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	filesystem: Fix CreateDirectory and DeleteFile
Add a check if dir is nullptr (does not exist) Fixes save game creation in Hades
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				@ -79,7 +79,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
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    }
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					    }
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    auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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					    auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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    if (dir->GetFile(Common::FS::GetFilename(path)) == nullptr) {
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					    if (dir == nullptr || dir->GetFile(Common::FS::GetFilename(path)) == nullptr) {
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        return FileSys::ERROR_PATH_NOT_FOUND;
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					        return FileSys::ERROR_PATH_NOT_FOUND;
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    }
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					    }
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    if (!dir->DeleteFile(Common::FS::GetFilename(path))) {
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					    if (!dir->DeleteFile(Common::FS::GetFilename(path))) {
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@ -93,8 +93,9 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
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ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
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					ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
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    std::string path(Common::FS::SanitizePath(path_));
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					    std::string path(Common::FS::SanitizePath(path_));
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    auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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					    auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
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    if (dir == nullptr && Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty())
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					    if (dir == nullptr || Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty()) {
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        dir = backing;
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					        dir = backing;
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					    }
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    auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
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					    auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
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    if (new_dir == nullptr) {
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					    if (new_dir == nullptr) {
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        // TODO(DarkLordZach): Find a better error code for this
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					        // TODO(DarkLordZach): Find a better error code for this
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