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Shader_IR: Propagate bindless index into the GL compiler.
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committed by
FernandoS27
parent
3c34678627
commit
7c530e0666
@@ -445,6 +445,7 @@ struct MetaTexture {
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Node lod;
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Node component{};
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u32 element{};
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Node index{};
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};
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struct MetaImage {
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@@ -564,7 +565,6 @@ private:
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u32 index{};
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};
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/// A 32-bits value that represents an immediate value
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class ImmediateNode final {
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public:
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