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	Merge pull request #4939 from german77/MouseInput
InputCommon: Implement full mouse support
This commit is contained in:
		
						commit
						7bc3e80399
					
				@ -163,10 +163,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
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using MotionDevice = InputDevice<MotionStatus>;
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/**
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 * A touch device is an input device that returns a tuple of two floats and a bool. The floats are
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 * A touch status is an object that returns a tuple of two floats and a bool. The floats are
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 * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
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 */
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using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
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using TouchStatus = std::tuple<float, float, bool>;
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/**
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 * A touch device is an input device that returns a touch status object
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 */
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using TouchDevice = InputDevice<TouchStatus>;
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/**
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 * A mouse device is an input device that returns a tuple of two floats and four ints.
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@ -5,8 +5,6 @@ add_library(input_common STATIC
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    keyboard.h
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    main.cpp
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    main.h
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    motion_emu.cpp
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    motion_emu.h
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    motion_from_button.cpp
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    motion_from_button.h
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    motion_input.cpp
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@ -19,6 +17,10 @@ add_library(input_common STATIC
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    gcadapter/gc_adapter.h
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    gcadapter/gc_poller.cpp
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    gcadapter/gc_poller.h
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    mouse/mouse_input.cpp
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    mouse/mouse_input.h
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    mouse/mouse_poller.cpp
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    mouse/mouse_poller.h
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    sdl/sdl.cpp
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    sdl/sdl.h
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    udp/client.cpp
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@ -10,8 +10,9 @@
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "input_common/motion_from_button.h"
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#include "input_common/mouse/mouse_input.h"
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#include "input_common/mouse/mouse_poller.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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@ -37,8 +38,6 @@ struct InputSubsystem::Impl {
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                                                    std::make_shared<AnalogFromButton>());
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        Input::RegisterFactory<Input::MotionDevice>("keyboard",
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                                                    std::make_shared<MotionFromButton>());
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        motion_emu = std::make_shared<MotionEmu>();
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        Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
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        Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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                                                   std::make_shared<TouchFromButtonFactory>());
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@ -51,6 +50,16 @@ struct InputSubsystem::Impl {
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        Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
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        udptouch = std::make_shared<UDPTouchFactory>(udp);
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        Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
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        mouse = std::make_shared<MouseInput::Mouse>();
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        mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
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        Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
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        mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
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        Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
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        mousemotion = std::make_shared<MouseMotionFactory>(mouse);
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        Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
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        mousetouch = std::make_shared<MouseTouchFactory>(mouse);
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        Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
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    }
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    void Shutdown() {
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@ -58,8 +67,6 @@ struct InputSubsystem::Impl {
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        Input::UnregisterFactory<Input::MotionDevice>("keyboard");
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        keyboard.reset();
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        Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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        Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
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        motion_emu.reset();
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        Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
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#ifdef HAVE_SDL2
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        sdl.reset();
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@ -77,6 +84,16 @@ struct InputSubsystem::Impl {
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        udpmotion.reset();
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        udptouch.reset();
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        Input::UnregisterFactory<Input::ButtonDevice>("mouse");
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        Input::UnregisterFactory<Input::AnalogDevice>("mouse");
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        Input::UnregisterFactory<Input::MotionDevice>("mouse");
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        Input::UnregisterFactory<Input::TouchDevice>("mouse");
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        mousebuttons.reset();
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        mouseanalog.reset();
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        mousemotion.reset();
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        mousetouch.reset();
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    }
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    [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
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@ -140,7 +157,6 @@ struct InputSubsystem::Impl {
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    }
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    std::shared_ptr<Keyboard> keyboard;
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    std::shared_ptr<MotionEmu> motion_emu;
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#ifdef HAVE_SDL2
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    std::unique_ptr<SDL::State> sdl;
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#endif
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@ -149,8 +165,13 @@ struct InputSubsystem::Impl {
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    std::shared_ptr<GCVibrationFactory> gcvibration;
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    std::shared_ptr<UDPMotionFactory> udpmotion;
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    std::shared_ptr<UDPTouchFactory> udptouch;
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    std::shared_ptr<MouseButtonFactory> mousebuttons;
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    std::shared_ptr<MouseAnalogFactory> mouseanalog;
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    std::shared_ptr<MouseMotionFactory> mousemotion;
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    std::shared_ptr<MouseTouchFactory> mousetouch;
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    std::shared_ptr<CemuhookUDP::Client> udp;
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    std::shared_ptr<GCAdapter::Adapter> gcadapter;
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    std::shared_ptr<MouseInput::Mouse> mouse;
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};
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InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
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@ -173,12 +194,12 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
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    return impl->keyboard.get();
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}
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MotionEmu* InputSubsystem::GetMotionEmu() {
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    return impl->motion_emu.get();
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MouseInput::Mouse* InputSubsystem::GetMouse() {
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    return impl->mouse.get();
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}
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const MotionEmu* InputSubsystem::GetMotionEmu() const {
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    return impl->motion_emu.get();
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const MouseInput::Mouse* InputSubsystem::GetMouse() const {
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    return impl->mouse.get();
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}
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std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
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@ -229,6 +250,38 @@ const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
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    return impl->udptouch.get();
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}
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MouseButtonFactory* InputSubsystem::GetMouseButtons() {
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    return impl->mousebuttons.get();
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}
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const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
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    return impl->mousebuttons.get();
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}
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MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
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    return impl->mouseanalog.get();
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}
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const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
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    return impl->mouseanalog.get();
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}
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MouseMotionFactory* InputSubsystem::GetMouseMotions() {
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    return impl->mousemotion.get();
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}
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const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
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    return impl->mousemotion.get();
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}
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MouseTouchFactory* InputSubsystem::GetMouseTouch() {
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    return impl->mousetouch.get();
