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	Merge pull request #2296 from lioncash/override
video_core: Add missing override specifiers
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						commit
						76f024865d
					
				@ -538,12 +538,12 @@ private:
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        return nullptr;
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					        return nullptr;
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    }
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					    }
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    void Register(const Surface& object) {
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					    void Register(const Surface& object) override {
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        RasterizerCache<Surface>::Register(object);
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					        RasterizerCache<Surface>::Register(object);
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    }
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					    }
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    /// Unregisters an object from the cache
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					    /// Unregisters an object from the cache
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    void Unregister(const Surface& object) {
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					    void Unregister(const Surface& object) override {
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        if (object->IsReinterpreted()) {
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					        if (object->IsReinterpreted()) {
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            auto interval = GetReinterpretInterval(object);
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					            auto interval = GetReinterpretInterval(object);
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            reinterpreted_surfaces.erase(interval);
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					            reinterpreted_surfaces.erase(interval);
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@ -21,7 +21,7 @@ public:
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    CommandBufferPool(const VKDevice& device)
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					    CommandBufferPool(const VKDevice& device)
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        : VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {}
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					        : VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {}
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    void Allocate(std::size_t begin, std::size_t end) {
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					    void Allocate(std::size_t begin, std::size_t end) override {
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        const auto dev = device.GetLogical();
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					        const auto dev = device.GetLogical();
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        const auto& dld = device.GetDispatchLoader();
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					        const auto& dld = device.GetDispatchLoader();
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        const u32 graphics_family = device.GetGraphicsFamily();
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					        const u32 graphics_family = device.GetGraphicsFamily();
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@ -97,7 +97,7 @@ private:
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class VKFenceWatch final : public VKResource {
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					class VKFenceWatch final : public VKResource {
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public:
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					public:
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    explicit VKFenceWatch();
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					    explicit VKFenceWatch();
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    ~VKFenceWatch();
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					    ~VKFenceWatch() override;
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    /// Waits for the fence to be released.
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					    /// Waits for the fence to be released.
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    void Wait();
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					    void Wait();
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