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	WaitSynchronization: Added a result code for invalid result, fixed bug.
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				@ -29,6 +29,9 @@ using Kernel::SharedPtr;
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namespace SVC {
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					namespace SVC {
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					/// An invalid result code that is meant to be overwritten when a thread resumes from waiting
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					const ResultCode RESULT_INVALID(0xDEADC0DE);
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enum ControlMemoryOperation {
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					enum ControlMemoryOperation {
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    MEMORY_OPERATION_HEAP       = 0x00000003,
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					    MEMORY_OPERATION_HEAP       = 0x00000003,
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    MEMORY_OPERATION_GSP_HEAP   = 0x00010003,
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					    MEMORY_OPERATION_GSP_HEAP   = 0x00010003,
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@ -132,10 +135,13 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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        Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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					        Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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        HLE::Reschedule(__func__);
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					        HLE::Reschedule(__func__);
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    } else {
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        object->Acquire();
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					        // NOTE: output of this SVC will be set later depending on how the thread resumes
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					        return RESULT_INVALID.raw;
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    }
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					    }
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					    object->Acquire();
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    return RESULT_SUCCESS.raw;
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					    return RESULT_SUCCESS.raw;
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}
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					}
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@ -207,7 +213,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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        HLE::Reschedule(__func__);
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					        HLE::Reschedule(__func__);
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        // NOTE: output of this SVC will be set later depending on how the thread resumes
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					        // NOTE: output of this SVC will be set later depending on how the thread resumes
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        return 0xDEADBEEF;
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					        return RESULT_INVALID.raw;
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    }
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					    }
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    // Acquire objects if we did not wait...
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					    // Acquire objects if we did not wait...
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