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	shader_decode: Implement LOP
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				| @ -49,6 +49,21 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) { | ||||
|         SetRegister(bb, instr.gpr0, value); | ||||
|         break; | ||||
|     } | ||||
|     case OpCode::Id::LOP_C: | ||||
|     case OpCode::Id::LOP_R: | ||||
|     case OpCode::Id::LOP_IMM: { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.generates_cc, | ||||
|                              "Condition codes generation in LOP is not implemented"); | ||||
| 
 | ||||
|         if (instr.alu.lop.invert_a) | ||||
|             op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a); | ||||
|         if (instr.alu.lop.invert_b) | ||||
|             op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b); | ||||
| 
 | ||||
|         WriteLogicOperation(bb, instr.gpr0, instr.alu.lop.operation, op_a, op_b, | ||||
|                             instr.alu.lop.pred_result_mode, instr.alu.lop.pred48); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName()); | ||||
|     } | ||||
|  | ||||
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