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shader: Implement SHF
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@@ -236,9 +236,11 @@ OPCODE(INeg32, U32, U32,
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OPCODE(INeg64, U64, U64, )
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OPCODE(IAbs32, U32, U32, )
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OPCODE(ShiftLeftLogical32, U32, U32, U32, )
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OPCODE(ShiftLeftLogical64, U64, U64, U32, )
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OPCODE(ShiftRightLogical32, U32, U32, U32, )
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OPCODE(ShiftRightLogical64, U64, U64, U32, )
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OPCODE(ShiftRightArithmetic32, U32, U32, U32, )
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OPCODE(ShiftRightArithmetic64, U64, U64, U32, )
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OPCODE(BitwiseAnd32, U32, U32, U32, )
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OPCODE(BitwiseOr32, U32, U32, U32, )
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OPCODE(BitwiseXor32, U32, U32, U32, )
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