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gl_rasterizer: Implement compute shaders
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@@ -34,6 +34,9 @@ public:
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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/// Dispatches a compute shader invocation
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virtual void DispatchCompute(GPUVAddr code_addr) = 0;
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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