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	Network: Send the game title
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				@ -13,10 +13,6 @@
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namespace Network {
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Packet::Packet() : read_pos(0), is_valid(true) {}
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Packet::~Packet() {}
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void Packet::Append(const void* in_data, std::size_t size_in_bytes) {
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    if (in_data && (size_in_bytes > 0)) {
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        std::size_t start = data.size();
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@ -39,7 +35,7 @@ void Packet::Clear() {
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}
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const void* Packet::GetData() const {
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    return !data.empty() ? &data[0] : NULL;
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    return !data.empty() ? &data[0] : nullptr;
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}
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void Packet::IgnoreBytes(u32 length) {
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@ -54,8 +50,8 @@ bool Packet::EndOfPacket() const {
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    return read_pos >= data.size();
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}
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Packet::operator BoolType() const {
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    return is_valid ? &Packet::CheckSize : NULL;
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Packet::operator bool() const {
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    return is_valid ? &Packet::CheckSize : nullptr;
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}
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Packet& Packet::operator>>(bool& out_data) {
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@ -10,14 +10,11 @@
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namespace Network {
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/// A class for serialize data for network transfer. It also handles endianess
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/// A class that serializes data for network transfer. It also handles endianess
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class Packet {
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    /// A bool-like type that cannot be converted to integer or pointer types
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    typedef bool (Packet::*BoolType)(std::size_t);
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public:
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    Packet();
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    ~Packet();
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    Packet() = default;
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    ~Packet() = default;
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    /**
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     * Append data to the end of the packet
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@ -64,41 +61,8 @@ public:
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     * @return True if all data was read, false otherwise
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     */
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    bool EndOfPacket() const;
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    /**
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     * Test the validity of the packet, for reading
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     * This operator allows to test the packet as a boolean
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     * variable, to check if a reading operation was successful.
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     *
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     * A packet will be in an invalid state if it has no more
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     * data to read.
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     *
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     * This behaviour is the same as standard C++ streams.
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     *
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     * Usage example:
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     * @code
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     * float x;
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     * packet >> x;
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     * if (packet)
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     * {
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     *    // ok, x was extracted successfully
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     * }
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     *
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     * // -- or --
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     *
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     * float x;
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     * if (packet >> x)
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     * {
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     *    // ok, x was extracted successfully
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     * }
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     * @endcode
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     *
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     * Don't focus on the return type, it's equivalent to bool but
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     * it disallows unwanted implicit conversions to integer or
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     * pointer types.
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     *
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     * @return True if last data extraction from packet was successful
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     */
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    operator BoolType() const;
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    explicit operator bool() const;
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    /// Overloads of operator >> to read data from the packet
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    Packet& operator>>(bool& out_data);
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@ -135,10 +99,6 @@ public:
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    Packet& operator<<(const std::array<T, S>& data);
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private:
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    /// Disallow comparisons between packets
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    bool operator==(const Packet& right) const;
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    bool operator!=(const Packet& right) const;
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    /**
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     * Check if the packet can extract a given number of bytes
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     * This function updates accordingly the state of the packet.
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@ -148,14 +108,14 @@ private:
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    bool CheckSize(std::size_t size);
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    // Member data
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    std::vector<char> data; ///< Data stored in the packet
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    std::size_t read_pos;   ///< Current reading position in the packet
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    bool is_valid;          ///< Reading state of the packet
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    std::vector<char> data;   ///< Data stored in the packet
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    std::size_t read_pos = 0; ///< Current reading position in the packet
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    bool is_valid = true;     ///< Reading state of the packet
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};
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template <typename T>
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Packet& Packet::operator>>(std::vector<T>& out_data) {
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    for (u32 i = 0; i < out_data.size(); ++i) {
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    for (std::size_t i = 0; i < out_data.size(); ++i) {
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        T character = 0;
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        *this >> character;
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        out_data[i] = character;
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@ -165,7 +125,7 @@ Packet& Packet::operator>>(std::vector<T>& out_data) {
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template <typename T, std::size_t S>