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}
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const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
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    return impl->mousetouch.get();
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}
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void InputSubsystem::ReloadInputDevices() {
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    if (!impl->udp) {
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        return;
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@ -25,6 +25,10 @@ namespace Settings::NativeMotion {
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enum Values : int;
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}
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namespace MouseInput {
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class Mouse;
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}
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namespace InputCommon {
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namespace Polling {
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@ -56,8 +60,11 @@ class GCAnalogFactory;
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class GCButtonFactory;
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class UDPMotionFactory;
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class UDPTouchFactory;
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class MouseButtonFactory;
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class MouseAnalogFactory;
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class MouseMotionFactory;
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class MouseTouchFactory;
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class Keyboard;
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class MotionEmu;
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/**
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 * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
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@ -90,11 +97,11 @@ public:
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    /// Retrieves the underlying keyboard device.
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    [[nodiscard]] const Keyboard* GetKeyboard() const;
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    /// Retrieves the underlying motion emulation factory.
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    [[nodiscard]] MotionEmu* GetMotionEmu();
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    /// Retrieves the underlying mouse device.
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    [[nodiscard]] MouseInput::Mouse* GetMouse();
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    /// Retrieves the underlying motion emulation factory.
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    [[nodiscard]] const MotionEmu* GetMotionEmu() const;
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    /// Retrieves the underlying mouse device.
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    [[nodiscard]] const MouseInput::Mouse* GetMouse() const;
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    /**
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     * Returns all available input devices that this Factory can create a new device with.
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@ -137,6 +144,30 @@ public:
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    /// Retrieves the underlying udp touch handler.
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    [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
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    /// Retrieves the underlying GameCube button handler.
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    [[nodiscard]] MouseButtonFactory* GetMouseButtons();
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    /// Retrieves the underlying GameCube button handler.
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    [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
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    /// Retrieves the underlying udp touch handler.
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    [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
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    /// Retrieves the underlying udp touch handler.
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    [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
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    /// Retrieves the underlying udp motion handler.
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    [[nodiscard]] MouseMotionFactory* GetMouseMotions();
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    /// Retrieves the underlying udp motion handler.
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    [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
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    /// Retrieves the underlying udp touch handler.
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    [[nodiscard]] MouseTouchFactory* GetMouseTouch();
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    /// Retrieves the underlying udp touch handler.
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    [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
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    /// Reloads the input devices
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    void ReloadInputDevices();
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@ -1,179 +0,0 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <chrono>
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#include <mutex>
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#include <thread>
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#include <tuple>
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#include "common/math_util.h"
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#include "common/quaternion.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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#include "input_common/motion_emu.h"
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namespace InputCommon {
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// Implementation class of the motion emulation device
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class MotionEmuDevice {
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public:
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    explicit MotionEmuDevice(int update_millisecond_, float sensitivity_)
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        : update_millisecond(update_millisecond_),
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          update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
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              std::chrono::milliseconds(update_millisecond))),
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          sensitivity(sensitivity_), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
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    ~MotionEmuDevice() {
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        if (motion_emu_thread.joinable()) {
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            shutdown_event.Set();
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            motion_emu_thread.join();
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        }
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    }
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    void BeginTilt(int x, int y) {
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        mouse_origin = Common::MakeVec(x, y);
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        is_tilting = true;
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    }
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    void Tilt(int x, int y) {
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        if (!is_tilting) {
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            return;
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        }
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        std::lock_guard guard{tilt_mutex};
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        const auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
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        if (mouse_move.x == 0 && mouse_move.y == 0) {
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            tilt_angle = 0;
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        } else {
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            tilt_direction = mouse_move.Cast<float>();
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            tilt_angle =
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                std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
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        }
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    }
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    void EndTilt() {
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        std::lock_guard guard{tilt_mutex};
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        tilt_angle = 0;
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        is_tilting = false;
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    }
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    Input::MotionStatus GetStatus() {
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        std::lock_guard guard{status_mutex};
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        return status;
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    }
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private:
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    const int update_millisecond;
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    const std::chrono::steady_clock::duration update_duration;
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    const float sensitivity;
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    Common::Vec2<int> mouse_origin;
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    std::mutex tilt_mutex;
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    Common::Vec2<float> tilt_direction;
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    float tilt_angle = 0;
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    bool is_tilting = false;
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    Common::Event shutdown_event;
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    Input::MotionStatus status;
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    std::mutex status_mutex;
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    // Note: always keep the thread declaration at the end so that other objects are initialized
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    // before this!
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    std::thread motion_emu_thread;
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    void MotionEmuThread() {
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        auto update_time = std::chrono::steady_clock::now();
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        Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0);
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        while (!shutdown_event.WaitUntil(update_time)) {
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            update_time += update_duration;
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            const Common::Quaternion<float> old_q = q;
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            {
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                std::lock_guard guard{tilt_mutex};
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                // Find the quaternion describing current 3DS tilting
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                q = Common::MakeQuaternion(
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                    Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle);
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            }
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            const auto inv_q = q.Inverse();
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            // Set the gravity vector in world space
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            auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f);
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            // Find the angular rate vector in world space
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            auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
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            angular_rate *= static_cast<float>(1000 / update_millisecond) / Common::PI * 180.0f;
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            // Transform the two vectors from world space to 3DS space
 | 
			
