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gl_texture_cache: Avoid format views on Intel and AMD
Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
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@@ -8,7 +8,7 @@
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namespace VideoCore::Surface {
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bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b);
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bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b, bool broken_views);
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bool IsCopyCompatible(PixelFormat format_a, PixelFormat format_b);
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