mirror of
https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
synced 2025-12-17 13:12:40 +00:00
shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
This commit is contained in:
@@ -43,10 +43,6 @@ void EmitBitCastU64F64(EmitContext&, IR::Inst& inst, const IR::Value& value) {
|
||||
Alias(inst, value);
|
||||
}
|
||||
|
||||
void EmitBitCastS32F32(EmitContext&, IR::Inst& inst, const IR::Value& value) {
|
||||
Alias(inst, value);
|
||||
}
|
||||
|
||||
void EmitBitCastF16U16(EmitContext&, IR::Inst& inst, const IR::Value& value) {
|
||||
Alias(inst, value);
|
||||
}
|
||||
|
||||
@@ -197,7 +197,6 @@ void EmitSelectF64(EmitContext& ctx, ScalarS32 cond, Register true_value, Regist
|
||||
void EmitBitCastU16F16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
|
||||
void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
|
||||
void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
|
||||
void EmitBitCastS32F32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
|
||||
void EmitBitCastF16U16(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
|
||||
void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
|
||||
void EmitBitCastF64U64(EmitContext& ctx, IR::Inst& inst, const IR::Value& value);
|
||||
|
||||
Reference in New Issue
Block a user