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            gravity = QuaternionRotate(inv_q, gravity);
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            angular_rate = QuaternionRotate(inv_q, angular_rate);
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 | 
			
		||||
            // TODO: Calculate the correct rotation vector and orientation matrix
 | 
			
		||||
            const auto matrix4x4 = q.ToMatrix();
 | 
			
		||||
            const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
 | 
			
		||||
            const std::array orientation{
 | 
			
		||||
                Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
 | 
			
		||||
                Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
 | 
			
		||||
                Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            // Update the sensor state
 | 
			
		||||
            {
 | 
			
		||||
                std::lock_guard guard{status_mutex};
 | 
			
		||||
                status = std::make_tuple(gravity, angular_rate, rotation, orientation);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as
 | 
			
		||||
// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory
 | 
			
		||||
// can forward all the inputs to the implementation only when it is valid.
 | 
			
		||||
class MotionEmuDeviceWrapper : public Input::MotionDevice {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) {
 | 
			
		||||
        device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Input::MotionStatus GetStatus() const override {
 | 
			
		||||
        return device->GetStatus();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::shared_ptr<MotionEmuDevice> device;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
 | 
			
		||||
    const int update_period = params.Get("update_period", 100);
 | 
			
		||||
    const float sensitivity = params.Get("sensitivity", 0.01f);
 | 
			
		||||
    auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
 | 
			
		||||
    // Previously created device is disconnected here. Having two motion devices for 3DS is not
 | 
			
		||||
    // expected.
 | 
			
		||||
    current_device = device_wrapper->device;
 | 
			
		||||
    return device_wrapper;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MotionEmu::BeginTilt(int x, int y) {
 | 
			
		||||
    if (auto ptr = current_device.lock()) {
 | 
			
		||||
        ptr->BeginTilt(x, y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MotionEmu::Tilt(int x, int y) {
 | 
			
		||||
    if (auto ptr = current_device.lock()) {
 | 
			
		||||
        ptr->Tilt(x, y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MotionEmu::EndTilt() {
 | 
			
		||||
    if (auto ptr = current_device.lock()) {
 | 
			
		||||
        ptr->EndTilt();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace InputCommon
 | 
			
		||||
@ -1,46 +0,0 @@
 | 
			
		||||
// Copyright 2017 Citra Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include "core/frontend/input.h"
 | 
			
		||||
 | 
			
		||||
namespace InputCommon {
 | 
			
		||||
 | 
			
		||||
class MotionEmuDevice;
 | 
			
		||||
 | 
			
		||||
class MotionEmu : public Input::Factory<Input::MotionDevice> {
 | 
			
		||||
public:
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a motion device emulated from mouse input
 | 
			
		||||
     * @param params contains parameters for creating the device:
 | 
			
		||||
     *     - "update_period": update period in milliseconds
 | 
			
		||||
     *     - "sensitivity": the coefficient converting mouse movement to tilting angle
 | 
			
		||||
     */
 | 
			
		||||
    std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals that a motion sensor tilt has begun.
 | 
			
		||||
     * @param x the x-coordinate of the cursor
 | 
			
		||||
     * @param y the y-coordinate of the cursor
 | 
			
		||||
     */
 | 
			
		||||
    void BeginTilt(int x, int y);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals that a motion sensor tilt is occurring.
 | 
			
		||||
     * @param x the x-coordinate of the cursor
 | 
			
		||||
     * @param y the y-coordinate of the cursor
 | 
			
		||||
     */
 | 
			
		||||
    void Tilt(int x, int y);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals that a motion sensor tilt has ended.
 | 
			
		||||
     */
 | 
			
		||||
    void EndTilt();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::weak_ptr<MotionEmuDevice> current_device;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace InputCommon
 | 
			
		||||
							
								
								
									
										125
									
								
								src/input_common/mouse/mouse_input.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										125
									
								
								src/input_common/mouse/mouse_input.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,125 @@
 | 
			
		||||
// Copyright 2020 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2+
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/math_util.h"
 | 
			
		||||
#include "common/param_package.h"
 | 
			
		||||
#include "input_common/mouse/mouse_input.h"
 | 
			
		||||
 | 
			
		||||
namespace MouseInput {
 | 
			
		||||
 | 
			
		||||
Mouse::Mouse() {
 | 
			
		||||
    update_thread = std::thread(&Mouse::UpdateThread, this);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Mouse::~Mouse() {
 | 
			
		||||
    update_thread_running = false;
 | 
			
		||||
    if (update_thread.joinable()) {
 | 
			
		||||
        update_thread.join();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Mouse::UpdateThread() {
 | 
			
		||||
    constexpr int update_time = 10;
 | 
			
		||||
    while (update_thread_running) {
 | 
			
		||||
        for (MouseInfo& info : mouse_info) {
 | 
			
		||||
            Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f,
 | 
			
		||||
                                               -info.tilt_direction.x};
 | 
			
		||||
 | 
			
		||||
            info.motion.SetGyroscope(angular_direction * info.tilt_speed);
 | 
			
		||||
            info.motion.UpdateRotation(update_time * 1000);
 | 
			
		||||
            info.motion.UpdateOrientation(update_time * 1000);
 | 
			
		||||
            info.tilt_speed = 0;
 | 
			
		||||
            info.data.motion = info.motion.GetMotion();
 | 
			
		||||
        }
 | 
			
		||||
        if (configuring) {
 | 
			
		||||
            UpdateYuzuSettings();
 | 
			
		||||
        }
 | 
			
		||||
        std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Mouse::UpdateYuzuSettings() {
 | 
			
		||||
    MouseStatus pad_status{};
 | 
			
		||||
    if (buttons != 0) {
 | 
			
		||||
        pad_status.button = last_button;
 | 
			
		||||
        mouse_queue.Push(pad_status);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Mouse::PressButton(int x, int y, int button_) {
 | 
			
		||||
    if (button_ >= static_cast<int>(mouse_info.size())) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    int button = 1 << button_;
 | 
			
		||||
    buttons |= static_cast<u16>(button);
 | 
			
		||||
    last_button = static_cast<MouseButton>(button_);
 | 
			
		||||
 | 
			
		||||
    mouse_info[button_].mouse_origin = Common::MakeVec(x, y);
 | 
			
		||||
    mouse_info[button_].last_mouse_position = Common::MakeVec(x, y);
 | 
			
		||||
    mouse_info[button_].data.pressed = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Mouse::MouseMove(int x, int y) {
 | 
			
