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	shader_ir: std::move node within DeclareAmend()
Same behavior, but elides an unnecessary atomic reference count increment and decrement.
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				@ -452,8 +452,8 @@ void ShaderIR::MarkAttributeUsage(Attribute::Index index, u64 element) {
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}
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					}
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std::size_t ShaderIR::DeclareAmend(Node new_amend) {
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					std::size_t ShaderIR::DeclareAmend(Node new_amend) {
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    const std::size_t id = amend_code.size();
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					    const auto id = amend_code.size();
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    amend_code.push_back(new_amend);
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					    amend_code.push_back(std::move(new_amend));
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    return id;
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					    return id;
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}
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					}
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