mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	
						commit
						7628f3a6fc
					
				@ -15,6 +15,9 @@ public:
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    explicit GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
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					    explicit GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
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                                   QWidget* parent = nullptr);
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					                                   QWidget* parent = nullptr);
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					    void OnEmulationStarting(EmuThread* emu_thread);
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					    void OnEmulationStopping();
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private slots:
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					private slots:
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    void StartRecording();
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					    void StartRecording();
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    void StopRecording();
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					    void StopRecording();
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@ -23,9 +26,6 @@ private slots:
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    void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
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					    void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
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    void OnResumed() override;
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					    void OnResumed() override;
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    void OnEmulationStarting(EmuThread* emu_thread);
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    void OnEmulationStopping();
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signals:
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					signals:
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    void SetStartTracingButtonEnabled(bool enable);
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					    void SetStartTracingButtonEnabled(bool enable);
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    void SetStopTracingButtonEnabled(bool enable);
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					    void SetStopTracingButtonEnabled(bool enable);
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@ -59,13 +59,14 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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    statusBar()->hide();
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					    statusBar()->hide();
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    InitializeWidgets();
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					    InitializeWidgets();
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    InitializeDebugMenuActions();
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					    InitializeDebugWidgets();
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    InitializeRecentFileMenuActions();
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					    InitializeRecentFileMenuActions();
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    InitializeHotkeys();
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					    InitializeHotkeys();
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    SetDefaultUIGeometry();
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					    SetDefaultUIGeometry();
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    RestoreUIState();
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					    RestoreUIState();
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					    ConnectMenuEvents();
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    ConnectWidgetEvents();
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					    ConnectWidgetEvents();
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    setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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					    setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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@ -93,74 +94,85 @@ void GMainWindow::InitializeWidgets() {
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    game_list = new GameList();
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					    game_list = new GameList();
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    ui.horizontalLayout->addWidget(game_list);
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					    ui.horizontalLayout->addWidget(game_list);
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					}
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					void GMainWindow::InitializeDebugWidgets() {
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					    connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
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					            &GMainWindow::OnCreateGraphicsSurfaceViewer);
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					    QMenu* debug_menu = ui.menu_View_Debugging;
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    profilerWidget = new ProfilerWidget(this);
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					    profilerWidget = new ProfilerWidget(this);
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    addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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					    addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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    profilerWidget->hide();
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					    profilerWidget->hide();
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					    debug_menu->addAction(profilerWidget->toggleViewAction());
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#if MICROPROFILE_ENABLED
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					#if MICROPROFILE_ENABLED
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    microProfileDialog = new MicroProfileDialog(this);
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					    microProfileDialog = new MicroProfileDialog(this);
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    microProfileDialog->hide();
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					    microProfileDialog->hide();
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					    debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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					#endif
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    disasmWidget = new DisassemblerWidget(this, emu_thread.get());
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					    disasmWidget = new DisassemblerWidget(this, emu_thread.get());
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    addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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					    addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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    disasmWidget->hide();
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					    disasmWidget->hide();
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					    debug_menu->addAction(disasmWidget->toggleViewAction());
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					    connect(this, &GMainWindow::EmulationStarting, disasmWidget,
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					            &DisassemblerWidget::OnEmulationStarting);
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					    connect(this, &GMainWindow::EmulationStopping, disasmWidget,
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					            &DisassemblerWidget::OnEmulationStopping);
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    registersWidget = new RegistersWidget(this);
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					    registersWidget = new RegistersWidget(this);
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    addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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					    addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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    registersWidget->hide();
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					    registersWidget->hide();
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					    debug_menu->addAction(registersWidget->toggleViewAction());
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					    connect(this, &GMainWindow::EmulationStarting, registersWidget,
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					            &RegistersWidget::OnEmulationStarting);
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					    connect(this, &GMainWindow::EmulationStopping, registersWidget,
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					            &RegistersWidget::OnEmulationStopping);
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    callstackWidget = new CallstackWidget(this);
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					    callstackWidget = new CallstackWidget(this);
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    addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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					    addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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    callstackWidget->hide();
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					    callstackWidget->hide();
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					    debug_menu->addAction(callstackWidget->toggleViewAction());
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    graphicsWidget = new GPUCommandStreamWidget(this);
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					    graphicsWidget = new GPUCommandStreamWidget(this);
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    addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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					    addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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    graphicsWidget->hide();
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					    graphicsWidget->hide();
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					    debug_menu->addAction(graphicsWidget->toggleViewAction());
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    graphicsCommandsWidget = new GPUCommandListWidget(this);
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					    graphicsCommandsWidget = new GPUCommandListWidget(this);
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    addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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					    addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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    graphicsCommandsWidget->hide();
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					    graphicsCommandsWidget->hide();
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					    debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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    graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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					    graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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    addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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					    addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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    graphicsBreakpointsWidget->hide();
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					    graphicsBreakpointsWidget->hide();
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					    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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    graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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					    graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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    addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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					    addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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    graphicsVertexShaderWidget->hide();
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					    graphicsVertexShaderWidget->hide();
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					    debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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    graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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					    graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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    addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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					    addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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    graphicsTracingWidget->hide();
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					    graphicsTracingWidget->hide();
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					    debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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					    connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
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					            &GraphicsTracingWidget::OnEmulationStarting);