		||||
    for (MouseInfo& info : mouse_info) {
 | 
			
		||||
        if (info.data.pressed) {
 | 
			
		||||
            auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
 | 
			
		||||
            auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
 | 
			
		||||
            info.last_mouse_position = Common::MakeVec(x, y);
 | 
			
		||||
            info.data.axis = {mouse_move.x, -mouse_move.y};
 | 
			
		||||
 | 
			
		||||
            if (mouse_change.x == 0 && mouse_change.y == 0) {
 | 
			
		||||
                info.tilt_speed = 0;
 | 
			
		||||
            } else {
 | 
			
		||||
                info.tilt_direction = mouse_change.Cast<float>();
 | 
			
		||||
                info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Mouse::ReleaseButton(int button_) {
 | 
			
		||||
    if (button_ >= static_cast<int>(mouse_info.size())) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    int button = 1 << button_;
 | 
			
		||||
    buttons &= static_cast<u16>(0xFF - button);
 | 
			
		||||
 | 
			
		||||
    mouse_info[button_].tilt_speed = 0;
 | 
			
		||||
    mouse_info[button_].data.pressed = false;
 | 
			
		||||
    mouse_info[button_].data.axis = {0, 0};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Mouse::BeginConfiguration() {
 | 
			
		||||
    buttons = 0;
 | 
			
		||||
    last_button = MouseButton::Undefined;
 | 
			
		||||
    mouse_queue.Clear();
 | 
			
		||||
    configuring = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Mouse::EndConfiguration() {
 | 
			
		||||
    buttons = 0;
 | 
			
		||||
    last_button = MouseButton::Undefined;
 | 
			
		||||
    mouse_queue.Clear();
 | 
			
		||||
    configuring = false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
 | 
			
		||||
    return mouse_queue;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
 | 
			
		||||
    return mouse_queue;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
MouseData& Mouse::GetMouseState(std::size_t button) {
 | 
			
		||||
    return mouse_info[button].data;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const MouseData& Mouse::GetMouseState(std::size_t button) const {
 | 
			
		||||
    return mouse_info[button].data;
 | 
			
		||||
}
 | 
			
		||||
} // namespace MouseInput
 | 
			
		||||
							
								
								
									
										99
									
								
								src/input_common/mouse/mouse_input.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										99
									
								
								src/input_common/mouse/mouse_input.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,99 @@
 | 
			
		||||
// Copyright 2020 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
#include <functional>
 | 
			
		||||
#include <mutex>
 | 
			
		||||
#include <thread>
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/threadsafe_queue.h"
 | 
			
		||||
#include "core/frontend/input.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "input_common/motion_input.h"
 | 
			
		||||
 | 
			
		||||
namespace MouseInput {
 | 
			
		||||
 | 
			
		||||
enum class MouseButton {
 | 
			
		||||
    Left,
 | 
			
		||||
    Wheel,
 | 
			
		||||
    Right,
 | 
			
		||||
    Foward,
 | 
			
		||||
    Backward,
 | 
			
		||||
    Undefined,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct MouseStatus {
 | 
			
		||||
    MouseButton button{MouseButton::Undefined};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct MouseData {
 | 
			
		||||
    bool pressed{};
 | 
			
		||||
    std::array<int, 2> axis{};
 | 
			
		||||
    Input::MotionStatus motion{};
 | 
			
		||||
    Input::TouchStatus touch{};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class Mouse {
 | 
			
		||||
public:
 | 
			
		||||
    Mouse();
 | 
			
		||||
    ~Mouse();
 | 
			
		||||
 | 
			
		||||
    /// Used for polling
 | 
			
		||||
    void BeginConfiguration();
 | 
			
		||||
    void EndConfiguration();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals that a button is pressed.
 | 
			
		||||
     * @param x the x-coordinate of the cursor
 | 
			
		||||
     * @param y the y-coordinate of the cursor
 | 
			
		||||
     * @param button the button pressed
 | 
			
		||||
     */
 | 
			
		||||
    void PressButton(int x, int y, int button_);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals that mouse has moved.
 | 
			
		||||
     * @param x the x-coordinate of the cursor
 | 
			
		||||
     * @param y the y-coordinate of the cursor
 | 
			
		||||
     */
 | 
			
		||||
    void MouseMove(int x, int y);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Signals that a motion sensor tilt has ended.
 | 
			
		||||
     */
 | 
			
		||||
    void ReleaseButton(int button_);
 | 
			
		||||
 | 
			
		||||
    [[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
 | 
			
		||||
    [[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
 | 
			
		||||
 | 
			
		||||
    [[nodiscard]] MouseData& GetMouseState(std::size_t button);
 | 
			
		||||
    [[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    void UpdateThread();
 | 
			
		||||
    void UpdateYuzuSettings();
 | 
			
		||||
 | 
			
		||||
    struct MouseInfo {
 | 
			
		||||
        InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
 | 
			
		||||
        Common::Vec2<int> mouse_origin;
 | 
			
		||||
        Common::Vec2<int> last_mouse_position;
 | 
			
		||||
        bool is_tilting = false;
 | 
			
		||||
        float sensitivity{0.120f};
 | 
			
		||||
 | 
			
		||||
        float tilt_speed = 0;
 | 
			
		||||
        Common::Vec2<float> tilt_direction;
 | 
			
		||||
        MouseData data;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    u16 buttons{};
 | 
			
		||||
    std::thread update_thread;
 | 
			
		||||
    MouseButton last_button{MouseButton::Undefined};
 | 
			
		||||
    std::array<MouseInfo, 5> mouse_info;
 | 
			
		||||
    Common::SPSCQueue<MouseStatus> mouse_queue;
 | 
			
		||||
    bool configuring{false};
 | 
			
		||||
    bool update_thread_running{true};
 | 
			
		||||
};
 | 
			
		||||
} // namespace MouseInput
 | 
			
		||||
							
								
								
