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GPU: Implement TextureCopy-mode display transfers
Fixes glitchy garbage in Fire Emblem 3D scenes.
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@@ -127,7 +127,16 @@ struct Command {
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u32 in_buffer_size;
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u32 out_buffer_size;
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u32 flags;
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} image_copy;
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} display_transfer;
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struct {
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u32 in_buffer_address;
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u32 out_buffer_address;
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u32 size;
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u32 in_width_gap;
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u32 out_width_gap;
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u32 flags;
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} texture_copy;
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u8 raw_data[0x1C];
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};
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