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Packet& Packet::operator>>(std::array<T, S>& out_data) {
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    for (u32 i = 0; i < out_data.size(); ++i) {
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    for (std::size_t i = 0; i < out_data.size(); ++i) {
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        T character = 0;
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        *this >> character;
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        out_data[i] = character;
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@ -175,7 +135,7 @@ Packet& Packet::operator>>(std::array<T, S>& out_data) {
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template <typename T>
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Packet& Packet::operator<<(const std::vector<T>& in_data) {
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    for (u32 i = 0; i < in_data.size(); ++i) {
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    for (std::size_t i = 0; i < in_data.size(); ++i) {
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        *this << in_data[i];
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    }
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    return *this;
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@ -183,7 +143,7 @@ Packet& Packet::operator<<(const std::vector<T>& in_data) {
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template <typename T, std::size_t S>
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Packet& Packet::operator<<(const std::array<T, S>& in_data) {
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    for (u32 i = 0; i < in_data.size(); ++i) {
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    for (std::size_t i = 0; i < in_data.size(); ++i) {
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        *this << in_data[i];
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    }
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    return *this;
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@ -85,8 +85,8 @@ public:
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     * The packet has the structure:
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     * <MessageID>ID_ROOM_INFORMATION
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     * <String> room_name
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     * <uint32_t> member_slots: The max number of clients allowed in this room
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     * <uint32_t> num_members: the number of currently joined clients
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     * <u32> member_slots: The max number of clients allowed in this room
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     * <u32> num_members: the number of currently joined clients
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     * This is followed by the following three values for each member:
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     * <String> nickname of that member
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     * <MacAddress> mac_address of that member
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@ -112,6 +112,12 @@ public:
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     */
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    void HandleChatPacket(const ENetEvent* event);
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    /**
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     * Extracts the game name from a received ENet packet and broadcasts it.
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     * @param event The ENet event that was received.
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     */
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    void HandleGameNamePacket(const ENetEvent* event);
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    /**
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     * Removes the client from the members list if it was in it and announces the change
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     * to all other clients.
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@ -130,7 +136,9 @@ void Room::RoomImpl::ServerLoop() {
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                case IdJoinRequest:
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                    HandleJoinRequest(&event);
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                    break;
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                // TODO(B3N30): Handle the other message types
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                case IdSetGameName:
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                    HandleGameNamePacket(&event);
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                    break;
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                case IdWifiPacket:
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                    HandleWifiPacket(&event);
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                    break;
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@ -184,7 +192,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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    member.nickname = nickname;
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    member.peer = event->peer;
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    members.push_back(member);
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    members.push_back(std::move(member));
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    // Notify everyone that the room information has changed.
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    BroadcastRoomInformation();
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@ -194,22 +202,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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    // A nickname is valid if it is not already taken by anybody else in the room.
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    // TODO(B3N30): Check for empty names, spaces, etc.
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    for (const Member& member : members) {
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        if (member.nickname == nickname) {
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            return false;
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        }
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    }
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    return true;
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    return std::all_of(members.begin(), members.end(),
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                       [&nickname](const auto& member) { return member.nickname != nickname; });
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}
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bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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    // A MAC address is valid if it is not already taken by anybody else in the room.
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    for (const Member& member : members) {
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        if (member.mac_address == address) {
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            return false;
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        }
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    }
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    return true;
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    return std::all_of(members.begin(), members.end(),
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                       [&address](const auto& member) { return member.mac_address != address; });
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}
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void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
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@ -248,7 +248,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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    packet << room_information.name;
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    packet << room_information.member_slots;
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    packet << static_cast<uint32_t>(members.size());
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    packet << static_cast<u32>(members.size());
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    for (const auto& member : members) {
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        packet << member.nickname;
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        packet << member.mac_address;
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@ -262,10 +262,11 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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}
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MacAddress Room::RoomImpl::GenerateMacAddress() {
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    MacAddress result_mac = NintendoOUI;
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    MacAddress result_mac =
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        NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