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					    connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
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					            &GraphicsTracingWidget::OnEmulationStopping);
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    waitTreeWidget = new WaitTreeWidget(this);
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					    waitTreeWidget = new WaitTreeWidget(this);
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    addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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					    addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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    waitTreeWidget->hide();
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					    waitTreeWidget->hide();
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}
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void GMainWindow::InitializeDebugMenuActions() {
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    auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
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    connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
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            SLOT(OnCreateGraphicsSurfaceViewer()));
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    QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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    debug_menu->addAction(graphicsSurfaceViewerAction);
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    debug_menu->addSeparator();
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    debug_menu->addAction(profilerWidget->toggleViewAction());
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#if MICROPROFILE_ENABLED
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    debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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    debug_menu->addAction(disasmWidget->toggleViewAction());
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    debug_menu->addAction(registersWidget->toggleViewAction());
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    debug_menu->addAction(callstackWidget->toggleViewAction());
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    debug_menu->addAction(graphicsWidget->toggleViewAction());
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    debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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    debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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    debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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    debug_menu->addAction(waitTreeWidget->toggleViewAction());
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					    debug_menu->addAction(waitTreeWidget->toggleViewAction());
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					    connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
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					            &WaitTreeWidget::OnEmulationStarting);
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					    connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
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					            &WaitTreeWidget::OnEmulationStopping);
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}
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					}
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void GMainWindow::InitializeRecentFileMenuActions() {
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					void GMainWindow::InitializeRecentFileMenuActions() {
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@ -215,41 +227,40 @@ void GMainWindow::RestoreUIState() {
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    ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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					    ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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    ToggleWindowMode();
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					    ToggleWindowMode();
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    ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
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					    ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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    OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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					    OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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}
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					}
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void GMainWindow::ConnectWidgetEvents() {
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					void GMainWindow::ConnectWidgetEvents() {
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    connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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					    connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
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            Qt::DirectConnection);
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    connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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					    connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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            SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
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					            SLOT(OnGameListOpenSaveFolder(u64)));
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    connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
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    connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
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            Qt::DirectConnection);
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    connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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    connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
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            SLOT(OnMenuSelectGameListRoot()));
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    connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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    connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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    connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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    connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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    connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget,
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            SLOT(OnEmulationStarting(EmuThread*)));
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    connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
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    connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget,
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            SLOT(OnEmulationStarting(EmuThread*)));
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    connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
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    connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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					    connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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            SLOT(OnEmulationStarting(EmuThread*)));
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					            SLOT(OnEmulationStarting(EmuThread*)));
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    connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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					    connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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    connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
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					}
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            SLOT(OnEmulationStarting(EmuThread*)));
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    connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
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					void GMainWindow::ConnectMenuEvents() {
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    connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
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					    // File
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            SLOT(OnEmulationStarting(EmuThread*)));
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					    connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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    connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
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					    connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
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					            &GMainWindow::OnMenuLoadSymbolMap);
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					    connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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					            &GMainWindow::OnMenuSelectGameListRoot);
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					    connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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					    // Emulation
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					    connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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					    connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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					    connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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					    connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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					    // View
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					    connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
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					            &GMainWindow::ToggleWindowMode);
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					    connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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					            &GMainWindow::OnDisplayTitleBars);
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}
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					}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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					void GMainWindow::OnDisplayTitleBars(bool show) {
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@ -612,7 +623,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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    UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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					    UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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#endif
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					#endif
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    UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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					    UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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    UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
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					    UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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    UISettings::values.first_start = false;
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					    UISettings::values.first_start = false;
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    game_list->SaveInterfaceLayout();
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					    game_list->SaveInterfaceLayout();
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@ -64,7 +64,7 @@ signals:
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private:
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					private:
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    void InitializeWidgets();
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					    void InitializeWidgets();
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    void InitializeDebugMenuActions();
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					    void InitializeDebugWidgets();
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    void InitializeRecentFileMenuActions();
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					    void InitializeRecentFileMenuActions();
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    void InitializeHotkeys();
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					    void InitializeHotkeys();
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@ -72,6 +72,7 @@ private:
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    void RestoreUIState();
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					    void RestoreUIState();
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    void ConnectWidgetEvents();
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					    void ConnectWidgetEvents();
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					    void ConnectMenuEvents();
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 | 
				
