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shader: Implement PIXLD.MY_INDEX
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@@ -102,6 +102,7 @@ struct Info {
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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bool uses_invocation_id{};
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bool uses_sample_id{};
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bool uses_is_helper_invocation{};
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bool uses_subgroup_invocation_id{};
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std::array<bool, 30> uses_patches{};
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