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shader: Implement PIXLD.MY_INDEX
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@@ -99,6 +99,7 @@ public:
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[[nodiscard]] U32 LocalInvocationIdZ();
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[[nodiscard]] U32 InvocationId();
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] U32 LaneId();
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