									
										261
									
								
								src/input_common/mouse/mouse_poller.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										261
									
								
								src/input_common/mouse/mouse_poller.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,261 @@
 | 
			
		||||
// Copyright 2020 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <atomic>
 | 
			
		||||
#include <list>
 | 
			
		||||
#include <mutex>
 | 
			
		||||
#include <utility>
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/threadsafe_queue.h"
 | 
			
		||||
#include "input_common/mouse/mouse_input.h"
 | 
			
		||||
#include "input_common/mouse/mouse_poller.h"
 | 
			
		||||
 | 
			
		||||
namespace InputCommon {
 | 
			
		||||
 | 
			
		||||
class MouseButton final : public Input::ButtonDevice {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
 | 
			
		||||
        : button(button_), mouse_input(mouse_input_) {}
 | 
			
		||||
 | 
			
		||||
    bool GetStatus() const override {
 | 
			
		||||
        return mouse_input->GetMouseState(button).pressed;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    const u32 button;
 | 
			
		||||
    const MouseInput::Mouse* mouse_input;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
 | 
			
		||||
    : mouse_input(std::move(mouse_input_)) {}
 | 
			
		||||
 | 
			
		||||
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
 | 
			
		||||
    const Common::ParamPackage& params) {
 | 
			
		||||
    const auto button_id = params.Get("button", 0);
 | 
			
		||||
 | 
			
		||||
    return std::make_unique<MouseButton>(button_id, mouse_input.get());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Common::ParamPackage MouseButtonFactory::GetNextInput() const {
 | 
			
		||||
    MouseInput::MouseStatus pad;
 | 
			
		||||
    Common::ParamPackage params;
 | 
			
		||||
    auto& queue = mouse_input->GetMouseQueue();
 | 
			
		||||
    while (queue.Pop(pad)) {
 | 
			
		||||
        // This while loop will break on the earliest detected button
 | 
			
		||||
        if (pad.button != MouseInput::MouseButton::Undefined) {
 | 
			
		||||
            params.Set("engine", "mouse");
 | 
			
		||||
            params.Set("button", static_cast<u16>(pad.button));
 | 
			
		||||
            return params;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return params;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MouseButtonFactory::BeginConfiguration() {
 | 
			
		||||
    polling = true;
 | 
			
		||||
    mouse_input->BeginConfiguration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MouseButtonFactory::EndConfiguration() {
 | 
			
		||||
    polling = false;
 | 
			
		||||
    mouse_input->EndConfiguration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class MouseAnalog final : public Input::AnalogDevice {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
 | 
			
		||||
                         const MouseInput::Mouse* mouse_input_)
 | 
			
		||||
        : button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
 | 
			
		||||
          mouse_input(mouse_input_) {}
 | 
			
		||||
 | 
			
		||||
    float GetAxis(u32 axis) const {
 | 
			
		||||
        std::lock_guard lock{mutex};
 | 
			
		||||
        const auto axis_value =
 | 
			
		||||
            static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
 | 
			
		||||
        return axis_value / (100.0f * range);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
 | 
			
		||||
        float x = GetAxis(analog_axis_x);
 | 
			
		||||
        float y = GetAxis(analog_axis_y);
 | 
			
		||||
 | 
			
		||||
        // Make sure the coordinates are in the unit circle,
 | 
			
		||||
        // otherwise normalize it.
 | 
			
		||||
        float r = x * x + y * y;
 | 
			
		||||
        if (r > 1.0f) {
 | 
			
		||||
            r = std::sqrt(r);
 | 
			
		||||
            x /= r;
 | 
			
		||||
            y /= r;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return {x, y};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::tuple<float, float> GetStatus() const override {
 | 
			
		||||
        const auto [x, y] = GetAnalog(axis_x, axis_y);
 | 
			
		||||
        const float r = std::sqrt((x * x) + (y * y));
 | 
			
		||||
        if (r > deadzone) {
 | 
			
		||||
            return {x / r * (r - deadzone) / (1 - deadzone),
 | 
			
		||||
                    y / r * (r - deadzone) / (1 - deadzone)};
 | 
			
		||||
        }
 | 
			
		||||
        return {0.0f, 0.0f};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    const u32 button;
 | 
			
		||||
    const u32 axis_x;
 | 
			
		||||
    const u32 axis_y;
 | 
			
		||||
    const float deadzone;
 | 
			
		||||
    const float range;
 | 
			
		||||
    const MouseInput::Mouse* mouse_input;
 | 
			
		||||
    mutable std::mutex mutex;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// An analog device factory that creates analog devices from GC Adapter
 | 
			
		||||
MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
 | 
			
		||||
    : mouse_input(std::move(mouse_input_)) {}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Creates analog device from joystick axes
 | 
			
		||||
 * @param params contains parameters for creating the device:
 | 
			
		||||
 *     - "port": the nth gcpad on the adapter
 | 
			
		||||
 *     - "axis_x": the index of the axis to be bind as x-axis
 | 
			
		||||
 *     - "axis_y": the index of the axis to be bind as y-axis
 | 
			
		||||
 */
 | 
			
		||||
std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
 | 
			
		||||
    const Common::ParamPackage& params) {
 | 
			
		||||
    const auto port = static_cast<u32>(params.Get("port", 0));
 | 
			
		||||
    const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
 | 
			
		||||
    const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
 | 
			
		||||
    const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
 | 
			
		||||
    const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
 | 
			
		||||
 | 
			
		||||
    return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MouseAnalogFactory::BeginConfiguration() {
 | 
			
		||||
    polling = true;
 | 
			
		||||
    mouse_input->BeginConfiguration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MouseAnalogFactory::EndConfiguration() {
 | 
			
		||||
    polling = false;
 | 
			
		||||
    mouse_input->EndConfiguration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
 | 
			
