 | 
			
		||||
            auto texture = Texture::DecodeTexture(
 | 
			
		||||
                memory_manager.PhysicalToVirtualAddress(tic_entry.Address()),
 | 
			
		||||
                tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height());
 | 
			
		||||
 | 
			
		||||
            LOG_CRITICAL(HW_GPU,
 | 
			
		||||
                         "Fragment shader using texture TIC %08X TSC %08X at address %016" PRIX64,
 | 
			
		||||
                         tex_info.tic_id.Value(), tex_info.tsc_id.Value(), tic_entry.Address());
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										14
									
								
								src/video_core/textures/decoders.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								src/video_core/textures/decoders.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,14 @@
 | 
			
		||||
// Copyright 2018 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include "video_core/textures/decoders.h"
 | 
			
		||||
 | 
			
		||||
namespace Tegra {
 | 
			
		||||
namespace Texture {
 | 
			
		||||
 | 
			
		||||
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
 | 
			
		||||
    return {};
 | 
			
		||||
}
 | 
			
		||||
}
 | 
			
		||||
} // namespace Tegra
 | 
			
		||||
							
								
								
									
										20
									
								
								src/video_core/textures/decoders.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								src/video_core/textures/decoders.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
			
		||||
// Copyright 2018 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "video_core/textures/texture.h"
 | 
			
		||||
 | 
			
		||||
namespace Tegra {
 | 
			
		||||
namespace Texture {
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Decodes a swizzled texture into a RGBA8888 texture.
 | 
			
		||||
 */
 | 
			
		||||
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height);
 | 
			
		||||
 | 
			
		||||
} // namespace Texture
 | 
			
		||||
} // namespace Tegra
 | 
			
		||||
							
								
								
									
										57
									
								
								src/video_core/textures/texture.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										57
									
								
								src/video_core/textures/texture.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,57 @@
 | 
			
		||||
// Copyright 2018 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "common/bit_field.h"
 | 
			
		||||
#include "common/common_funcs.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "video_core/memory_manager.h"
 | 
			
		||||
 | 
			
		||||
namespace Tegra {
 | 
			
		||||
namespace Texture {
 | 
			
		||||
 | 
			
		||||
enum class TextureFormat : u32 {
 | 
			
		||||
    DXT1 = 0x24,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
union TextureHandle {
 | 
			
		||||
    u32 raw;
 | 
			
		||||
    BitField<0, 20, u32> tic_id;
 | 
			
		||||
    BitField<20, 12, u32> tsc_id;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct TICEntry {
 | 
			
		||||
    union {
 | 
			
		||||
        u32 raw;
 | 
			
		||||
        BitField<0, 7, TextureFormat> format;
 | 
			
		||||
        BitField<7, 3, u32> r_type;
 | 
			
		||||
        BitField<10, 3, u32> g_type;
 | 
			
		||||
        BitField<13, 3, u32> b_type;
 | 
			
		||||
        BitField<16, 3, u32> a_type;
 | 
			
		||||
    };
 | 
			
		||||
    u32 address_low;
 | 
			
		||||
    u16 address_high;
 | 
			
		||||
    INSERT_PADDING_BYTES(6);
 | 
			
		||||
    u16 width_minus_1;
 | 
			
		||||
    INSERT_PADDING_BYTES(2);
 | 
			
		||||
    u16 height_minus_1;
 | 
			
		||||
    INSERT_PADDING_BYTES(10);
 | 
			
		||||
 | 
			
		||||
    GPUVAddr Address() const {
 | 
			
		||||
        return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    u32 Width() const {
 | 
			
		||||
        return width_minus_1 + 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    u32 Height() const {
 | 
			
		||||
        return height_minus_1 + 1;
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
 | 
			
		||||
 | 
			
		||||
} // namespace Texture
 | 
			
		||||
} // namespace Tegra
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user