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	Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
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				| @ -34,8 +34,6 @@ | |||||||
| namespace OpenGL { | namespace OpenGL { | ||||||
| 
 | 
 | ||||||
| using Tegra::Engines::ShaderType; | using Tegra::Engines::ShaderType; | ||||||
| using VideoCommon::Shader::CompileDepth; |  | ||||||
| using VideoCommon::Shader::CompilerSettings; |  | ||||||
| using VideoCommon::Shader::ProgramCode; | using VideoCommon::Shader::ProgramCode; | ||||||
| using VideoCommon::Shader::Registry; | using VideoCommon::Shader::Registry; | ||||||
| using VideoCommon::Shader::ShaderIR; | using VideoCommon::Shader::ShaderIR; | ||||||
| @ -45,7 +43,7 @@ namespace { | |||||||
| constexpr u32 STAGE_MAIN_OFFSET = 10; | constexpr u32 STAGE_MAIN_OFFSET = 10; | ||||||
| constexpr u32 KERNEL_MAIN_OFFSET = 0; | constexpr u32 KERNEL_MAIN_OFFSET = 0; | ||||||
| 
 | 
 | ||||||
| constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile}; | constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{}; | ||||||
| 
 | 
 | ||||||
| /// Gets the address for the specified shader stage program
 | /// Gets the address for the specified shader stage program
 | ||||||
| GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { | GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) { | ||||||
|  | |||||||
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	 Rodrigo Locatti
						Rodrigo Locatti