		||||
    MouseInput::MouseStatus pad;
 | 
			
		||||
    Common::ParamPackage params;
 | 
			
		||||
    auto& queue = mouse_input->GetMouseQueue();
 | 
			
		||||
    while (queue.Pop(pad)) {
 | 
			
		||||
        // This while loop will break on the earliest detected button
 | 
			
		||||
        if (pad.button != MouseInput::MouseButton::Undefined) {
 | 
			
		||||
            params.Set("engine", "mouse");
 | 
			
		||||
            params.Set("port", static_cast<u16>(pad.button));
 | 
			
		||||
            params.Set("axis_x", 0);
 | 
			
		||||
            params.Set("axis_y", 1);
 | 
			
		||||
            return params;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return params;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class MouseMotion final : public Input::MotionDevice {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
 | 
			
		||||
        : button(button_), mouse_input(mouse_input_) {}
 | 
			
		||||
 | 
			
		||||
    Input::MotionStatus GetStatus() const override {
 | 
			
		||||
        return mouse_input->GetMouseState(button).motion;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    const u32 button;
 | 
			
		||||
    const MouseInput::Mouse* mouse_input;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
 | 
			
		||||
    : mouse_input(std::move(mouse_input_)) {}
 | 
			
		||||
 | 
			
		||||
std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
 | 
			
		||||
    const Common::ParamPackage& params) {
 | 
			
		||||
    const auto button_id = params.Get("button", 0);
 | 
			
		||||
 | 
			
		||||
    return std::make_unique<MouseMotion>(button_id, mouse_input.get());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Common::ParamPackage MouseMotionFactory::GetNextInput() const {
 | 
			
		||||
    MouseInput::MouseStatus pad;
 | 
			
		||||
    Common::ParamPackage params;
 | 
			
		||||
    auto& queue = mouse_input->GetMouseQueue();
 | 
			
		||||
    while (queue.Pop(pad)) {
 | 
			
		||||
        // This while loop will break on the earliest detected button
 | 
			
		||||
        if (pad.button != MouseInput::MouseButton::Undefined) {
 | 
			
		||||
            params.Set("engine", "mouse");
 | 
			
		||||
            params.Set("button", static_cast<u16>(pad.button));
 | 
			
		||||
            return params;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return params;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MouseMotionFactory::BeginConfiguration() {
 | 
			
		||||
    polling = true;
 | 
			
		||||
    mouse_input->BeginConfiguration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MouseMotionFactory::EndConfiguration() {
 | 
			
		||||
    polling = false;
 | 
			
		||||
    mouse_input->EndConfiguration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class MouseTouch final : public Input::TouchDevice {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
 | 
			
		||||
        : button(button_), mouse_input(mouse_input_) {}
 | 
			
		||||
 | 
			
		||||
    Input::TouchStatus GetStatus() const override {
 | 
			
		||||
        return mouse_input->GetMouseState(button).touch;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    const u32 button;
 | 
			
		||||
    const MouseInput::Mouse* mouse_input;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
 | 
			
		||||
    : mouse_input(std::move(mouse_input_)) {}
 | 
			
		||||
 | 
			
		||||
std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
 | 
			
		||||
    const auto button_id = params.Get("button", 0);
 | 
			
		||||
 | 
			
		||||
    return std::make_unique<MouseTouch>(button_id, mouse_input.get());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Common::ParamPackage MouseTouchFactory::GetNextInput() const {
 | 
			
		||||
    MouseInput::MouseStatus pad;
 | 
			
		||||
    Common::ParamPackage params;
 | 
			
		||||
    auto& queue = mouse_input->GetMouseQueue();
 | 
			
		||||
    while (queue.Pop(pad)) {
 | 
			
		||||
        // This while loop will break on the earliest detected button
 | 
			
		||||
        if (pad.button != MouseInput::MouseButton::Undefined) {
 | 
			
		||||
            params.Set("engine", "mouse");
 | 
			
		||||
            params.Set("button", static_cast<u16>(pad.button));
 | 
			
		||||
            return params;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return params;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MouseTouchFactory::BeginConfiguration() {
 | 
			
		||||
    polling = true;
 | 
			
		||||
    mouse_input->BeginConfiguration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MouseTouchFactory::EndConfiguration() {
 | 
			
		||||
    polling = false;
 | 
			
		||||
    mouse_input->EndConfiguration();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace InputCommon
 | 
			
		||||
							
								
								
									
										109
									
								
								src/input_common/mouse/mouse_poller.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										109
									
								
								src/input_common/mouse/mouse_poller.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,109 @@
 | 
			
		||||
// Copyright 2020 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include "core/frontend/input.h"
 | 
			
		||||
#include "input_common/mouse/mouse_input.h"
 | 
			
		||||
 | 
			
		||||
namespace InputCommon {
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A button device factory representing a mouse. It receives mouse events and forward them
 | 
			
		||||
 * to all button devices it created.
 | 
			
		||||
 */
 | 
			
		||||
class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Creates a button device from a button press
 | 
			
		||||
     * @param params contains parameters for creating the device:
 | 
			
		||||
     *     - "code": the code of the key to bind with the button
 | 
			
		||||
     */
 | 
			
		||||
    std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
 | 
			
		||||
 | 
			
		||||
    Common::ParamPackage GetNextInput() const;
 | 
			
		||||
 | 
			
		||||
    /// For device input configuration/polling
 | 
			
		||||
    void BeginConfiguration();
 | 
			
		||||
    void EndConfiguration();
 | 
			
		||||
 | 
			
		||||
    bool IsPolling() const {
 | 
			
		||||
        return polling;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::shared_ptr<MouseInput::Mouse> mouse_input;
 | 
			
		||||
    bool polling = false;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// An analog device factory that creates analog devices from mouse
 | 
			
		||||
class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
 | 
			
		||||
 | 
			
		||||
    Common::ParamPackage GetNextInput() const;
 | 
			
		||||
 | 
			
		||||
    /// For device input configuration/polling
 | 
			
		||||
    void BeginConfiguration();
 | 
			
		||||
    void EndConfiguration();
 | 
			
		||||
 | 
			
		||||
    bool IsPolling() const {
 | 
			
		||||
        return polling;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::shared_ptr<MouseInput::Mouse> mouse_input;
 | 
			