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    std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
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    do {
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        for (int i = 3; i < result_mac.size(); ++i) {
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        for (size_t i = 3; i < result_mac.size(); ++i) {
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            result_mac[i] = dis(random_gen);
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        }
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    } while (!IsValidMacAddress(result_mac));
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@ -273,9 +274,33 @@ MacAddress Room::RoomImpl::GenerateMacAddress() {
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}
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void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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    for (auto it = members.begin(); it != members.end(); ++it) {
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        if (it->peer != event->peer)
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            enet_peer_send(it->peer, 0, event->packet);
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    Packet in_packet;
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    in_packet.Append(event->packet->data, event->packet->dataLength);
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    in_packet.IgnoreBytes(sizeof(MessageID));
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    in_packet.IgnoreBytes(sizeof(u8));         // WifiPacket Type
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    in_packet.IgnoreBytes(sizeof(u8));         // WifiPacket Channel
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    in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
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    MacAddress destination_address;
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    in_packet >> destination_address;
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    Packet out_packet;
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    out_packet.Append(event->packet->data, event->packet->dataLength);
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    ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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                                                 ENET_PACKET_FLAG_RELIABLE);
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    if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
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        for (const auto& member : members) {
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            if (member.peer != event->peer)
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                enet_peer_send(member.peer, 0, event->packet);
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        }
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    } else { // Send the data only to the destination client
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        auto member = std::find_if(members.begin(), members.end(),
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                                   [destination_address](const Member& member) -> bool {
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                                       return member.mac_address == destination_address;
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                                   });
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        if (member != members.end()) {
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            enet_peer_send(member->peer, 0, enet_packet);
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        }
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    }
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    enet_host_flush(server);
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}
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@ -287,7 +312,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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    in_packet.IgnoreBytes(sizeof(MessageID));
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    std::string message;
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    in_packet >> message;
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    auto CompareNetworkAddress = [&](const Member member) -> bool {
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    auto CompareNetworkAddress = [event](const Member member) -> bool {
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        return member.peer == event->peer;
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    };
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    const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
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@ -309,13 +334,30 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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    enet_host_flush(server);
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}
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void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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    Packet in_packet;
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    in_packet.Append(event->packet->data, event->packet->dataLength);
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    in_packet.IgnoreBytes(sizeof(MessageID));
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    std::string game_name;
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    in_packet >> game_name;
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    auto member =
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        std::find_if(members.begin(), members.end(),
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                     [event](const Member& member) -> bool { return member.peer == event->peer; });
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    if (member != members.end()) {
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        member->game_name = game_name;
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        BroadcastRoomInformation();
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    }
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}
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void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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    // Remove the client from the members list.
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    members.erase(std::remove_if(members.begin(), members.end(),
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                                 [&](const Member& member) { return member.peer == client; }),
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                                 [client](const Member& member) { return member.peer == client; }),
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                  members.end());
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    // Announce the change to all clients.
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    enet_peer_disconnect(client, 0);
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    BroadcastRoomInformation();
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}
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@ -327,7 +369,6 @@ Room::~Room() = default;
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void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) {
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    ENetAddress address;
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    address.host = ENET_HOST_ANY;
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    enet_address_set_host(&address, server_address.c_str());
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    address.port = server_port;
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    room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0);
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@ -357,6 +398,9 @@ void Room::Destroy() {
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    }
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    room_impl->room_information = {};
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    room_impl->server = nullptr;
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    room_impl->members.clear();
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    room_impl->room_information.member_slots = 0;
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    room_impl->room_information.name.clear();
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}
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} // namespace Network
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@ -19,13 +19,16 @@ struct RoomInformation {
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    u32 member_slots; ///< Maximum number of members in this room
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};
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using MacAddress = std::array<uint8_t, 6>;
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// 802.11 broadcast MAC address
 | 
			
