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shader: Implement LOP and LOP3
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@@ -13,4 +13,6 @@ namespace Shader::Maxwell {
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[[nodiscard]] IR::U1 PredicateCombine(IR::IREmitter& ir, const IR::U1& predicate_1,
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const IR::U1& predicate_2, BooleanOp bop);
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[[nodiscard]] IR::U1 PredicateOperation(IR::IREmitter& ir, const IR::U32& result, PredicateOp op);
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} // namespace Shader::Maxwell
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