		||||
    bool polling = false;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// A motion device factory that creates motion devices from mouse
 | 
			
		||||
class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
 | 
			
		||||
 | 
			
		||||
    Common::ParamPackage GetNextInput() const;
 | 
			
		||||
 | 
			
		||||
    /// For device input configuration/polling
 | 
			
		||||
    void BeginConfiguration();
 | 
			
		||||
    void EndConfiguration();
 | 
			
		||||
 | 
			
		||||
    bool IsPolling() const {
 | 
			
		||||
        return polling;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::shared_ptr<MouseInput::Mouse> mouse_input;
 | 
			
		||||
    bool polling = false;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// An touch device factory that creates touch devices from mouse
 | 
			
		||||
class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
 | 
			
		||||
public:
 | 
			
		||||
    explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
 | 
			
		||||
 | 
			
		||||
    std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
 | 
			
		||||
 | 
			
		||||
    Common::ParamPackage GetNextInput() const;
 | 
			
		||||
 | 
			
		||||
    /// For device input configuration/polling
 | 
			
		||||
    void BeginConfiguration();
 | 
			
		||||
    void EndConfiguration();
 | 
			
		||||
 | 
			
		||||
    bool IsPolling() const {
 | 
			
		||||
        return polling;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    std::shared_ptr<MouseInput::Mouse> mouse_input;
 | 
			
		||||
    bool polling = false;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace InputCommon
 | 
			
		||||
@ -35,7 +35,7 @@
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "input_common/keyboard.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "input_common/motion_emu.h"
 | 
			
		||||
#include "input_common/mouse/mouse_input.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
#include "yuzu/bootmanager.h"
 | 
			
		||||
@ -388,23 +388,19 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
 | 
			
		||||
    if (!Settings::values.touchscreen.enabled) {
 | 
			
		||||
        input_subsystem->GetKeyboard()->PressKey(event->button());
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Touch input is handled in TouchBeginEvent
 | 
			
		||||
    if (event->source() == Qt::MouseEventSynthesizedBySystem) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    auto pos = event->pos();
 | 
			
		||||
    const auto [x, y] = ScaleTouch(pos);
 | 
			
		||||
    input_subsystem->GetMouse()->PressButton(x, y, event->button());
 | 
			
		||||
 | 
			
		||||
    if (event->button() == Qt::LeftButton) {
 | 
			
		||||
        const auto [x, y] = ScaleTouch(pos);
 | 
			
		||||
        this->TouchPressed(x, y);
 | 
			
		||||
    } else if (event->button() == Qt::RightButton) {
 | 
			
		||||
        input_subsystem->GetMotionEmu()->BeginTilt(pos.x(), pos.y());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    QWidget::mousePressEvent(event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -416,26 +412,22 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
 | 
			
		||||
 | 
			
		||||
    auto pos = event->pos();
 | 
			
		||||
    const auto [x, y] = ScaleTouch(pos);
 | 
			
		||||
    input_subsystem->GetMouse()->MouseMove(x, y);
 | 
			
		||||
    this->TouchMoved(x, y);
 | 
			
		||||
    input_subsystem->GetMotionEmu()->Tilt(pos.x(), pos.y());
 | 
			
		||||
 | 
			
		||||
    QWidget::mouseMoveEvent(event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
 | 
			
		||||
    if (!Settings::values.touchscreen.enabled) {
 | 
			
		||||
        input_subsystem->GetKeyboard()->ReleaseKey(event->button());
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Touch input is handled in TouchEndEvent
 | 
			
		||||
    if (event->source() == Qt::MouseEventSynthesizedBySystem) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    input_subsystem->GetMouse()->ReleaseButton(event->button());
 | 
			
		||||
 | 
			
		||||
    if (event->button() == Qt::LeftButton) {
 | 
			
		||||
        this->TouchReleased();
 | 
			
		||||
    } else if (event->button() == Qt::RightButton) {
 | 
			
		||||
        input_subsystem->GetMotionEmu()->EndTilt();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -19,6 +19,7 @@
 | 
			
		||||
#include "core/hle/service/sm/sm.h"
 | 
			
		||||
#include "input_common/gcadapter/gc_poller.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "input_common/mouse/mouse_poller.h"
 | 
			
		||||
#include "input_common/udp/udp.h"
 | 
			
		||||
#include "ui_configure_input_player.h"
 | 
			
		||||
#include "yuzu/configuration/config.h"
 | 
			
		||||
@ -152,6 +153,14 @@ QString ButtonToText(const Common::ParamPackage& param) {
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (param.Get("engine", "") == "mouse") {
 | 
			
		||||
        if (param.Has("button")) {
 | 
			
		||||
            const QString button_str = QString::number(int(param.Get("button", 0)));
 | 
			
		||||
            return QObject::tr("Click %1").arg(button_str);
 | 
			
		||||
        }
 | 
			
		||||
        return GetKeyName(param.Get("code", 0));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return QObject::tr("[unknown]");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -203,6 +212,26 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
 | 
			
		||||
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (param.Get("engine", "") == "mouse") {
 | 
			
		||||
        if (dir == "modifier") {
 | 
			
		||||
            return QObject::tr("[unused]");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (dir == "left" || dir == "right") {
 | 
			
		||||
            const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
 | 
			
		||||
 | 
			
		||||
            return QObject::tr("Mouse %1").arg(axis_x_str);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (dir == "up" || dir == "down") {
 | 
			
		||||
            const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
 | 
			
		||||
 | 
			
		||||
            return QObject::tr("Mouse %1").arg(axis_y_str);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
    return QObject::tr("[unknown]");
 | 
			
		||||
}
 | 
			
		||||
} // namespace
 | 
			
		||||
@ -484,6 +513,34 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        if (input_subsystem->GetMouseButtons()->IsPolling()) {
 | 
			