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constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
 | 
			
		||||
 | 
			
		||||
// The different types of messages that can be sent. The first byte of each packet defines the type
 | 
			
		||||
typedef uint8_t MessageID;
 | 
			
		||||
using MessageID = u8;
 | 
			
		||||
enum RoomMessageTypes {
 | 
			
		||||
    IdJoinRequest = 1,
 | 
			
		||||
    IdJoinSuccess,
 | 
			
		||||
 | 
			
		||||
@ -74,6 +74,11 @@ public:
 | 
			
		||||
     * @param event The ENet event that was received.
 | 
			
		||||
     */
 | 
			
		||||
    void HandleChatPacket(const ENetEvent* event);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Disconnects the RoomMember from the Room
 | 
			
		||||
     */
 | 
			
		||||
    void Disconnect();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// RoomMemberImpl
 | 
			
		||||
@ -92,7 +97,8 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
 | 
			
		||||
        std::lock_guard<std::mutex> lock(network_mutex);
 | 
			
		||||
        ENetEvent event;
 | 
			
		||||
        if (enet_host_service(client, &event, 1000) > 0) {
 | 
			
		||||
            if (event.type == ENET_EVENT_TYPE_RECEIVE) {
 | 
			
		||||
            switch (event.type) {
 | 
			
		||||
            case ENET_EVENT_TYPE_RECEIVE:
 | 
			
		||||
                switch (event.packet->data[0]) {
 | 
			
		||||
                // TODO(B3N30): Handle the other message types
 | 
			
		||||
                case IdChatMessage:
 | 
			
		||||
@ -111,25 +117,21 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
 | 
			
		||||
                    break;
 | 
			
		||||
                case IdNameCollision:
 | 
			
		||||
                    SetState(State::NameCollision);
 | 
			
		||||
                    enet_packet_destroy(event.packet);
 | 
			
		||||
                    enet_peer_disconnect(server, 0);
 | 
			
		||||
                    enet_peer_reset(server);
 | 
			
		||||
                    return;
 | 
			
		||||
                    break;
 | 
			
		||||
                case IdMacCollision:
 | 
			
		||||
                    SetState(State::MacCollision);
 | 
			
		||||
                    enet_packet_destroy(event.packet);
 | 
			
		||||
                    enet_peer_disconnect(server, 0);
 | 
			
		||||
                    enet_peer_reset(server);
 | 
			
		||||
                    return;
 | 
			
		||||
                    break;
 | 
			
		||||
                default:
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
                enet_packet_destroy(event.packet);
 | 
			
		||||
                break;
 | 
			
		||||
            case ENET_EVENT_TYPE_DISCONNECT:
 | 
			
		||||
                SetState(State::LostConnection);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    Disconnect();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void RoomMember::RoomMemberImpl::StartLoop() {
 | 
			
		||||
@ -137,6 +139,7 @@ void RoomMember::RoomMemberImpl::StartLoop() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RoomMember::RoomMemberImpl::Send(Packet& packet) {
 | 
			
