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	vk_memory_manager: Make use of designated initializers where applicable
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				@ -178,13 +178,12 @@ bool VKMemoryManager::AllocMemory(VkMemoryPropertyFlags wanted_properties, u32 t
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    }();
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    // Try to allocate found type.
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    VkMemoryAllocateInfo memory_ai;
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    memory_ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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    memory_ai.pNext = nullptr;
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    memory_ai.allocationSize = size;
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    memory_ai.memoryTypeIndex = type;
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    vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory(memory_ai);
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    vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
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        .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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        .pNext = nullptr,
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        .allocationSize = size,
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        .memoryTypeIndex = type,
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    });
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    if (!memory) {
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        LOG_CRITICAL(Render_Vulkan, "Device allocation failed!");
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        return false;
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