		||||
            params = input_subsystem->GetMouseButtons()->GetNextInput();
 | 
			
		||||
            if (params.Has("engine") && IsInputAcceptable(params)) {
 | 
			
		||||
                SetPollingResult(params, false);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
 | 
			
		||||
            params = input_subsystem->GetMouseAnalogs()->GetNextInput();
 | 
			
		||||
            if (params.Has("engine") && IsInputAcceptable(params)) {
 | 
			
		||||
                SetPollingResult(params, false);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        if (input_subsystem->GetMouseMotions()->IsPolling()) {
 | 
			
		||||
            params = input_subsystem->GetMouseMotions()->GetNextInput();
 | 
			
		||||
            if (params.Has("engine") && IsInputAcceptable(params)) {
 | 
			
		||||
                SetPollingResult(params, false);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        if (input_subsystem->GetMouseTouch()->IsPolling()) {
 | 
			
		||||
            params = input_subsystem->GetMouseTouch()->GetNextInput();
 | 
			
		||||
            if (params.Has("engine") && IsInputAcceptable(params)) {
 | 
			
		||||
                SetPollingResult(params, false);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        for (auto& poller : device_pollers) {
 | 
			
		||||
            params = poller->GetNextInput();
 | 
			
		||||
            if (params.Has("engine") && IsInputAcceptable(params)) {
 | 
			
		||||
@ -761,8 +818,9 @@ void ConfigureInputPlayer::UpdateUI() {
 | 
			
		||||
 | 
			
		||||
        int slider_value;
 | 
			
		||||
        auto& param = analogs_param[analog_id];
 | 
			
		||||
        const bool is_controller =
 | 
			
		||||
            param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad";
 | 
			
		||||
        const bool is_controller = param.Get("engine", "") == "sdl" ||
 | 
			
		||||
                                   param.Get("engine", "") == "gcpad" ||
 | 
			
		||||
                                   param.Get("engine", "") == "mouse";
 | 
			
		||||
 | 
			
		||||
        if (is_controller) {
 | 
			
		||||
            if (!param.Has("deadzone")) {
 | 
			
		||||
@ -1078,6 +1136,16 @@ void ConfigureInputPlayer::HandleClick(
 | 
			
		||||
        input_subsystem->GetUDPMotions()->BeginConfiguration();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (type == InputCommon::Polling::DeviceType::Button) {
 | 
			
		||||
        input_subsystem->GetMouseButtons()->BeginConfiguration();
 | 
			
		||||
    } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
 | 
			
		||||
        input_subsystem->GetMouseAnalogs()->BeginConfiguration();
 | 
			
		||||
    } else if (type == InputCommon::Polling::DeviceType::Motion) {
 | 
			
		||||
        input_subsystem->GetMouseMotions()->BeginConfiguration();
 | 
			
		||||
    } else {
 | 
			
		||||
        input_subsystem->GetMouseTouch()->BeginConfiguration();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    timeout_timer->start(2500); // Cancel after 2.5 seconds
 | 
			
		||||
    poll_timer->start(50);      // Check for new inputs every 50ms
 | 
			
		||||
}
 | 
			
		||||
@ -1097,6 +1165,11 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
 | 
			
		||||
 | 
			
		||||
    input_subsystem->GetUDPMotions()->EndConfiguration();
 | 
			
		||||
 | 
			
		||||
    input_subsystem->GetMouseButtons()->EndConfiguration();
 | 
			
		||||
    input_subsystem->GetMouseAnalogs()->EndConfiguration();
 | 
			
		||||
    input_subsystem->GetMouseMotions()->EndConfiguration();
 | 
			
		||||
    input_subsystem->GetMouseTouch()->EndConfiguration();
 | 
			
		||||
 | 
			
		||||
    if (!abort) {
 | 
			
		||||
        (*input_setter)(params);
 | 
			
		||||
    }
 | 
			
		||||
@ -1128,15 +1201,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (want_keyboard_mouse) {
 | 
			
		||||
        SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
 | 
			
		||||
                         false);
 | 
			
		||||
    } else {
 | 
			
		||||
        // We don't want any mouse buttons, so don't stop polling
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    SetPollingResult({}, true);
 | 
			
		||||
    input_subsystem->GetMouse()->PressButton(0, 0, event->button());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
 | 
			
		||||
 | 
			
		||||
@ -9,7 +9,7 @@
 | 
			
		||||
#include "core/perf_stats.h"
 | 
			
		||||
#include "input_common/keyboard.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "input_common/motion_emu.h"
 | 
			
		||||
#include "input_common/mouse/mouse_input.h"
 | 
			
		||||
#include "input_common/sdl/sdl.h"
 | 
			
		||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
 | 
			
		||||
 | 
			
		||||
@ -30,7 +30,7 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
 | 
			
		||||
    TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
 | 
			
		||||
    input_subsystem->GetMotionEmu()->Tilt(x, y);
 | 
			
		||||
    input_subsystem->GetMouse()->MouseMove(x, y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
 | 
			
		||||
@ -42,9 +42,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
 | 
			
		||||
        }
 | 
			
		||||
    } else if (button == SDL_BUTTON_RIGHT) {
 | 
			
		||||
        if (state == SDL_PRESSED) {
 | 
			
		||||
            input_subsystem->GetMotionEmu()->BeginTilt(x, y);
 | 
			
		||||
            input_subsystem->GetMouse()->PressButton(x, y, button);
 | 
			
		||||
        } else {
 | 
			
		||||
            input_subsystem->GetMotionEmu()->EndTilt();
 | 
			
		||||
            input_subsystem->GetMouse()->ReleaseButton(button);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -17,7 +17,6 @@
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
#include "input_common/keyboard.h"
 | 
			
		||||
#include "input_common/main.h"
 | 
			
		||||
#include "input_common/motion_emu.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
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	Block a user