		||||
    std::lock_guard<std::mutex> lock(network_mutex);
 | 
			
		||||
    ENetPacket* enetPacket =
 | 
			
		||||
        enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
 | 
			
		||||
    enet_peer_send(server, 0, enetPacket);
 | 
			
		||||
@ -165,7 +168,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
 | 
			
		||||
    room_information.name = info.name;
 | 
			
		||||
    room_information.member_slots = info.member_slots;
 | 
			
		||||
 | 
			
		||||
    uint32_t num_members;
 | 
			
		||||
    u32 num_members;
 | 
			
		||||
    packet >> num_members;
 | 
			
		||||
    member_information.resize(num_members);
 | 
			
		||||
 | 
			
		||||
@ -198,7 +201,7 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
 | 
			
		||||
    packet.IgnoreBytes(sizeof(MessageID));
 | 
			
		||||
 | 
			
		||||
    // Parse the WifiPacket from the BitStream
 | 
			
		||||
    uint8_t frame_type;
 | 
			
		||||
    u8 frame_type;
 | 
			
		||||
    packet >> frame_type;
 | 
			
		||||
    WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
 | 
			
		||||
 | 
			
		||||
@ -207,10 +210,10 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
 | 
			
		||||
    packet >> wifi_packet.transmitter_address;
 | 
			
		||||
    packet >> wifi_packet.destination_address;
 | 
			
		||||
 | 
			
		||||
    uint32_t data_length;
 | 
			
		||||
    u32 data_length;
 | 
			
		||||
    packet >> data_length;
 | 
			
		||||
 | 
			
		||||
    std::vector<uint8_t> data(data_length);
 | 
			
		||||
    std::vector<u8> data(data_length);
 | 
			
		||||
    packet >> data;
 | 
			
		||||
 | 
			
		||||
    wifi_packet.data = std::move(data);
 | 
			
		||||
@ -230,6 +233,33 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
 | 
			
		||||
    // TODO(B3N30): Invoke callbacks
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RoomMember::RoomMemberImpl::Disconnect() {
 | 
			
		||||
    member_information.clear();
 | 
			
		||||
    room_information.member_slots = 0;
 | 
			
		||||
    room_information.name.clear();
 | 
			
		||||
 | 
			
		||||
    if (server) {
 | 
			
		||||
        enet_peer_disconnect(server, 0);
 | 
			
		||||
    } else {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ENetEvent event;
 | 
			
		||||
    while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
 | 
			
		||||
        switch (event.type) {
 | 
			
		||||
        case ENET_EVENT_TYPE_RECEIVE:
 | 
			
		||||
            enet_packet_destroy(event.packet); // Ignore all incoming data
 | 
			
		||||
            break;
 | 
			
		||||
        case ENET_EVENT_TYPE_DISCONNECT:
 | 
			
		||||
            server = nullptr;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    // didn't disconnect gracefully force disconnect
 | 
			
		||||
    enet_peer_reset(server);
 | 
			
		||||
    server = nullptr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// RoomMember
 | 
			
		||||
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
 | 
			
		||||
    room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
 | 
			
		||||
@ -249,16 +279,36 @@ const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
 | 
			
		||||
    return room_member_impl->member_information;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const std::string& RoomMember::GetNickname() const {
 | 
			
		||||
    return room_member_impl->nickname;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const MacAddress& RoomMember::GetMacAddress() const {
 | 
			
		||||
    if (GetState() == State::Joined)
 | 
			
		||||
        return room_member_impl->mac_address;
 | 
			
		||||
    return MacAddress{};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RoomInformation RoomMember::GetRoomInformation() const {
 | 
			
		||||
    return room_member_impl->room_information;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
 | 
			
		||||
                      u16 client_port) {
 | 
			
		||||
    // If the member is connected, kill the connection first
 | 
			
		||||
    if (room_member_impl->receive_thread && room_member_impl->receive_thread->joinable()) {
 | 
			
		||||
        room_member_impl->SetState(State::Error);
 | 
			
		||||
        room_member_impl->receive_thread->join();
 | 
			
		||||
        room_member_impl->receive_thread.reset();
 | 
			
		||||
    }
 | 
			
		||||
    // If the thread isn't running but the ptr still exists, reset it
 | 
			
		||||
    else if (room_member_impl->receive_thread) {
 | 
			
		||||
        room_member_impl->receive_thread.reset();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ENetAddress address{};
 | 
			