			||||||
    bool LoadROM(const QString& filename);
 | 
					    bool LoadROM(const QString& filename);
 | 
				
			||||||
    void BootGame(const QString& filename);
 | 
					    void BootGame(const QString& filename);
 | 
				
			||||||
 | 
				
			|||||||
@ -79,8 +79,16 @@
 | 
				
			|||||||
    <property name="title">
 | 
					    <property name="title">
 | 
				
			||||||
     <string>&View</string>
 | 
					     <string>&View</string>
 | 
				
			||||||
    </property>
 | 
					    </property>
 | 
				
			||||||
 | 
					    <widget class="QMenu" name="menu_View_Debugging">
 | 
				
			||||||
 | 
					     <property name="title">
 | 
				
			||||||
 | 
					      <string>Debugging</string>
 | 
				
			||||||
 | 
					     </property>
 | 
				
			||||||
 | 
					     <addaction name="action_Create_Pica_Surface_Viewer"/>
 | 
				
			||||||
 | 
					     <addaction name="separator"/>
 | 
				
			||||||
 | 
					    </widget>
 | 
				
			||||||
    <addaction name="action_Single_Window_Mode"/>
 | 
					    <addaction name="action_Single_Window_Mode"/>
 | 
				
			||||||
    <addaction name="actionDisplay_widget_title_bars"/>
 | 
					    <addaction name="action_Display_Dock_Widget_Headers"/>
 | 
				
			||||||
 | 
					    <addaction name="menu_View_Debugging"/>
 | 
				
			||||||
   </widget>
 | 
					   </widget>
 | 
				
			||||||
   <widget class="QMenu" name="menu_Help">
 | 
					   <widget class="QMenu" name="menu_Help">
 | 
				
			||||||
    <property name="title">
 | 
					    <property name="title">
 | 
				
			||||||
@ -151,7 +159,7 @@
 | 
				
			|||||||
    <string>Configure...</string>
 | 
					    <string>Configure...</string>
 | 
				
