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shader: Implement SampleMask
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@@ -88,6 +88,7 @@ public:
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void SetPatch(Patch patch, const F32& value);
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void SetFragColor(u32 index, u32 component, const F32& value);
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void SetSampleMask(const U32& value);
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void SetFragDepth(const F32& value);
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[[nodiscard]] U32 WorkgroupIdX();
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