		||||
    enet_address_set_host(&address, server_addr);
 | 
			
		||||
    address.port = server_port;
 | 
			
		||||
 | 
			
		||||
    room_member_impl->server =
 | 
			
		||||
        enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
 | 
			
		||||
 | 
			
		||||
@ -286,11 +336,11 @@ bool RoomMember::IsConnected() const {
 | 
			
		||||
void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
 | 
			
		||||
    Packet packet;
 | 
			
		||||
    packet << static_cast<MessageID>(IdWifiPacket);
 | 
			
		||||
    packet << static_cast<uint8_t>(wifi_packet.type);
 | 
			
		||||
    packet << static_cast<u8>(wifi_packet.type);
 | 
			
		||||
    packet << wifi_packet.channel;
 | 
			
		||||
    packet << wifi_packet.transmitter_address;
 | 
			
		||||
    packet << wifi_packet.destination_address;
 | 
			
		||||
    packet << static_cast<uint32_t>(wifi_packet.data.size());
 | 
			
		||||
    packet << static_cast<u32>(wifi_packet.data.size());
 | 
			
		||||
    packet << wifi_packet.data;
 | 
			
		||||
    room_member_impl->Send(packet);
 | 
			
		||||
}
 | 
			
		||||
@ -302,16 +352,17 @@ void RoomMember::SendChatMessage(const std::string& message) {
 | 
			
		||||
    room_member_impl->Send(packet);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RoomMember::SendGameName(const std::string& game_name) {
 | 
			
		||||
    Packet packet;
 | 
			
		||||
    packet << static_cast<MessageID>(IdSetGameName);
 | 
			
		||||
    packet << game_name;
 | 
			
		||||
    room_member_impl->Send(packet);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RoomMember::Leave() {
 | 
			
		||||
    ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
 | 
			
		||||
    {
 | 
			
		||||
        std::lock_guard<std::mutex> lock(room_member_impl->network_mutex);
 | 
			
		||||
        enet_peer_disconnect(room_member_impl->server, 0);
 | 
			
		||||
        room_member_impl->SetState(State::Idle);
 | 
			
		||||
    }
 | 
			
		||||
    room_member_impl->SetState(State::Idle);
 | 
			
		||||
    room_member_impl->receive_thread->join();
 | 
			
		||||
    room_member_impl->receive_thread.reset();
 | 
			
		||||
    enet_peer_reset(room_member_impl->server);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Network
 | 
			
		||||
 | 
			
		||||
@ -15,13 +15,13 @@ namespace Network {
 | 
			
		||||
/// Information about the received WiFi packets.
 | 
			
		||||
/// Acts as our own 802.11 header.
 | 
			
		||||
struct WifiPacket {
 | 
			
		||||
    enum class PacketType { Beacon, Data, Management };
 | 
			
		||||
    PacketType type;           ///< The type of 802.11 frame, Beacon / Data.
 | 
			
		||||
    std::vector<uint8_t> data; ///< Raw 802.11 frame data, starting at the management frame header
 | 
			
		||||
                               /// for management frames.
 | 
			
		||||
    enum class PacketType { Beacon, Data, Authentication, AssociationResponse };
 | 
			
		||||
    PacketType type;      ///< The type of 802.11 frame.
 | 
			
		||||
    std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header
 | 
			
		||||
                          /// for management frames.
 | 
			
		||||
    MacAddress transmitter_address; ///< Mac address of the transmitter.
 | 
			
		||||
    MacAddress destination_address; ///< Mac address of the receiver.
 | 
			
		||||
    uint8_t channel;                ///< WiFi channel where this frame was transmitted.
 | 
			
		||||
    u8 channel;                     ///< WiFi channel where this frame was transmitted.
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// Represents a chat message.
 | 
			
		||||
@ -70,6 +70,17 @@ public:
 | 
			
		||||
     * Returns information about the members in the room we're currently connected to.
 | 
			
		||||
     */
 | 
			
		||||
    const MemberList& GetMemberInformation() const;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the nickname of the RoomMember.
 | 
			
		||||
     */
 | 
			
		||||
    const std::string& GetNickname() const;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the MAC address of the RoomMember.
 | 
			
		||||
     */
 | 
			
		||||
    const MacAddress& GetMacAddress() const;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns information about the room we're currently connected to.
 | 
			
		||||
     */
 | 
			
		||||
@ -99,6 +110,12 @@ public:
 | 
			
		||||
     */
 | 
			
		||||
    void SendChatMessage(const std::string& message);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Sends the current game name  to the room.
 | 
			
		||||
     * @param game_name The game name.
 | 
			
		||||
     */
 | 
			
		||||
    void SendGameName(const std::string& game_name);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Leaves the current room.
 | 
			
		||||
     */
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user