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Engines: Implement Accelerate DMA Texture.
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@@ -22,6 +22,14 @@ public:
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explicit AccelerateDMA();
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bool BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) override;
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bool BufferClear(GPUVAddr src_address, u64 amount, u32 value) override;
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bool ImageToBuffer(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::ImageOperand& src,
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const Tegra::DMA::BufferOperand& dst) override {
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return false;
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}
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bool BufferToImage(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& src,
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const Tegra::DMA::ImageOperand& dst) override {
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return false;
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}
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};
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class RasterizerNull final : public VideoCore::RasterizerAccelerated,
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