			||||||
   </property>
 | 
					   </property>
 | 
				
			||||||
  </action>
 | 
					  </action>
 | 
				
			||||||
  <action name="actionDisplay_widget_title_bars">
 | 
					  <action name="action_Display_Dock_Widget_Headers">
 | 
				
			||||||
   <property name="checkable">
 | 
					   <property name="checkable">
 | 
				
			||||||
    <bool>true</bool>
 | 
					    <bool>true</bool>
 | 
				
			||||||
   </property>
 | 
					   </property>
 | 
				
			||||||
@ -167,44 +175,11 @@
 | 
				
			|||||||
    <string>Selects a folder to display in the game list</string>
 | 
					    <string>Selects a folder to display in the game list</string>
 | 
				
			||||||
   </property>
 | 
					   </property>
 | 
				
			||||||
  </action>
 | 
					  </action>
 | 
				
			||||||
 | 
					  <action name="action_Create_Pica_Surface_Viewer">
 | 
				
			||||||
 | 
					   <property name="text">
 | 
				
			||||||
 | 
					    <string>Create Pica Surface Viewer</string>
 | 
				
			||||||
 | 
					   </property>
 | 
				
			||||||
 | 
					  </action>
 | 
				
			||||||
 </widget>
 | 
					 </widget>
 | 
				
			||||||
 <resources/>
 | 
					 <resources/>
 | 
				
			||||||
 <connections>
 | 
					 | 
				
			||||||
  <connection>
 | 
					 | 
				
			||||||
   <sender>action_Exit</sender>
 | 
					 | 
				
			||||||
   <signal>triggered()</signal>
 | 
					 | 
				
			||||||
   <receiver>MainWindow</receiver>
 | 
					 | 
				
			||||||
   <slot>close()</slot>
 | 
					 | 
				
			||||||
   <hints>
 | 
					 | 
				
			||||||
    <hint type="sourcelabel">
 | 
					 | 
				
			||||||
     <x>-1</x>
 | 
					 | 
				
			||||||
     <y>-1</y>
 | 
					 | 
				
			||||||
    </hint>
 | 
					 | 
				
			||||||
    <hint type="destinationlabel">
 | 
					 | 
				
			||||||
     <x>367</x>
 | 
					 | 
				
			||||||
     <y>314</y>
 | 
					 | 
				
			||||||
    </hint>
 | 
					 | 
				
			||||||
   </hints>
 | 
					 | 
				
			||||||
  </connection>
 | 
					 | 
				
			||||||
  <connection>
 | 
					 | 
				
			||||||
   <sender>actionDisplay_widget_title_bars</sender>
 | 
					 | 
				
			||||||
   <signal>triggered(bool)</signal>
 | 
					 | 
				
			||||||
   <receiver>MainWindow</receiver>
 | 
					 | 
				
			||||||
   <slot>OnDisplayTitleBars(bool)</slot>
 | 
					 | 
				
			||||||
   <hints>
 | 
					 | 
				
			||||||
    <hint type="sourcelabel">
 | 
					 | 
				
			||||||
     <x>-1</x>
 | 
					 | 
				
			||||||
     <y>-1</y>
 | 
					 | 
				
			||||||
    </hint>
 | 
					 | 
				
			||||||
    <hint type="destinationlabel">
 | 
					 | 
				
			||||||
     <x>540</x>
 | 
					 | 
				
			||||||
     <y>364</y>
 | 
					 | 
				
			||||||
    </hint>
 | 
					 | 
				
			||||||
   </hints>
 | 
					 | 
				
			||||||
  </connection>
 | 
					 | 
				
			||||||
 </connections>
 | 
					 | 
				
			||||||
 <slots>
 | 
					 | 
				
			||||||
  <slot>OnConfigure()</slot>
 | 
					 | 
				
			||||||
  <slot>OnDisplayTitleBars(bool)</slot>
 | 
					 | 
				
			||||||
 </slots>
 | 
					 | 
				
			||||||
</ui>
 | 
					</ui>
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
		Reference in New Issue
	
	Block a user